Pokémon TCG: Sword and Shield—Brilliant Stars

No Evo, No Attack, No Service

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who cares, with all the trainers out there, whoever goes first wins, If I went first with my blastoise/aqua's walrein, I would most likely win, if you went first, you would layeth the smacketh down...eth.
 
Shiloh Phoenix said:
who cares, with all the trainers out there, whoever goes first wins, If I went first with my blastoise/aqua's walrein, I would most likely win, if you went first, you would layeth the smacketh down...eth.
with that said
invest in trick dice
 
Great deck. I've been using this since the day Deoxys was released at leauge here as my Unlimited deck.

Really, you don't need all those diffrent trainers though. I'm running mine in the classic Haymaker engine, and it's always set up and going turn 2. Rare Candy is a must for this deck as well... you don't want your Fossils being gusted up and KO'ed.

As for energy, 4 Recycle's really all you NEED to run. Toss in a couple DCE, a few grass, a couple Warp, and you're good to go.
 
gwgtrunks said:
Great deck. I've been using this since the day Deoxys was released at leauge here as my Unlimited deck.

Really, you don't need all those diffrent trainers though. I'm running mine in the classic Haymaker engine, and it's always set up and going turn 2. Rare Candy is a must for this deck as well... you don't want your Fossils being gusted up and KO'ed.

As for energy, 4 Recycle's really all you NEED to run. Toss in a couple DCE, a few grass, a couple Warp, and you're good to go.

yes, the common haymaker style trainers is what you need.


chico pretty much had an ideal listing, may want to follow that
 
Wow. This is really a nice, original deck idea. And I'm a big unlimited fan. Now to throw in my two cents...

What you have to watch out for here the most is Igglybuff. It shuts down Aerodactyl, because Aerodactyl is almost always on the bench, which lets your opponent evolve freely. The only way I could see you countering that (which doesn't involve Gust of Wind and a lucky coin flip) is to put out more Aerodactyl than your opponent has Igglybuff, which, seeing as how once you have one in play you can't evolve any more, could be a problem. I like the Fossil Egg idea, which could let you get more than one into play without having to Wally's it (which is bad because then you have to Switch or Warp) or Candy it (which you don't play). Pichu could also be bad for the deck; it'd go right after your Aerodactyl(s) on the bench, but a lucky flip would fix that.

The other huge problem I could see here is that a Rare Candy into a Vileplume ex would really just shut you down, even if you get set up first. You can't ATM Rock it back down and you can't play almost any of your trainers (Oracle is great here, though), which means you're stuck, basically, only doing 30 damage to it. Movie Promo Mewtwo is a possibility as your psychic basic pokemon, but it probably wouldn't be fast enough here if your opponent gets Vileplume out first, especially with the energy line you're running. If your opponent uses Energy Removals, especially with Vileplume, you're in a tough spot because you only play eight non-boost energy. I'd highly recommend a few Recycle Energies (like Chiko's list). Neo Genesis Magby might also help here, too, somewhat, but it'd let your opponent evolve and it'd also have to survive your opponent's turn.

The only other thing I noticed is that you play no stadiums. A really early Chaos Gym would make it pretty hard to get your Aerodactyl into play, but there's always the Buried Fossil possibility. I don't think that's too much of a threat.

Lass is probably a very good card in here because it'd distrupt your opponent a ton (and disruption is big in Unlimited), preventing him or her from Candying or disrupting you back, especially if you're able to use Cleffa's Eeeeeeek immediately afterwards to get your trainers back.

And by the way, Igglybuff doesn't stop Smooth Over or Heal Dance; it only lasts until the end of your turn.

Anyways, this is definately one of the most original deck ideas I've seen in a while. Good luck with it!
 
Hi. Thanx for your two cents.
I think it worth over millons.

Thax for the ideas. Lass seems like a good idea. So is Fossil Eggs.
Recycle energy seems good, now to get 'em.
I certainly wouldn't play Magby coz it'll give advantage to my opponent.
Thanx, I really like your idea pretty good. Now to change the deck.
Stay tuned for more.
 
I think Setzer Gabbiani hit it right on the nail with his analysis. Igglybuff with a focus band attached to it would shut down this deck pretty quickly. Another idea to counter Igglybuff is to tech in a baby killer. I like Deoxys Camerupt as a tech in this deck as a baby killer, as well as to help counter VEX. The downside is that it is a stage 1 and a Fire type, so may slow the deck down a bit to set up.
 
I'm surprised you havn't opted for Claw Fossil over Mysterious Fossil. You can discard it the same as Mysterious Fossil, but it boasts 40HP instead of 10HP, and deals a delightful 10 damage if your opponent decides to attack it. You may also opt to swap out one of the DX Shedinja for a DR Shedinja. Although unlimited has a whole array of BBP's, having a DR Shedinja up against a deck that uses lots of evolutions is great.

EDIT: Leave it to me to forget all about Aerodactyl. Although, there are more ways than one to get Aerodactyl out, including Fossil Egg or a combination of Underground Lake and TV Reporter. Buried Fossil is another option, but I don't think it would opporate the same in a deck of this kind.
 
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Umm Not to bring this deck down or anything but have you read the compendium on Prehistoric Power

== PREHISTORIC POWER (Aerodactyl - Fossil Expansion)

Q. Does Rare Candy override evolution-preventing effects such as Fossil Aerodactyl's "Prehistoric Power"?
A. Yes, you can use Rare Candy when Aerodactyl's Prehistoric Power is in play. (Sep 18, 2003 PUI Rules Team; Jul 22, 2004 PUI Rules Team)

And also this

== WALLY'S TRAINING (EX:Sandstorm)

Q. Does Wally's Training override evolution-preventing effects such as Fossil Aerodactyl's "Prehistoric Power"?
A. You can use Wally's Training when Aerodactyl's Prehistoric Power is in play (except for the first turn of the game). (Sep 18, 2003 PUI Rules Team)

Sorry if someone posted this I skimmed through and didnt see it.

Other than those ruling the deck idea is just amazing. Should give this idea a run.

~Mr. T~
 
Tormentedsoul14 said:
Umm Not to bring this deck down or anything but have you read the compendium on Prehistoric Power



And also this



Other than those ruling the deck idea is just amazing. Should give this idea a run.

~Mr. T~


Yep, which is why you need gusts of wings. You'll run into candies, wallys(i know i play him at least( and some muks in unlimited, so 4 GOWs or 4 pows would be good
 
This is also why this deck needs ATM Rocks.

Tormentedsoul14 said:
Umm Not to bring this deck down or anything but have you read the compendium on Prehistoric Power



And also this



Other than those ruling the deck idea is just amazing. Should give this idea a run.

~Mr. T~
 
It's Muk! Run my lovely Aerodactyls! Just Kidding.
Yeah, I see that. ATM should do the trick of devolving Muks.
Plus, the HP for Muk is super low so it's not a big deal.
 
i think u should add dark vile plume to shut down trainers also so opponet cant rare candy or wally
 
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Let me think about that.

IMO, don't add in DarkVile.
ATM is here and I'm trying to minimize the quantity of Pokemon cards.
Plus, even I can't play Trainer cards and this deck is packed with trainers.

Yeah, I'll think about it.
 
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