DragonNoodle
Member
Hey guys this is my build of the infamous Night March deck!
Pumpkaboo PHF 4
Gourgeist PHF 2
Joltik PHF 4
Lampent PHF 4
Celebi EX BCR 1
15
Sycamore 4
Lysandre 2
Battle Compressor 4
Ultra Ball 4
Bicycle 4
Roller Skates 4
Hypno Laser 3
Muscle Band 3
Max Revive 2
VS Seeker 1
Dimensional Valley 2
33
DCE 4
Grass 8
12
Well the basic strategy of the deck is to dump as many Night Marchers into the discard pile then obliterate. My variant's preferred game plan is to go 2nd, start off and attack with a Pumpkaboo, following turn if it survives evolve to Gourgeist and beef it up a bit and use Celebi's ability to prolong my march.
I have done most of my play testing on PTCGO and so far it's been fairly even amongst most match ups. Seismitoad gives it some trouble but I think that's to be expected. But other than that it seems to either win or completely flop.
Alright let me know what you think!
Pumpkaboo PHF 4
Gourgeist PHF 2
Joltik PHF 4
Lampent PHF 4
Celebi EX BCR 1
15
Sycamore 4
Lysandre 2
Battle Compressor 4
Ultra Ball 4
Bicycle 4
Roller Skates 4
Hypno Laser 3
Muscle Band 3
Max Revive 2
VS Seeker 1
Dimensional Valley 2
33
DCE 4
Grass 8
12
Well the basic strategy of the deck is to dump as many Night Marchers into the discard pile then obliterate. My variant's preferred game plan is to go 2nd, start off and attack with a Pumpkaboo, following turn if it survives evolve to Gourgeist and beef it up a bit and use Celebi's ability to prolong my march.
I have done most of my play testing on PTCGO and so far it's been fairly even amongst most match ups. Seismitoad gives it some trouble but I think that's to be expected. But other than that it seems to either win or completely flop.
Alright let me know what you think!