TeamPwnyJF
Member
So, I don't usually post decks on gym, simply to keep my ideas to myself. However, seeing as how this deck was soooo obvious, I might as well post a new variation.
Let's look back at DP1, breathe, and say "Infercatty" once again :thumb:
Pokemon 21
3 Chimchar DP
2 Monferno DP
3 Infernape MD
1 Infernape Lv. X DP
3 Skitty PK
2 Delcatty PK
1 Delcatty Ex CG
3 Pachirisu GE
2 Rotom MD
1 Tauros CG
Energy 18
10 Fire
3 Dre
2 Scramble
3 Call
Trainer 21
4 Celio's Network(No real need to place a card back with Bebe's)
4 Rare Candy(Donk with Infernapes, and evolve quicker)
2 Roseanne's Research(Nice way to balance out the Holon Mentors you don't really need, and you can get some nice energy to draw with)
3 PlusPower(A little more never hurts)
3 TVR(Love discarding that extra Fire Energy)
1 Warp Point(Disrupt, we can usually free retreat anyways)
1 Windstorm(Cessation Crystal)
1 Strength Charm(Again, a little more never hurts)
2 Night Maintenance(Lv.X and EX reuse)
STRATEGY
Ok, so no big deal right? Just a new take on an old deck. The new Infernape brings vitality to the game in my opinion. The strategy is basically the same. We use Pachirisu, the ultimate starter to most, and CFF. Judging on hand, you would want Skitty, Chimchar, and Rotom most likely. We then have two options for our next turn. Retreat for Rotom and boost up benched Chimchar after hopefully evolving into Delcatty and using Energy Draw, or use Pachirisu as bait to take an early deficit to use Scramble Energy on a possible Infernape next turn via straight evolution or Rare Candy. Then, otherwise it's the same old Infernape Lv.X deal with Flare Up. We have Delcatty Ex in here simply to for Constraint and can do some heavy damage with those NRGs in the right place with Upstream...
JUSTIFICATION
Chimchar DP - I like this Chimchar best for a couple of reasons. HP and weakness are not the issue, as the better MD Chimchar's HP and weakness are the same. Next, I'd rather take advantage of the energyless attack than waste energy on a better damage doing attack. That is probably poor logic, but that's just me. Hopefully, I always start with Pachirisu and this isn't a problem ...as we all know, we get the start we want =/.
Skitty PK - I'd rather Tail Whip for 1 than do 10 for 1. Makes more sense to stall if you got this thing active.
No Claydol - I think Delcatty gives Infernape more options, my opinion though...
Tauros - Battle Frontier
MATCHUPS
Still to be fully tested...
Please, be as critical of this deck as you please. Just don't get the modz mad. I don't care if you bash me or not...
Let's look back at DP1, breathe, and say "Infercatty" once again :thumb:
Pokemon 21
3 Chimchar DP
2 Monferno DP
3 Infernape MD
1 Infernape Lv. X DP
3 Skitty PK
2 Delcatty PK
1 Delcatty Ex CG
3 Pachirisu GE
2 Rotom MD
1 Tauros CG
Energy 18
10 Fire
3 Dre
2 Scramble
3 Call
Trainer 21
4 Celio's Network(No real need to place a card back with Bebe's)
4 Rare Candy(Donk with Infernapes, and evolve quicker)
2 Roseanne's Research(Nice way to balance out the Holon Mentors you don't really need, and you can get some nice energy to draw with)
3 PlusPower(A little more never hurts)
3 TVR(Love discarding that extra Fire Energy)
1 Warp Point(Disrupt, we can usually free retreat anyways)
1 Windstorm(Cessation Crystal)
1 Strength Charm(Again, a little more never hurts)
2 Night Maintenance(Lv.X and EX reuse)
STRATEGY
Ok, so no big deal right? Just a new take on an old deck. The new Infernape brings vitality to the game in my opinion. The strategy is basically the same. We use Pachirisu, the ultimate starter to most, and CFF. Judging on hand, you would want Skitty, Chimchar, and Rotom most likely. We then have two options for our next turn. Retreat for Rotom and boost up benched Chimchar after hopefully evolving into Delcatty and using Energy Draw, or use Pachirisu as bait to take an early deficit to use Scramble Energy on a possible Infernape next turn via straight evolution or Rare Candy. Then, otherwise it's the same old Infernape Lv.X deal with Flare Up. We have Delcatty Ex in here simply to for Constraint and can do some heavy damage with those NRGs in the right place with Upstream...
JUSTIFICATION
Chimchar DP - I like this Chimchar best for a couple of reasons. HP and weakness are not the issue, as the better MD Chimchar's HP and weakness are the same. Next, I'd rather take advantage of the energyless attack than waste energy on a better damage doing attack. That is probably poor logic, but that's just me. Hopefully, I always start with Pachirisu and this isn't a problem ...as we all know, we get the start we want =/.
Skitty PK - I'd rather Tail Whip for 1 than do 10 for 1. Makes more sense to stall if you got this thing active.
No Claydol - I think Delcatty gives Infernape more options, my opinion though...
Tauros - Battle Frontier
MATCHUPS
Still to be fully tested...
Please, be as critical of this deck as you please. Just don't get the modz mad. I don't care if you bash me or not...
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