corypoke2
New Member
Here's a deck I ran in a couple of Battle Roads (in an earlier form). It worked quite well and I had some great battles with it even if I didn't win big. I think it has potential especially with Claydol DX before the rotation. Comments and ideas for after rotation welcome!
Pokemon (20):
4-4 Hoothoot/Noctowl DP
4-3-3 Skitty PK/Delcatty PK/Delcatty ex CG
1-1 Baltoy/Claydol DX
Trainers (24):
"Mini" Holon engine (works great surprisingly)
4 Transceiver
1 Mentor
1 Lass
1 Adventurer
3 PETM
3 Copycat
2 Windstorm (Battle Frontier YUCK)
3 Pluspower
3 Warp Point
2 Master Ball
1 Dual Ball
Energy (16):
4 Scramble
4 Boost
2 Cyclone
2 Heal
2 Warp
2 Multi
Strategy: Idea is to get a consistent 80 damage per turn using Noctowl's Extrasensory attack. Trick is that you need to match the other players hand size. Copycat + non-supporter trainers + Constrain do this pretty well but usually dry up just when you need to get the last 80 (on a Flariados ex for example ). Enter Claydol DX with the Psychic Trace power (don't you love it when a lame power finally sees some use!!!). Delcatty PK is there for draw...Delcatty ex for constrain and energy recycling. Energy mix lets you disrupt nicely. I'm bummed that Claydol DX is rotating out...it's not often you get a reasonably consistent 80 no discard in a Stage 1...here's holding out hope it gets reprinted. That's it...ideas welcome!
Pokemon (20):
4-4 Hoothoot/Noctowl DP
4-3-3 Skitty PK/Delcatty PK/Delcatty ex CG
1-1 Baltoy/Claydol DX
Trainers (24):
"Mini" Holon engine (works great surprisingly)
4 Transceiver
1 Mentor
1 Lass
1 Adventurer
3 PETM
3 Copycat
2 Windstorm (Battle Frontier YUCK)
3 Pluspower
3 Warp Point
2 Master Ball
1 Dual Ball
Energy (16):
4 Scramble
4 Boost
2 Cyclone
2 Heal
2 Warp
2 Multi
Strategy: Idea is to get a consistent 80 damage per turn using Noctowl's Extrasensory attack. Trick is that you need to match the other players hand size. Copycat + non-supporter trainers + Constrain do this pretty well but usually dry up just when you need to get the last 80 (on a Flariados ex for example ). Enter Claydol DX with the Psychic Trace power (don't you love it when a lame power finally sees some use!!!). Delcatty PK is there for draw...Delcatty ex for constrain and energy recycling. Energy mix lets you disrupt nicely. I'm bummed that Claydol DX is rotating out...it's not often you get a reasonably consistent 80 no discard in a Stage 1...here's holding out hope it gets reprinted. That's it...ideas welcome!