Pokémon TCG: Sword and Shield—Brilliant Stars

Need advice on building a Serperior-themed deck :C

Nyra

New Member
(If I've posted this in the wrong forum I apologize in advance, I haven't been on for an incredibly long time)

As the title states, I'm currently interested in creating a deck that revolves around Serperior. I've looked at both of the cards and think both are equally good, though I have seen more people running the "Royal Heal" version over the other.

I don't really want to "net-deck", but still would like suggestions. This will be my 2nd deck and I want to make it so it contains cards that wouldn't be banned in official tournaments (though I won't ever be going to any of those). I feel like keeping it a single type (i.e. Grass) but if I can make a dual-type work then by golly I'll give it a shot :]
 
What all would you like the deck to do?

The deck would need other things to make it work but it might be a little slow. if thats fine with you.
 
Play it with a 2-2 Sunflora line to help get out the Serperiors
Play it with a 1-1 Dodrio (UD) to give you free retreat
Play it with Vileplume to slow down your opponent OR play it with the upcoming Rocky Helmet to increase your damage output
Oh, and don't forget a 1-1 Metapod line to help with resistance to Fire
 
There was a deck a while back that ran him with Reuniclus, but it generally proved too slow to be effective. It might work a bit better now that the cardpool is bigger.
 
Maybe tech a Leavanny from Noble Victories? Otherwise, your Fire weakness will be a major disadvantage.

---------- Post added 11/09/2011 at 12:32 AM ----------

Oh, and if you like grass but don't want to get creamed by fire, consider including Yanmega Prime, which is a strong card that is weak to lightning
 
Some of the answers depend a lot on what sort of decks you expect to face. I personally like Serperior decks a lot,and I think the RH Serperior is especially awesome, but I think they are unpopular because they are too easily slaughtered by Reshiphlosion.

Anyway, I've used Serperior with a varying cast of characters, and my strongest advice to to include Lilligant EP, who is awesome and underrated.

I don't see the point of Dodrio. Most grass types have low retreat cost *and* low attack cost, so discarding energy for retreat is no biggie.

I used to run 2-2-1 Metapod-Butterfree for a while, but eventually I decided that it was just *too* useless against non-fire decks. And when you do face fire decks, Caterpie is way too easy to catcher and KO. And Reshiphlosion will OHKO most of your Pokes, with or without weakness anyway. For similar reasons, I don't like Leavanny NV either.

I think the best way to counter fire is to throw in a thick line of water guys (I'm using Beartic right now). I still lose to Reshiphlosion, but with some lucky Lilligant coin flips, I can at least put up a fight, and I can do well against lesser fire decks. Your other option is to just resign yourself to losing to fire decks and just build yourself a really fun grass deck.

I haven't yet tried the Serperior-Reuniclus combo, which is pretty sweet if you can get it set up in time. But once again, I suspect that fire and catcher are two serious problems there.

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Sorry if this is a big post, I'm kinda trying to reply to everyone's comments ^^;

I know there are two types of Serperior: Royal Heal and Leaf Tornado. I already have a Dark-themed deck (not for tournaments or anything because it uses older cards, just an excuse to use my favorite Pokemon haha) so I'm kind of hesitant to use another mono-type deck BUT after looking around I wasn't getting any ideas for a dual-type deck :[

I only go to Pokemon leagues, but I have encountered a LOT of Reshiplosion/boar decks which I can take out with my current not-up-to-date deck (I adore the Foul Play Zoroark) but I would enjoy being able to face them with a deck involving Serperior, so Grass/Water seems to be my best bet there but...which Water Pokemon? Which Serperior?

---------- Post added 11/14/2011 at 01:43 AM ----------

Alright so I did a bit more poking around and have a few more questions ^-^;

Dalee, I like your idea of mixing a few Water Pokemon in to fend off opposing Fire-types. I took a look at Beartic (the one with Sheer Cold) and he seems pretty cool, but I've also taken an interest in the upcoming Carracosta. He has a nice ability that gives him a chance to tank a bit more. While his retreat cost stinks, his only attack is pretty solid with an 80 base damage/energy discarding/only 2 Water + 2 Grass (Leaf Tornado?).

HOWEVER

I'm curious to know if it's possible at all to use an Oshawott/Dewott/Samurott line as a replacement. I understand that I'd pretty much NEED to use Rare Candy on them but Samurott proves to be pretty decent IMHO. If Beartic/Carracosta are overall better, feel free to say so :]

I'm also considering putting in maybe 2 Virizions because they're Basic Grass-type Pokemon that can benefit from Leaf Tornado and do a decent amount of damage, not totally sure about it yet though.
 
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Donphan/Serperior, a deck I've played for a while now, is actually pretty fun. After Donphan EQs, the damage dealt to your bench is healed off, potentially saving you from being KOed. It's no top-tier deck, but it is fun to play around with. I actually have a decklist on the Deck Help section of the forum, so feel free to take a look at it if you'd like.
 
Would possibly adding 2 Whimicott (Helping Hand) be a good idea? It lets me attack any energy to one of my Pokemon which might help for any non-Grass ones.
 
I played one online the other day that was really good. It used the nonability one to attack and free retreat and used vileplume to counter catcher. After serperior took a hit, it would free retreat and attack/heal with another. It also kept an ability serperior on the bench, meaning it would heal 40 every turn. It used sunflora to set up and if I remember correctly, had celebi for energy acceleration and a 1-1 metapod. Sounds very techy, but it worked very well since he didn't run trainers.

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While Sheer Cold Beartic is definitely the better Beartic in general, I find that Superpower Beartic is actually handier against Reshiram because he can OHKO Resh. But I will reiterate that I think it is still a losing matchup against Reshiphlosion (as most decks are).

Ability Samurott is obviously awesome against Reshiphlosion, but of course he has weakness to Zekrom, who is also ubiquitous. Also, if you run Samurott and Serperior, that's a lot of deck space, even with candies. (I played it only a couple times before deciding that it just wasn't viable without more candy, which I didn't have at the time.) Also, on a philosophical note, this would be more of a Samurott deck with RH Serperior as a tech rather a Serperior deck with a water tech.

As for Carracosta, he evolves from a restored Pokemon. I don't see how that is even remotely viable.

Virizion NV is awesome and should absolutely be included in a grass deck (if you can get one).
 
Why would you say NV Virizion is better than the EP one?

Lets compare the two really quickly starting with the bottom stats:

They are both basic Grass Pokemon. Both have the same bottom stats with a horrible weakness to Fire and a decent (thanks to Kyurem) resistance to Water. Both retreat for 1, which isn't horrible, though it'd be nice if they retreated for free. The only major difference between the two is that the NVI one has 10 more HP, sitting at 110 as opposed to it's EPO brother at 100. While this seems like a minor difference, it is actually relevant to the metagame since it means a Magnezone Lost Burning to knock out Virizion takes three energy (or a PlusPower) if the Magnezone is facing the NVI one. So I think we can conclude that, at least on basic stats, the NVI Virizion squeaks past the EPO on.

Second are its atttacks. The EPO Virizion has Giga Drain and Sacred Sword. Unfortunately it has no attacks that cost a single energy both needed 2 energy to get going. It can't even use DCE since both attacks require Grass Energy. As far as attack effects on the EPO Virizion, Giga Drain does 30 for :grass::colorless: and removes the same amount of damage from Virizion as was done to the defending Pokemon. While the healing is nice, it's a bit overcosted for the current game. Well, actually it's perfectly costed, but there are a lot of other meta Pokemon out there with better attacks for less. Also you have to keep in mind that no matter which Serperior you're using, you'll already have healing going on, so having it on this Virizion is not as essential. Virizion's second attack looks better at first because you're doing a damage output of 100 for :grass::grass::colorless:. Again there are other Pokemon that have atacks that can outclass this, but it ends up being solid. Then you have to deal with the problem that you can't use Sacred Sword the next turn. That mean's you're effectively being limited to 50 each turn for :grass::grass::colorless: (plus 30 on off turns thanks to its first attack). So if you look at it that way considering you start with Virizion EPO you'll be doing 0, 30, 50, 80 (plus 30 healing), 50, 80 (plus 30 healing), etc... until Virizion gets knocked out, which will happen sooner rather than later in this format.

On the other hand, Virizion NVI also has two attacks: Double Draw and Leaf Wallop. Double Draw is nicely costed at :colorless: meaning as long as you have an energy in hand you can use it. While it doesn't do any damage, it does let you draw 2 cards which can be incredibly helpful at the beginning of the game. Leaf Wallop, then, will be you main damaging attack with the NVI Virizion. At first it looks horrible doing only 40 damage for :grass::colorless:, but then you read the attack text and find out that if you used Leaf Wallop last turn the attack doubles in strength meaning it now does 80 for :grass::colorless:. So if you start with the NVI Virizion your damage output should look like this: 0 (draw two), 40, 80, 80, 80, etc... until Virizion gets knocked out or you choose not to wallop the opponent's Pokemon. While 80 is less than 100, looking at consistent attacks for each the NVI Virizion does more consistent damage with 80 each turn after you use the first Leaf Wallop. The only argument I could see you making is that if you plan on Virizion being knocked out the next turn than the EPO one would do 100 compared to 40, but that means you're wasting three energy as opposed to 1-2 in a deck that doesn't have energy acceleration.

So hopefully that answers the question. :smile:
 
@ espeon200

Thank you for the thorough explanation!

I'm not sure how to really make a deck that revolves AROUND Serperior though, since both versions only deal a maximum of a mere 60 damage :( I understand one of them can constantly heal, but it's kinda of a shame that that's all it can do...
 
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