Pokémon TCG: Sword and Shield—Brilliant Stars

New Concept CaC Challange!

poketo - It doesn't matter if you 'could' put counters on your pokemon, if the card does guve you an easy way to rememeber you gave someone an effect it isn't good enough. :nonono:

Missingno is broken, no offence but instantly ending the game would rock for all of those T2 decks... :rolleyes:

Lucario EX - Add a coin flip to challange and it'll be fine. (Think of the opponent Iglybuff attacks every turn...)

darkrai_90 - Meteric Acent isn't an attack, you need to remove the prases 'This attack' from the power... :rolleyes:

Groudon Meta Species is broken, maybe you could put the power onto the Lv.X? :confused:

JandPDS - nice idea, but as I've said before, taking crystal shard and spreading it across types isn't a new idea... :wink:

Great cards! I look forward to more cards and better refined ideas as we reach the end of this CaC Challange!

P.S. Woot! Post number 100! :biggrin::thumb::biggrin:
 
Alright, let's attempt a Judgement Counter System, and Specific Retreat Cost!

Arceus 90 HP :colorless
Basic

:pbody:Type Conversion
Whenever you attach a Basic Energy Card from your hand to Arceus. Arceus becomes the type of that Basic Energy until the end of your turn.

:colorless-Minor Judgement
Place a Judgement Counter on 1 of your opponent's benched pokemon

:colorless:colorless:colorless-Swift Judgement
Place a Judgement Counter on each of your opponent's benched pokemon

W-:fighting:+20
R-
RC::colorless

Arceus Lv.X 110 HP :colorless
Level-Up:place on your active Arceus

:ppowr:Judgement Bolt
Once during your turn (before you attack) you may flip a coin, if heads, place a Judgement Counter on 1 of your opponent's pokemon. This Power may not be used if Arceus is affected by a Special Condition. You may not use more than 1 Judgement Bolt Poke-Power Per Turn

:colorless:colorless-Rainbow Strike
This attack does 20 damage to each of your opponent's pokemon that is the same type as Arceus

:colorless:colorless:colorless:colorless:colorless-Judgement Hand
Roll a 6-Sided Dice. If the Result of that Roll matches the number of Judgement counters on 1 or more of your opponent's pokemon. Select 1 of those pokemon, it is now Knocked Out. If that pokemon is a Pokemon Lv.X, it is not Knocked Out, instead, it and all cards attached to it are discarded (you do not take a prize card)

W-:fighting:x2
R-
RC-:colorless:colorless

and Specific Retreat Cost...

Latios 90 HP C
Basic

CC-Spiral Attack 40
This attack does 10 damage to 1 of your opponent's benched pokemon

GLCCC-Final Duo Strike
This attack may only be used if you have a Latias in play. Discard all energy cards attached to Latios. Select 1 of your opponent's benched pokemon, this attack does 100 damage to that pokemon.

W-C+20
R-F-20
RC:GL

Latias 80 HP C
Basic

C-Heal Wave
Remove 3 damage counters (or all if there is less than 3) from each of your benched pokemon.

WRCCC-Final Duo Cutter
This attack may only be used if you have Latios in play. Discard a W energy card and a R energy card attached to Latias, this attack does 30 damage to all of your opponent's pokemon.

W-C+20
R-F-20
RC:WR
 
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poketo - Missingno is broken, no offence but instantly ending the game would rock for all of those T2 decks... :rolleyes:
And when the cut comes with no DRE nor Scramble it becomes not as broken

Pockets you can combo arceus with Leafeon X and you can manupiate double weak pokemon like some deltas and ex's in unlimited
 
Alright, let's attempt a Judgement Counter System, and Specific Retreat Cost!

Arceus Lv.X 110 HP :colorless
Level-Up:place on your active Arceus

:ppowr:Judgement Bolt
Once during your turn (before you attack) you may flip a coin, if heads, place a Judgement Counter on 1 of your opponent's pokemon. This Power may not be used if Arceus is affected by a Special Condition. You may not use more than 1 Judgement Bolt Poke-Power Per Turn

:colorless:colorless-Rainbow Strike
This attack does 20 damage to each of your opponent's pokemon that is the same type as Arceus

:colorless:colorless:colorless:colorless:colorless-Judgement Hand
Roll a 6-Sided Dice. If the Result of that Roll matches the number of Judgement counters on 1 or more of your opponent's pokemon. Select 1 of those pokemon, it is now Knocked Out. If that pokemon is a Pokemon Lv.X, it is not Knocked Out, instead, it and all cards attached to it are discarded (you do not take a prize card)

W-:fighting:x2
R-
RC-:colorless:colorles

No Pokemon card can mention a dice roll, so this would never work. You will have to make it work with coin flips, as Japan feels that mentioning a die makes it become gambeling, and gambeling is bad in a Kids game.
 
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New Fossil

TRAINER

DNA Stone HP 50

(Picture: Ancient Mew Fossil)

Play DNA Stone as if it were a Basic Pokemon. While in play, DNA Stone counts as a :colorless Pokemon (DNA Stone counts as a Trainer card as well, but if DNA Stone is Knocked out, this counts as a Knocked Out Pokemon) DNA Stone can't be affected by any special conditions and can't retreat. At any time during your turn before you attack, you may discard DNA Stone from play. (This doesn't count as a Knocked Out Pokemon.)

Poke-BODY
Unstable Structure


Once a turn when you attach a basic energy from your hand to DNA Stone you may flip a coin. If heads you may search your deck for any Basic Pokemon (not a level X Pokemon) that is the same type as the basic energy that you attached this turn. And place it on top of DNA Stone. This counts as evolving this turn. Treat this new pokemon as an evolved pokemon. If tails DNA Stone's type becomes the same type as the energy attached until the end of this turn.


:colorless Absorb 10
Remove from DNA Stone as many damage counters as damage done to the defending Pokemon. If more damage was done to the defending than damage on DNA Stone, then remove all of them.


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I'll give a try to this and see. Both are Stadium Cards.

Charles Darwin Academy
Any Pokemon that is not a basic Pokemon can now be played as a basic Pokemon.
(This includes Fossil Pokemon, Stage 1 and Stage 2, and Level X Pokemon).

Nintendo Stadium
Ignore types, weaknesses, and resistances on Pokemon. Each Pokemon is typed according to its Nintendo equivalent. Apply 2x weakness and .5 resistance. Attack types are based on their name.

Nintendo Stadium may cause confusion without a chart and the attacks may be confusing, but I tried.
 
TRAINER

DNA Stone HP 50

(Picture: Ancient Mew Fossil)

Play DNA Stone as if it were a Basic Pokemon. While in play, DNA Stone counts as a :colorless Pokemon (DNA Stone counts as a Trainer card as well, but if DNA Stone is Knocked out, this counts as a Knocked Out Pokemon) DNA Stone can't be affected by any special conditions and can't retreat. At any time during your turn before you attack, you may discard DNA Stone from play. (This doesn't count as a Knocked Out Pokemon.)

Poke-BODY
Unstable Structure


Once a turn when you attach a basic energy from your hand to DNA Stone you may flip a coin. If heads you may search your deck for any Basic Pokemon (not a level X Pokemon) that is the same type as the basic energy that you attached this turn. And place it on top of DNA Stone. This counts as evolving this turn. Treat this new pokemon as an evolved pokemon. If tails DNA Stone's type becomes the same type as the energy attached until the end of this turn.


:colorless Absorb 10
Remove from DNA Stone as many damage counters as damage done to the defending Pokemon. If more damage was done to the defending then damage on DNA Stone, then remove all of them.


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Mysterious Fossil HP 60

(Picture: Mysterious Fossil )

Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a :colorless Pokemon (Mysterious Fossil counts as a Trainer card as well, but if Mysterious Fossil is Knocked out, this counts as a Knocked Out Pokemon) Mysterious Fossil can't be affected by any special conditions and can't retreat. At any time during your turn before you attack, you may discard Mysterious Fossil from play. (This doesn't count as a Knocked Out Pokemon.)

Poke-POWER
Evolutionary Shield

Once during your turn (before you attack) If Mysterious Fossil is on your Bench, you may discard all cards attached to Mysterious Fossil and attach Mysterious Fossil to one of your Pokemon (that doesn't already have a tool attached) as a Pokemon Tool card. As long as Mysterious Fossil is attached to a Pokmeon, that Pokemon cannot be evolved, leveled up or devolved. This tool ignores any Attack, Pokepower, Pokebody or Trainer/Supporter/Stadium effect on the evolutionary status of this Pokemon.

( ) Harden
On your opponents next turn any damage done to Mysterious Fossil is reduced by half, rounded down to the nearest ten.



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Fossils never can attack
 
Fossils never can attack

Umm I believe this is called the "New Concept CaC Challenge!" Right now a fossil can use call energy, and fossils have been able to attack with TM's in the past. Its not like there have never been changes to Fossils. Mysterious Fossil went from 10 HP to 50 HP and then we went from Fossils getting knocked out not counting as a knocked out pokemon, to Fossils getting knocked out and a prize being drawn. I dont think this is any more radical then the changes that have already taken place.
 
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Those are all loopholes that they didn't think about have you noticed on the gba games eggs and fossils never are in battle?
 
Meh, I haven't taken Algebra II yet, so you'll all have to wait for up to a year to see it.

If I don't win the best, I'll probably win Most Confusing.
 
Hitmontop

Type: :fighting:
HP: 70

:ppowr: Double Team
As long as Hitmontop is your active Pokemon and is evolved, you may choose a :fighting: type Pokemon from your bench and place it next to Hitmontop. This Pokemon is able to use an attack on the same turn as Hitmontop. This effect cancels if Hitmontop is not active.

Triple Kick
:fighting::fighting:
Flip three coins. This attack does 10 damage times the number of heads

Weakness:
:psychic: +20

Resistance:
:dark: -20

Retreat Cost:
:colorless
 
Beldum Meta Species 60 HP :psychic:

MP Iron Slam 40
Beldum does 10 damage to itself.


Weakness-F+20
Resistance-M-30
Retreat Cost-CC


Metang Meta Species 80 HP :psychic:
:ppowr: Psycho Protector
If your opponent attacks any of your meta species pokemon, you may discard upto 5 energy cards attached to that pokemon to prevent 10 damage for each energy discarded.

:metal::metal::metal: Steel Flash 60


Weakness-F+30
Resistance-M-30
Retreat Cost-CCC


Metagross Meta Species 120 HP :psychic:
:ppowr: Metallic Magnetism
Search your deck and discard pile for upto 5 Metal energies and attach them to any of your Meta Species Pokemon.Then put 1 damage counter on each pokemon that had an energy attached to it.

:metal::metal::metal::metal: Wrought Iron Shackles 40
Put a shackle counter on the defending pokemon. A pokemon with a shackle counter on it pays [CC] more to attack and retreat.

Weakness-F+40
Resistance-M-40
Retreat Cost-CCCC


Metagross LV.X Meta Species 160 HP :psychic:
:ppowr: Iron Attract
Attach upto 5 Metal energies to Metagross.Then put 2 damage counters on Metagross.

:metal::metal::colorless Creeping Rust
Place a rust counter on the defending pokemon. If a pokemon has a rust counter attached to it for 5 turns, it is knocked out.

MMMM Steel Laser 100


Weakness-Fx2
Resistance-M-40
Retreat Cost-CCCCC
 
Pokemon Contest Supporter
Supporter Rule
If you are in a tournament all games stop where they are at and you and your opponent sing a keroke song, and have your audence vote on who is the best. The winner may pick up a prize, the loser flips a face down prize. You may only have 1 Pokemon Contest per deck.
 
Pokemon Contest Supporter
Supporter Rule
If you are in a tournament all games stop where they are at and you and your opponent sing a keroke song, and have your audence vote on who is the best. The winner may pick up a prize, the loser flips a face down prize. You may only have 1 Pokemon Contest per deck.

LOL I am up by 1 prize, I play this card and choose Bohemian Rhapsody FTW!!!
 
New Gyms!!

STADIUM

Lonely Outpost


(Picture: Cuebone standing on a Mountaintop lookout)

This card stays in play when you play it. Discard this card if another Stadium Card comes into play. If annother card with the same name is in play, you can't play this card.

No more Supporter cards may be played.



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STADIUM

Electromagnetic Field


(Picture: Aurora Borealis (Northern Lights)

This card stays in play when you play it. Discard this card if another Stadium Card comes into play. If another card with the same name is in play, you can't play this card.


If any Pokemon Powers are used the player using the power must flip a coin, if tails that power can not be used this turn. Ignore this effect for each players :lightning or :metal: Pokmeon.


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STADIUM

Lost Zone Gym


(Picture: Lucario behind a Glass wall)

This card stays in play when you play it. Discard this card if another Stadium Card comes into play. If another card with the same name is in play, you can't play this card.


Cards in the discard pile may not be removed from it via any attack, Pokepower or Pokebody.


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STADIUM

Conservation Gym


(Picture: Utility Worker reading an electric meter on a pole.)

This card stays in play when you play it. Discard this card if another Stadium Card comes into play. If another card with the same name is in play, you can't play this card.


Any time a player attaches a Basic Energy Card from their hand to one of their Pokemon they place 1 damage counter on that Pokemon. Any time a player attaches a Special energy Card from their hand to one of their Pokemon, they place 2 damage counters on that Pokemon.
 
Discard Energy
----------------
Discard Energy provides 1 :colorless energy. When you attach Discard Energy
to 1 of your Pokemon, you may discard up to 2 cards from your or your opponents hand.

Draw Energy
-------------
Draw Energy provides 1 :colorless Energy. When you attach Draw Energy to 1 of your
Pokemon, you may draw 2 cards from the top or bottom of your deck.

Evolution Energy
-----------------
Evolution Energy can only be attached to a Active Basic Pokemon and provides 1 when in play.
When you attach this card from your hand to one of your pokemon, you may search your deck for a
Evolution card and put it into your hand. You can't Evolve the Pokemon
that Evolution Energy is attached to.

Positive Devolution Energy
---------------------------
Positive Devolution Energy provides all energy but provides only 1 at a time.
When you attach Positive Devolution Energy to an Evolved Pokemon, you may put
the highest stage of Evolution of that Pokemon back into your hand.

Negative Devolution Energy
----------------------------
Negative Devolution Energy provides all energy but provides only 1 at a time.
When you attach Negative Devolution Energy to an Evolved Pokemon, you may choose
one of your opponents Pokemon in play and discard the highest stage of Evolution of that Pokemon.

Back to back posts merged. The following information has been added:

Okay, before anyone says I cheated or something, I have to say that I copy/pasted my entrys from my
101 Special Energy's thread and from my Legendary Past set.

Back to back posts merged. The following information has been added:

And since I don't know how to make simple links, I have to do it this way:

http://pokegym.net/forums/showthread.php?t=72057&highlight=Special+Energy
^The Special Energy thread. Sadly, you can only find it through the search this forum option.

http://pokegym.net/forums/showthread.php?t=70838
^My Legendary Past set.
 
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