PokePharos
Member
Intro: This is not a troll thread or a troll deck. I will be using this deck at battle roads. It's no plasma box or Gothitelle lock. It may be impossible, but I'm going to try anyways! So let's have fun! Here's the list!
Pokemon:
4 Nincada
4 Shedinja
4 Ninjask
T/S/S:
2 Plus Power
4 Hypnotoxic Laser
1 Energy Retrieval
1 Energy Search
1 Tool scrapper
2 Rescue Scarf
2 Potion
2 Revive
3 Super Rod
4 Level Ball
2 Random Receiver
3 Devolution Spray
4 N
3 Skyla
3 Professor Juniper
1 Rock Guard
Energy:
4 Grass
3 Psychic
3 Blend grass:sychic::dark::fire
Strategy: Okay so the only starter is obviously Nincada. Easily donked by nearly anything. If you get past turn 1, begin the shenanigans! Generally 2 Nincada on your T1 is enough. Once you evolve 1 you have Shedinja on the bench ready to tank serious damage for you. Never play Shedinja on a nincada unless you really have to. There should be enough in here for your opponent to have to KO at least 10 Shedinja. While they're busy searching for their catchers to get around your wall, keep attacking for 60+HtLs+Plus Power. It's not a lot, but it's enough. So Use the attack from Ninjask, switch with Shedinja to active, rinse and repeat while getting more shedinja. Shedinja can also attack for 30 if you need.
Potion? Yes, just 2 potion. They're simply for damage on your bench or when you need to heal the 30 from an active Ninjask. They never expect it. It's not game changing, but it's nearly an extra turn or two to attack.
Rescue scarf: Only played on Ninjask. This will keep more Shedinjas hitting the bench.
Devolution spray: Really awesome card! If you have two nincada you can evolve one into Ninjask, search for Shedinja and put it on your bench, then you can devolution spray your Ninjask, evolve the other nincada and have 2 Shedinjas! Cool I know!
No catchers? No, there's no point. I don't plan on one shotting anything. It could be used to slow down the opponent but it's not really worth it.
I want to fit another Super rod in also. Can't seem to find room for a 4th. Shoot.
So yes it's easily beaten, but it CAN work. I just want to make it a little better. I'm not here to win Nationals with this deck or anything. I wasn't able to make enough events to hit 15 play points for Nats so I will be using fun decks at BRs. Can anyone help me make this deck better?
The only techs I was considering was:
1 Shaymin EX + 1 Scramble Switch
1 Sigilyph
1 Mr. Mime
I don't want to add all of them together, that's too many prizes my opponent can take off of them, but I think it could be neat, especially after my opponent FINALLY KOs all of my poke, 1 ninja sitting there with 2 energies and then Scramble switch up a Shaymin EX for 150+ damage for a last minute win.
Let me know what you think. Possible things I could add or take out. Thanks for taking the time to read, and thank you.
Pokemon:
4 Nincada
4 Shedinja
4 Ninjask
T/S/S:
2 Plus Power
4 Hypnotoxic Laser
1 Energy Retrieval
1 Energy Search
1 Tool scrapper
2 Rescue Scarf
2 Potion
2 Revive
3 Super Rod
4 Level Ball
2 Random Receiver
3 Devolution Spray
4 N
3 Skyla
3 Professor Juniper
1 Rock Guard
Energy:
4 Grass
3 Psychic
3 Blend grass:sychic::dark::fire
Strategy: Okay so the only starter is obviously Nincada. Easily donked by nearly anything. If you get past turn 1, begin the shenanigans! Generally 2 Nincada on your T1 is enough. Once you evolve 1 you have Shedinja on the bench ready to tank serious damage for you. Never play Shedinja on a nincada unless you really have to. There should be enough in here for your opponent to have to KO at least 10 Shedinja. While they're busy searching for their catchers to get around your wall, keep attacking for 60+HtLs+Plus Power. It's not a lot, but it's enough. So Use the attack from Ninjask, switch with Shedinja to active, rinse and repeat while getting more shedinja. Shedinja can also attack for 30 if you need.
Potion? Yes, just 2 potion. They're simply for damage on your bench or when you need to heal the 30 from an active Ninjask. They never expect it. It's not game changing, but it's nearly an extra turn or two to attack.
Rescue scarf: Only played on Ninjask. This will keep more Shedinjas hitting the bench.
Devolution spray: Really awesome card! If you have two nincada you can evolve one into Ninjask, search for Shedinja and put it on your bench, then you can devolution spray your Ninjask, evolve the other nincada and have 2 Shedinjas! Cool I know!
No catchers? No, there's no point. I don't plan on one shotting anything. It could be used to slow down the opponent but it's not really worth it.
I want to fit another Super rod in also. Can't seem to find room for a 4th. Shoot.
So yes it's easily beaten, but it CAN work. I just want to make it a little better. I'm not here to win Nationals with this deck or anything. I wasn't able to make enough events to hit 15 play points for Nats so I will be using fun decks at BRs. Can anyone help me make this deck better?
The only techs I was considering was:
1 Shaymin EX + 1 Scramble Switch
1 Sigilyph
1 Mr. Mime
I don't want to add all of them together, that's too many prizes my opponent can take off of them, but I think it could be neat, especially after my opponent FINALLY KOs all of my poke, 1 ninja sitting there with 2 energies and then Scramble switch up a Shaymin EX for 150+ damage for a last minute win.
Let me know what you think. Possible things I could add or take out. Thanks for taking the time to read, and thank you.
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