Pokémon TCG: Sword and Shield—Brilliant Stars

Need a tweek on a MightyTank

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LugiaDialga

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Alright my Regionals are on the 18th, so is there anything I could do to make this better? Thanks to those who help and give suggestions!

Pokemon 18

4-4 Mighteyena PT
2 Skuntank G
3 Toxicroak G
2 Honchkrow G
2-1 Giratina X PT (numbers: 10, and 27 in the set.)

Trainers/Supporters/Stadiums 28
1 Luxury Ball
1 Premeir Ball
1 Dusk Ball
3 Great Ball
1 Warp Point
1 Pokemon Rescue
2 Life Herb
1 Technical Machine TS-2
3 Energy Gain
2 Team Galactic's Mars
2 Bebe's Search
1 Marley's Request
1 Looker's Investigation
1 Team Galactic's Wager
2 Roseanne's Research
1 Cynthia's Feelings
2 Galactic HQ
1 Snowpoint Temple
2 Miasma Valley

Energy 13
4 Special :dark:
9 :psychic:

Strategy
Hopfully start out with a Honchkrow to get cards such as Energy Gain and Galactic HQ. Then setup Poocyena to Mightyena and/or Toxicroak and use Skuntak's Poision Structure to add more damgae to Toxicroak or no energy for 80 with Mightyena. If thinkgs are not working out use Giratina to wreak havoc across the board and utulize his Lost Zone ablilites!
 
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I was building this one for fun with my siblings and then decided to go and fix it up for the comming up Regionals, it needs a lot of help and I accept any suggestions! :D

Pokemon 21

4-4 Mighteyena PT
3-1 Giratina X PT
2-1 Muk PT
2 Skuntank G
4 Sableye SF

Trainers/Supporters/Stadiums 24
1 Luxury Ball
1 Premeir Ball
1 Dusk Ball
2 Great Ball
1 Energy Restore
1 Warp Point
1 Pokemon Rescue
1 Life Herb
1 Leftovers
1 Technical Machine TS-2
3 Team Galactic's Mars
2 Bebe's Search
1 Marley's Request
1 Looker's Investigation
1 Team Galactic's Wager
1 Roseanne's Research
1 Cynthia's Feelings
2 Galacti HQ
1 Speed Stadium

Energy 15
4 Special :dark:
1 Basic :dark:
10 :psychic:

Strategy
Hopfully start out with a Sabeleye and use Impersenate to search for a Bebe or Roseanne and set up Poocheyena and Skuntank. Then evolve to Mightyena and send him out with a stadium in play hopefully and reack havic with either 80 or 90 damage if he has a special dark on him. If things dont go the way ask hope get either Giratina or Muk out in play and do some corruption to others with their hard hitting and anoing attacks.
But this deck is crying for help I know something has to be done with the trainers and stadiums and possibly fit in a Toxicroak G for other back up sorces.


You need to put Unown G in this deck at least one...if not Machamp will donk you. and Girtina will be useless.
Maybe a 1-1 Weavile or 2-2 Weavile to search for Special Dark and place two on Girtina and boom you should have a t3 Girtina instead of a t4 or t5 Girtina. Plus you can dark eniage Girtaina turning him into a dark and boom 50 more damage to your oppenents Active. Also you might want 1 or 2 Uxie just in case of a dead draw and to have something going. I understand why using muk but you dont want to attack with muk,you want to spread with Girtina and working away to help Girtina will make your deck good. Alo you really only need about 12 energys
or 13. 9 psychic and 4 Special dark if you are going to do weavile.
 
If there is any other suggestions and comments I will gladly accept more...the more the better. I would like to find a way to fit a Toxicroak G if it is possible. Anybody have some ideas?? :)
 
Well I did want to add Toxicroak so I should also consider your idea too, thanks! But one thing I could mention about the Giratina it does help a ton when I am lacking a good hard hitter and also very disruptive...muahhaha! ;)
 
Ok that is done as soon as I get off this PC! :D Do you suppose I could remove one out of the 3 Giratina to add another Toxi G??
 
It's been what seems like 4ever since i've got my cards out (although only a few months have passed), but anyway :
it seems like if your playing girantina you shouldn't need the # 10 from PL (from what i see, it's only good for the 10- spread or getting rid of 1 card)
so if you were going to run 3-1 girantina i'd run either - (sorry if this gets confusing or if i missed something)
- 2 " both players shuffle their hands then draw 4" ( # 9) with 1 lost zone KO girantina ( # 27) and a lv X
or a 2-1 line -
- a combination of # 9 and # 27 that = 2 with the lv X

... I had more thoughts but my mind just went blank lol
so hopefully this helped
 
You need to add something to heal mightyena or else the poison damage will kill him.
You could use blissey PL for that or some (more) leftovers and Cresselia X.
I would take out the Sableye`s to fit those in (it really isn`t that great and if you don`t start with it, you`ve got useless cards in your deck and hand) To still allow a good set up you might wanna replace some psychic energy for call, afterall if the strategy works you wouldn`t need to have energy at all....
 
Yes I have removed the Giratina "Let Loose" I will update the list with that! :D But do you think I should remove leftovers so I could add another Life Herb? This is my reason, Leftovers only removes 1 damage counter at the end of my turn and so Poison will eventually get the better of me...and Life Herb can (ith a lucky heads flip) reomve 6 damage counters! :D
 
leftovers is pretty useles here unles yoy have something else to heal aswell. Like I said, Cressy can do that for you also being like a plus power every turn. But blissey will be the easiest way to heal Mightyena........
 
Ok so Regionals are now 2 days away, does anybody think this is in working order? I am thinking of changing the trainers around a bit but what should I change??
 
I recommend that you drop one Mightena PT for one Mightyena LA. This tech Mightyena gives you a fighting chance against Dialga, because if they level up to shut off your bodies, you can switch up a benched pooch, evolve to the tech Mighty, and use Bite On to stall it out and kill it. This works best if they have an energy gain, meaning they can't attach Unown G to protect it, forcing them to give up a prize and have their Lv. X die or use a Poke Turn to save it. Even if they use a Poke Turn to save their Dialga, a) you've shut off their body for the time being unless they can level up instantly, meaning you can swing with the good Mightyena, and b) even if they can level it up instantly, you've bought yourself time to hopefully charge up your main Mightyena. Also, Mightyena LA can hit for respectable damage for 2 energy with Harass. I will probably post more changes to the list later.

Back to back posts merged. The following information has been added:

Okay, here goes my attempt at improving this list. Do not be offended if I make a lot of changes. I'm just trying to help you out so you can do your best at regionals with an awesome deck.

Pokemon
4-4 Mighteyena PT
2 Skuntank G
3 Toxicroak G
2 Honchkrow G
2-1 Giratina X PT

Might as well start here. First off, as previously mentioned, I strongly recommend dropping one Mightyena PT for Mightyena LA. Secondly, this needs some draw power in a serious fashion. You really need 2-2 Claydol, and possibly some Uxie, as these both help you both very early on so you can start swinging for 80+ with your Mightyena. Toxicroak is a good option. I personally don't run any, but that's up to you. However, I think just two should suffice, as Mightyena is better in basically every situation I can think of. Honchkrow also seems decent, giving you the sniping power to finish off wounded attackers or to help snipe Uxies/Claydols etc. Optionally, you could drop the two Honchkrows and replace them with 2 Cyrus' Conspiracy, as it serves a similar purpose without having to use your attack and it allows you to get your supporters. Now, Giratina may seem enticing, but it's just way too much energy to set up, and I think it will just slow you down much more than it helps you, so we'll drop it. Also, I think one Uxie along with the Lv. X just in case early game will be a nice touch. The Lv. X can be used for draw power mid-late game, and can also be used to hit for a quick 60 when your opponent may not expect it. Final changes are as follows:

-1 Toxicroak G
-2-1 Giratina X
+2-2 Claydol
+1-1 Uxie X

Pokemon
4-4 Mighteyena PT
2 Skuntank G
2 Toxicroak G
2 Honchkrow G
2-2 Claydol
1-1 Uxie X


Now to the trainers:

Trainers and Supporters
1 Luxury Ball
1 Premier Ball
1 Dusk Ball
3 Great Ball
1 Warp Point
1 Pokemon Rescue
2 Life Herb
1 Technical Machine TS-2
3 Energy Gain
2 Team Galactic's Mars
2 Bebe's Search
1 Marley's Request
1 Looker's Investigation
1 Team Galactic's Wager
2 Roseanne's Research
1 Cynthia's Feelings


This, of course, is the hard part. The trainer mix in this deck not only determines your consistency, but will most likely make or break this deck in the long run. Luxury Ball, for obvious reasons, stays. Premier Ball is unnecessary, as the only Lv. X now is Uxie Lv. X, who is not necessary, and can be obtained with Bebe's Search. Dusk Ball can be risky, so we'll drop it to give us some more room to work with later. Although Great Ball is good, there' more important cards to focus on, so we'll reduce that to two for now. Poke Blowers will benefit this deck greatly, allowing for some late-game prizes as well as helping against Dialga G X, and since Warp Point serves a very similar purpose, we'll drop it. A lone Pokemon Rescue will not be enough to serve as your recycling engine, so we'll drop it as well in favor of Night Maintenance, which can recycle a whole Mightyena line if need be. Life Herb is great IF you get heads. Unfortunately, that's a huge if, and I would hate for you to lose a game on a coin flip, so we'll replace this with the more consistent Leftovers, as it helps greatly to reduce the effect of poison damage taking out your Mightyenas. TM TS-2 isn't a bad play, but I think you'll find that slot is better used elsewhere. Energy Gains help immensely with Toxicroak G and Honchkrow G, so they stay. Team Galactic's Mars only nets you two cards, whilst removing one from your opponent's hand. I think you will find you're better served by a Poke Drawer engine, so we'll drop these for now. Marley's is a great choice for this deck, and can work wonders if used correctly. Looker's Investigation, if used appropriately, can force massive disruption upon your opponent, or can provide you with a fresh hand at a moment's notice, so it stays. However, Team Galactic's Wager should probably be replaced with an extra Looker's Investigation, as I think it is a more effective card overall and doesn't leave anything up to chance. Roseanne's Research and Bebe's Search need to be increased to at least 3 each, if not 4. Cynthia's Feelings is fine, so we'll leave it as well. I'll handle stadiums separately since they're such a key part of this deck's strategy, so I'll sum up the changes so far:

-1 Premier Ball
-1 Dusk Ball
-1 Great Ball
-1 Warp Point
-1 Pokemon Rescue
-2 Life Herb
-1 TM TS-2
-2 Team Galactic's Mars
-1 Team Galactic's Wager
+2 Leftovers
+4 Poke Drawer
+3 Poke Blower
+1 Looker's Investigation
+1 Night Maintenance

Trainers and Supporters
1 Luxury Ball
2 Great Ball
3 Energy Gain
2 Bebe's Search
1 Marley's Request
2 Looker's Investigation
2 Roseanne's Research
1 Cynthia's Feelings
2 Leftovers
4 Poke Drawer
3 Poke Blower
1 Night Maintenance


Stadiums! What fun!

Stadiums
2 Galactic HQ
1 Snowpoint Temple
2 Miasma Valley

First of all, Galactic HQ means you're stealing some of Mightyena's precious HP every time you evolve, so these should be dropped for Broken Time-Space, allowing for faster (possibly T1) Mightyenas and Claydols. Snowpoint Temple is giving the already hard-to-beat even more HP, so you're probably better off dropping it for a Moonlight Stadium. Also, I suggest adding a second Moonlight Stadium an dropping one Miasma Valley for either a third BTS or Moonlight. Miasma Valley hurts your Poochies, Baltoys, and Honchkrows, so it's really not the best choice, and might even be better used as a speed stadium. The complete stadium list is seen below:

Stadiums
2/3 Broken Time-Space
2 Moonlight Stadium
1 Speed Stadium/Miasma Valley


Energy
4 Special Dark
9 Psychic

You really don't need 13 energy in this deck. Decks that actually need energy don't even use this much sometimes (Gengar). Simply drop 5 psychic and add 1 basic dark so you can search it with Roseanne's Research in case you really need it. Energy ends up looking like this:

Energy
4 Special Dark
4 Psychic
1 Basic Dark


In conclusion, we have our final list, which should total 60:

Pokemon
4-4 Mighteyena PT
2 Skuntank G
2 Toxicroak G
2 Honchkrow G
2-2 Claydol
1-1 Uxie X

Trainers and Supporters
1 Luxury Ball
2 Great Ball
3 Energy Gain
2 Bebe's Search
1 Marley's Request
2 Looker's Investigation
3 Roseanne's Research
1 Cynthia's Feelings
2 Leftovers
4 Poke Drawer
3 Poke Blower
1 Night Maintenance

Stadiums
2/3 Broken Time-Space
2 Moonlight Stadium
1 Speed Stadium/Miasma Valley

Energy
4 Special Dark
4 Psychic
1 Basic Dark

At first glance, the best change to make to this list is to remove the two leftovers and add in an extra Bebe's Search and Roseanne's Research, and possibly to remove the Cynthia's Feelings for the fourth Bebe's Search. I hope this helps, and good luck at Regionals!
 
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