Pokémon TCG: Sword and Shield—Brilliant Stars

New Concept CaC Challange!

darkrai_90 - you spelled form wrong... :rolleyes::wink:
That is the actual spelling but you don't like spoiler. That is defentily the correct spelling

poketo - about the ruling, just like with 'shocking tail' Vs. magmortar's healing poke-body, the player who owns the pokemon would get to choose which effect to activate first. :thumb:
yeah, and the fact that if you pair that Stadium up with Porygon-Z Lv.X it is Uber Broken...

Reason i put this effect on the card
NonOmen said:
Each energy is now a special energy if mentioned in an attack. The energy is still basic when not in play.
Basicly saying if an attack is dependant on the style of energy it is counted as special but with any other effect the energy are still basic.
Sorry if i am still confusing you i am trying to make this sound simpler. its a bit of a long thought process
 
Shiny Darkrai 80 HP
(D) Basic

You can't have more than 2 Shiny Pokemon in your deck. When a Shiny Pokemon is Knocked Out, place the Shiny Pokemon face up above your Prize Cards. (It is no longer in play, and does not count as a Prize Card).

PokeBody Deepest Nightmare
Whenever a Pokemon remains Asleep between turns, that Pokemon's owner flips a coin until he or she gets heads. For each tails, place 1 damage counter on that Pokemon.

(D)(D) Sleepwalking
If the Defending Pokemon is Asleep, switch it with one of your opponent's Benched Pokemon. The new Defending Pokemon is now Asleep.

(D)(D)(D) Sleep Banish 40
The Defending Pokemon is now Asleep. Flip a coin. If heads, this attack does 40 damage plus 50 more damage, if tails Shiny Darkrai is now Asleep.

Weakness (F)+50 Resistance (P)-20 Retreat Cost (C)(C)

Shiny Shaymin Grass Form 70 HP
(G) Basic

You can't have more than 2 Shiny Pokemon in your deck. When a Shiny Pokemon is Knocked Out, place the Shiny Pokemon face up above your Prize Cards. (It is no longer in play, and does not count as a Prize Card).

(G)(C)(C) Blossom Refresh
Flip 5 coins. Remove 1 damage counter from each of your Pokemon for each heads.

(G)(G)(G) Scent Call 30
Flip a coin until you get tails. For each heads, search your deck for a (G) Pokemon and put it in your hand. Your opponent may search their deck for a Basic (G) Pokemon and put in on their Bench, if they do, place 2 damage counters on that Pokemon. You and your opponent both shuffle your decks afterward.

Weakness (R)+50 Resistance (W)-20 Retreat Cost (C)(C)

Shiny Shaymin Ice Form 70 HP
(W) Basic

You can't have more than 2 Shiny Pokemon in your deck. When a Shiny Pokemon is Knocked Out, place the Shiny Pokemon face up above your Prize Cards. (It is no longer in play, and does not count as a Prize Card).

(W)(C)(C) Ice Sharpen
Flip 5 coins. Place 1 damage counter on each of your opponent's Pokemon for each heads.

(W)(W)(W) Freeze Away 30
Shuffle 1 of your opponent's Benched Pokemon and all cards attached to it into your opponent's deck.

Weakness (M)+50 Resistance (F)-20 Retreat Cost (C)(C)
 
Arceus999 - That couldn't possibly be the correct wording, it says
'Put cards from your opponent's hand until they have 4 cards left in their hand. Your opponent shuffles his or her deck afterward.'
but it doesn't specify where to put the cards from your opponent's hand. (Do they go into the deck, discard, back into the hand???) :confused:

Oops, sorry, I meant to say deck.
 
Oh, nice idea, but... :rolleyes:

'Remains' is nice, but it needs to do 10X, as is it is quite a bit too powerful, and if your opponent even used a prof. oaks visit then this thing would slap them for 80! (20 for one card from start and 60 from the three draw.) Also if they even as much as though of using Claydol, Delcatty, or anything else that lets them draw, damage would be massive, for only 2 energy! :eek:

Also, the wording of 'Send Away' is wierd, I can't understand it... Could you rewrite it please? (I know... I'm starting to sound like a school teacher...) :tongue:

They don't have to use Claydol's Power if they don't want to. If I make it 10x, if they don't draw any extra cards then it does only 10 damage. If its 20x, the opponent will probably decide not to use the Power or draw card because they would then take a lot of damage.


TRAINER
Match

You may not play this card if the Defending Pokemon is a Basic Pokemon and has 40 or less remaining HP.

The Defening Pokemon is now Burned.

TRAINER
Spark Plug

You may not play this card if the Defending Pokemon is a Basic Pokemon and has 40 or less remaining HP.

Flip a coin. If heads, the Defening Pokemon is now Paralyzed.

TRAINER
Flute

You may not play this card if the Defending Pokemon is a Basic Pokemon and has 40 or less remaining HP.

The Defending Pokemon is now Asleep.

TRAINER
Cu-Cu Clock

You may not play this card if the Defending Pokemon is a Basic Pokemon and has 40 or less remaining HP.

The Defending Pokemon is now Confused.

TRAINER
Poison Dart

You may not play this card if the Defending Pokemon is a Basic Pokemon and has 40 or less remaining HP.

The Defending Pokemon is now Poisoned.

TRAINER
Rock

You may not play this card if the Defending Pokemon is a Basic Pokemon and has 40 or less remaining HP.

Place 1 damage counter on the Defending Pokemon.
 
Here's something i came up with about a month ago. I'll go ahead and post it here.

Porygon HP 60 C
Basic

C-Compute
Look at the top 3 cards of your deck. Choose 1 and put it into your hand, and put the other 2 on top of your deck in any order you like.

CC-Conversion
Change the defending pokemon's weakness to any type you want (other than C) This effect ends at the end of your next turn.

W-F+10
R-
RC:C


Porygon 2 HP 80 C
Stage 1-Evolves from Porygon

Poke-Power:Core Drive
Once during your turn (before you attack) you may discard as many energy cards as you like from your hand. If you do, draw 2 cards for each energy card discarded in this way.

CCC-Hyper Beam 40
Flip a coin, if heads, discard an energy card attached to the defending pokemon. Porygon 2 cannot attack during your next turn.

W-F+20
R-
RC:C

Porygon-Z HP 100 C
Stage 2-Evolves from Porygon 2

Poke-Body:System Failure
Whenever your opponent attacks Porygon-Z, flip a coin. If tails, the attack is succsessful, if heads, discard all cards attached to Porygon-Z and shuffle Porygon-Z back into your deck.

Poke-Body:Infected System
Whenever your opponent deals damage to Porygon-Z, put a Virus Counter on the attacking pokemon.

CCCC-Infect & Crash
Remove as many Virus counters from the defending pokemon as you like. For every 2 Virus Counters removed from the defending pokemon in this way, discard a card from your opponent's hand without looking. If you removed 10 or more Virus Counters from the defending pokemon, Do not discard cards from your opponent's hand. Instead, the defending pokemon is Knocked Out.

W-F+30
R-
RC:C

Porygon-Z Lv.X HP 120 C
Level-Up:put on your active Porygon-Z

Poke-Body:Viral Magnet
If Porygon-Z is your active pokemon, you may move Virus Counters from the defending pokemon to Porygon-Z.

Poke-Power:SPAM
When you play this card from your hand to Level-Up one of your pokemon, You may put 10 Virus Counters on the defending pokemon, If you do, discard Porygon-Z Lv.X from Porygon-Z and put 3 damage counters on Porygon-Z.

W-Fx2
R-
RC:CC


Infected Reality
Stadium

Stadium Rule

You may move Virus Counters from your active pokemon to the defending pokemon.


Infected Software
Pokemon Tool

Pokemon Tool Rule

In between turns, put 1 Virus Counter on the pokemon Infected Software is attached to.


Virus Energy
Special Energy

Virus Energy provides C energy. In between turns, put 1 Virus Counter on the pokemon Virus Energy is attached to.
 
Jirachi Lv.41 60 HP {P}
BASIC

Poke-Power: Wishful Thinking
Once during your turn (before your attack), you may use this Power. Flip a coin. If heads, search your deck for Jirachi Lv.Z and put it into your hand. You may only use one Wishful Thinking Poke-Power per turn. This Power can't be used if Jirachi is affected by a Special Condition.

{P}{C} Confusion 30
The Defending Pokemon is now Confused.

Weakness: {P} +20
Resistance:
Retreat Cost: {C}

Jirachi Lv.Z 90 HP {P}
BASIC

Poke-Power: Wish
Once during your turn, (before your attack), you may search your deck for a Jirachi, Jirachi EX, Jirachi Lv.X, or Jirachi Lv.Z and discard it. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. You may only use one Wish Poke-Power per turn. This Power can't be used if Jirachi Lv.Z is affected by a Special Condition.

{P}{P}{P} Wish to Win
If you have more Prize Cards left then your opponent, take a Prize Card. Then, discard Jirachi from play (If you do not have more Prize Cards left, this attack does nothing).

Lv.Z Rule: Put Pokemon Lv.Z onto your Active Pokemon. If you have less Prize Cards when you play Pokemon Lv.Z, your opponent draws 2 cards when you play Pokemon Lv.Z.

Weakness: {P} x2
Resistance:
Retreat Cost: {C}

New Concept: Pokemon Lv.Z.
 
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Now there are LV.Z as well? ...

I think I've seen those Porygons before, did you post them already somewhere else?

Back to back posts merged. The following information has been added:

STADIUM
Locked Door

Stadium Rule

Neither player may play any Supporter cards.
 
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TRAINER

Mysterious Fossil HP 60

(Picture: Mysterious Fossil )

Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a :colorless Pokemon (Mysterious Fossil counts as a Trainer card as well, but if Mysterious Fossil is Knocked out, this counts as a Knocked Out Pokemon) Mysterious Fossil can't be affected by any special conditions and can't retreat. At any time during your turn before you attack, you may discard Mysterious Fossil from play. (This doesn't count as a Knocked Out Pokemon.)

Poke-POWER Evolutionary Shield

Once during your turn (before you attack) If Mysterious Fossil is on your Bench, you may discard all cards attached to Mysterious Fossil and attach Mysterious Fossil to one of your Pokemon (that doesn't already have a tool attached) as a Pokemon Tool card. As long as Mysterious Fossil is attached to a Pokemon, that Pokemon cannot be evolved, leveled up or devolved. This tool ignores any Attack, Pokepower or Pokebody effect on the evolutionary status of this Pokemon.

( ) Harden
On your opponents next turn any damage done to Mysterious Fossil is reduced by half, rounded down to the nearest ten.


*************************************************
TRAINER

Dome Fossil HP 50

(Picture: Dome Fossil)

Play Dome Fossil as if it were a Basic Pokemon. While in play, Dome Fossil counts as a :colorless Pokemon (Dome Fossil counts as a Trainer card as well, but if Helix Fossil is Knocked out, this counts as a Knocked Out Pokemon) Dome Fossil can't be affected by any special conditions and can't retreat. At any time during your turn before you attack, you may discard Dome Fossil from play. (This doesn't count as a Knocked Out Pokemon.)

Poke-body Solid Structure
All damage done to Helix Fossil is reduced by 20 damage

( ) Reflex Pulse 10
If on your opponets previous turn, Dome fossil took any damage from an opponents attack, this attack does an additonal 10 damage.

*******************************************************************

Kabuto LV 18 HP 80 :fighting:
Stage 1 Evolves from Mysterious Fossil
Stage 1 Evolves from Dome Fossil

:fighting::fighting: Twin Claw 20X
Filp two coins this attack does 20 damage for each heads

:fighting::fighting::colorless Fury Strike 50
This attack does 10 damage to Kabuto




Weakness: :grass: +20
Resistance :
Retreat Cost::colorless

*************************************************************

Kabutops Lv 41 HP 110 :fighting:

Stage 2 evolves from Kabuto

Poke-BODY Genetic Ionization
If Kabutops is evolved from Mysterious Fossil: Kabutops type is now :lightning and any damage done by it to any active pokemon is increased by 10 damage, and Kabutops can not be devolved by any Attack, Pokepower, or Pokebody.
If Kabutops is evolved from Dome Fossil: Any time Kabutops is damaged by an attack from an Opponents Pokemon that damage is reduced by 10 (before applying weakness or resistance), and any damage done by attacks from Kabutops is not effected by resistance.

:fighting::fighting: Scythe Swipe 30+
If the defending pokemon is an evolved pokemon this attack does an additional 20 damage

:fighting::fighting::colorless Nu Fossil Shotgun 50
Flip a coin if heads this attack does 10 damage to up to 2 of you opponents benched pokemon, if tails this attack does 10 damage to Kabutotops, and choose one of your benched pokemon, (if you have any) and to 10 damage it as well.



Weakness :grass:+30
Resistance :
Retreat Cost :colorless:colorless

**************************************************
 
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Lugia Meta Species 80 HP :colorless
:ppowr: Silver Spark
Once during your turn, discard a card from tour opponents hand.

:psychic::colorless::colorless Aeroblast 30x
This attack does 30 damage times the number of energy cards in your opponents hand.

Weakness-:colorless+30
Resistence-
Retreat Cost-:colorless:colorless


Lugia LV.X Meta Species 120 HP :colorless
:ppowr: Silver Aura
When your opponent attacks Lugia, put 1 damage counter on the attacking pokemon.

:psychic::fire::water::lightning Elemental Psycho Blast 150
Discard 3 stadium cards from your hand(If you cant this attack does nothing.)

Weakness-:colorless+40
Resistence-
Retreat Cost-:colorless:colorless:colorless
 
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Kabutops Level X HP 130 :fighting:
Level-up Put onto Kabutops

Poke-Power Electrostatic Spark

If Kabutops X has any basic :lightning energy attatched to it, once durring your turn before you attack choose one of your oppenents pokemon in play that has a Pokepower or Pokebody, and do 20 damage to it. This power stops working if Kabutops Level X is effected by any special conditons.

:fighting::fighting::lightning:lightning Tau Fossil Discharge 40+
Choose one of your opponents pokemon in play, this attak does 40 damage. Before doing damage you may discard any number of basic energy cards attached to any of your pokemon in play. This attack dose an additional 10 damage for each basic enegy that you discard in this way. Kabutops X can not use this attack again durring your next turn.


Put this card onto your active Kabutops. Kabutops level X can use any attack, Pokepowers, or Pokebodies from its previous level.

Weakness :grass: X2
Resistance : :lightning -20
Retreat Cost :colorless:colorless:colorless

******************************************
 
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Alright! The contest is now closed, I will come backe a little later (After shifting through all of the cards,) and post the winners! :biggrin:

Thank you everybody for participating and and extra thanks for getting this thread to 225+ post's long! :thumb:
 
it must stink trying to find all the cards lol
I know. That's why I put a list of all of my stuff and the links.

Back to back posts merged. The following information has been added:

Here you go, greenzangoose.
 
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The winneh is announced!

Hello, after a few hours sorting through all of the cards, I have finally figured out who wins! :thumb: But, just like last time before I get to the winners here are some non-winners that needed to be mentioned!

For the most broken trainer, Absoltrainer!

Supporter
Ash's Luck

[Supporter Rule]

Flip a coin. If heads, discard 3 energy cards attached to your Pokemon and the Defending Pokemon is Knocked Out. If tails, your opponent discards 3 energy cards attached to his or her Pokemon and your Active Pokemon is Knocked Out.

This supporter turns any lucky person into a feared OHKO powerhouse, it also doesn't say that it doesn't work if the pokemon can't discard the energy either! :eek:


For most broken energy, afstandopleren!

Negative Devolution Energy
----------------------------
Negative Devolution Energy provides all energy but provides only 1 at a time.
When you attach Negative Devolution Energy to an Evolved Pokemon, you may choose
one of your opponents Pokemon in play and discard the highest stage of Evolution of that Pokemon.

Simple but deadly, this energy has an effect better than most supporters have!


For most broken pokemon card and most broken concept, Darkrai 90!

Meta pokemon.

We knew this would happen, the 'meta' pokemon are just gigantic beasts with massive HP, massive attacks, and awesome support. The high energy costs only barly make it a little more fair.


Now that we are past the most broken of them, next come our semi-winners. The semi-winners will win the minor prize and ten thousand 'Who's Line' points!


For the best energies, Poketo!

Grass Energy (Special)
All of the attacks on the pokemon that this is attached to say "The defending is now asleep". Ignore this effect if this isn't attached to a Grass type pokemon.

Fire Energy (Special)
All of the attacks on the pokemon that this is attached to say "Flip a coin if heads the defending pokemon is burned." Ignore this effect if this isn't attached to a Fire type pokemon. You may only use this effect once in this way.

Water Energy (Special)
All of the attacks on the pokemon that this is attached to say, "Flip a coin, if heads do 10 damage to each of your opponents benched pokemon dont apply (weakness or resistance.) If tails do 10 damage on each of your benched pokemon (dont apply weakness or resistance). Ignore this effect if this isn't attached to a Water type pokemon.

Lightning Energy (Special)
All of the attacks on the pokemon that this is attached to say, "Flip a coin, if heads the defending pokemon is paralyzed." Ignore this effect if this isn't attached to a Lightning type pokemon. You may only use this effect once in this way.

Fighting Energy (Special)
All of the attacks on the pokemon that this is attached to say, "Flip a coin, if heads this attack does 20 more damage, if tails _______ takes 20 more damage from the defending pokemon during your opponents next turn" Ignore this effect if this isn't attached to a Fighting type pokemon.

Psychic Energy (Special)
All of the attacks on the pokemon that this is attached to say, "The defending pokemon is poisoned, flip a coin, if heads put 2 damage counters inbetween turns instead of 1." Ignore this effect if this isn't attached to a Psychic type pokemon. You may only use this effect once in this way.

These are nice! They give other pokemon types other than (M) and (D) special energy to look forward too! Good job Poketo, I have PMed you your reward!


For best trainer, Meditite rox!

Doom Stadium
STADIUM

Stadium blah....

After either player draws any number of cards, discard 1 card from the top of that player's deck.

This card could easily get mill decks back on their feet! Or at least give them something to start with! Good job Meditite rox, I have PMed you your reward!


For best energy concept, Magic Umbreon!

Energy pokemon!

Having energy that can be used as emergancy pokemon are great, but the attacks stunk, they should have had amazing searching attacks due to the fact that they are almost unfindable. Good job Magic Umbreon, I have PMed you your reward!


Best Trainer concept, JandPDS!

Supporter *

Just like with some pokemon, there are some trainer ideas that are just too powerfull to have more than one of in a deck, this would solve that problem! Good job JandPDS, I have PMed you your reward!


Now, I have kept the pokemon awards for last! The second place winner in each 'best card' and 'best new concept' areas will win the minor prize and 25,000 'Who's line' points! The first place winner in each will win both the minor AND the major prize, and will win 1 Billon 'Who's line' points! (Eat that Drew Carrey!) :lol:


In second place for the best card, PokePockets!

Dialga HP 100 (M)
Basic

Item:Time Charm
Whever Dialga uses the attack "Time Reset" Dialga is not shuffled back into the deck

(C)(C)(C)-Dragon Claw 50+
Flip a coin, if heads, this attack does 50 plus 20 more damage

(M)(M)(M)(C)(C)Time Reset
Discard all (M) energy attached to Dialga. Your opponent shuffles all but 1 pokemon in play of their choice and all cards attached to them back into their deck. You shuffle all of your pokemon in play back into your deck. Both Players shuffle their hand and prize cards back into their deck. Then, both you and your opponent draw a new hand of 5 cards, and take the top 4 cards of your deck and make them Prize cards. Dialga cannot use Time Reset during your next turn.

W-(R) x2
R-(P) -20
RC: (C)(C)(C)

This card is awesome, letting a player reset part of the battle for a hefty price means that there are plenty of mean things this thing could do if planned out correctly without being broken! Bleh, it was PokePockets who made this card, not Darkrai_90... Oops...

For second place in the best new concept, Potato Head!

Hitmontop Type: (F) HP: 70

Double Team
As long as Hitmontop is your active Pokemon and is evolved, you may choose a (F) type Pokemon from your bench and place it next to Hitmontop. This Pokemon is able to use an attack on the same turn as Hitmontop. This effect cancels if Hitmontop is not active.

(F)(F) Triple Kick
Flip three coins. This attack does 10 damage times the number of heads

Weakness: (P) +20
Resistance: (D) -20
Retreat Cost: (C)

I think that this is awesome, letting you have two active pokemon as long as you kept the types together! Good job Potato Head, your prize in PMing to you right now! This just goes to show you people, it doesn’t take a grandmaster cardmaker to come up with an awesome idea! :biggrin:

And now, for the moment you all have been waiting for, the winners of the Origonal Concept CaC challange!


The winner for the best new concept is...

EnsignMerlin!


EnsignMerlin's Pidgey 30HP [C]

Basic Pokémon

[.] Mini-Twister
Discard 1 Special Energy card in play.

[C] Wind Evolution
Discard EnsignMerlin's Pidgey and put 1 EnsignMerlin's Pidgeotto from your hand onto your bench. Then, EnsignMerlin's Pidgeotto becomes your new Active Pokémon.
___________________
Weakness:[L]+10
Resistance:[F]-10
Retreat Cost:[C]


EnsignMerlin's Pidgeotto 60HP [C]

Stage 1 Pokémon(Evolves from EnsignMerlin's Pidgey)

[C] Air Strike 20+
If EnsignMerlin's Pidgeotto is an Evolved Pokémon this attack does 30 more damage and costs [C][C].

[C] Wind Evolution
Discard EnsignMerlin's Pidgeotto and put 1 EnsignMerlin's Pidgeot from your hand onto your bench. Then, EnsignMerlin's Pidgeot becomes your new Active Pokémon.
_____________________
Weakness:[L]+20
Resistance:[F]-20
Retreat Cost:[C]


EnsignMerlin's Pidgeot 70HP [C]

Stage 2 Pokémon(Evolves from EnsignMerlin's Pidgeotto)

[C] Air Raid 30+
If EnsignMerlin's Pidgeot is a Stage 1 Pokémon this attack does 30 more damage and costs [C][C], if EnsignMerlin's Pidgeot is a Stage 2 Pokémon this attack does 60 more damage and costs [C][C][C].

[C] Wind Evolution
Discard EnsignMerlin's Pidgeot and put 1 EnsignMerlin's Pidgeot Lv.X from you hand onto your bench. EnsignMerlin's Pidgeot Lv.X becomes your new Active Pokémon.
____________________
Weakness:[L]+30
Resistance:[F]-30
Retreat Cost:[C]


EnsignMerlin's Pidgeot Lv.X 70HP [C]

Level UP(Levels up from EnsignMerlin's Pidgeot.)

PokéBody: Stealthy Strike.
EnsignMerlin's Pidgeot can attack while on your bench. If EnsignMerlin's Pidgeot attacks while on your bench, end your turn afterwards.

[C] Dive Bomb 50
Flip a coin. If tails, this attack does nothing.
____________________
Weakness:[L]x2
Resistance:[F]-30
Retreat Cost:[C]

This card is awesome, not only can the card evolve itself from your hand for only (C), but also the card can attack from the bench once fully Leveled up! Even though this card would be broken if made exactly like this, this card is a great bunch of new ideas all rolled up into one! Enjoy your prize EnsignMerlin, you deserve it! :thumb:


And the Winner for the best new concept card is…

Meditite rox!

Gastly LV.16 HP50 [P]
BASIC

[.] Haunt
Search either players discard pile for 1 Basic Pokemon with 50 or less maximum HP and put it on that player's Bench.

[P] Spook 30
Before doing damage, your opponent may switch the Defending Pokemon with 1 of his or her Benched Pokemon.

W:[D]+10
R:[C]-20
RC:[C]

Haunter LV.26 HP70 [P]
STAGE 1: Evolves from Gastly

[Poke-BODY] Grave
Whenever an Evolved Pokemon is Knocked Out, shuffle the Basic Pokemon card that Pokemon was Evolved from back into that players deck (the Evolution cards and all cards attached to that Pokemon are discarded).

[P][C] Soul Searching
Search your deck for up to 3 Basic [P] Pokemon and put them on your Bench. Shuffle your deck afterwards.

W:[D]+20
R:[C]-20
RC:[C]

Gengar LV.45 HP90 [P]
STAGE 2: Evolves from Haunter

[Poke-POWER] Transparency
Whenever Gengar would be damaged by an opponent's attack, you may flip a coin. If heads, the attack does no damage to Gengar. All damage that would have been done to Gengar is instead done to 1 of your Benched Pokemon of your opponent's choice. Treat the Benched Pokemon as though it was your Active Pokemon instead.

[P][P] Haunt
Your opponent puts 8 damage counters on his or her Pokemon in any way he or she likes. If a Pokemon is Knocked Out by this attack, no more damage counters can be put on it from this attack.

W:[D]+30
R:[C]-20
RC:[C]

Gengar LV.X HP120 [P]
LEVEL UP: Put onto Gengar

[.] Healing Soul
Remove 5 damage counters from 1 of your Benched Pokemon.

[P][C] Pain Split
Count the number of damage counters on all of your Pokemon in play and compare it to the number of damage counters on all of your opponent's Pokemon in play. If there are more damage counters on your Pokemon that on your opponent's Pokemon, put damage counters on your opponent's Pokemon until the number of damage counters is equal. If there are less damage counters on your Pokemon than your opponent's Pokemon, this attack does 50 damage to the Defending Pokemon.

W:[D]x2
R:[C]-20
RC:[C]

Here we have an example of a great card that I could see coming in a set a year from now. While the new concept itself isn’t the greatest I’ve ever seen, the card is perfectly balanced (Well, almost.) The only thing I see wrong with it is the fact that Transparency doesn’t tell you what to do if you don’t have any benched pokemon… But the attack haunt is awesome, doing massive damage but letting your opponent control where that damage goes would be one freaky deck! Good job Meditie rox! I have PMed you about the prize.


Well… That wraps up this CaC challenge, be sure to come back (And bring some friends!) To my next CaC challenge coming soon! :Thumb::Smile::Thumb:

(P.S. Just so you all know a little more about how I choose the winner, I look through the cards the first time (For each category I put.) And choose the best of the cards I find there, I then test out how those cards would do in real life and thin the list from there!)
 
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Ug, honerable mentions sounds like a good idea, but at least another 20 minutes worth of work... :rolleyes: I'm too lazy, plus they are all honorable mentions... :wink:
 
Yeay i at least got a prize :thumb: to be honest i think up an idea and run with it.
The guy in the prize is a bit scary
 
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