Pokémon TCG: Sword and Shield—Brilliant Stars

one hit KO

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megatron007

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i need some help with my deck:

4-4-4 Gengar DP.
3 Cacnea CG
3 Cacturne PK
2 Drifloon DP
2-2 Wigglypuff CG.
-------------------
24 PKMN

3 Celio network
2 Prof Oak' Research
3 Bill Maintenance
1 Prof. ELM Training Method.
3 Sydney Stadium
2 Scott
2 Mr. Stones Proyect.
---------------------

16 trainers

3 Multy Energy
2 Heal Energy
15 Physic energy
---------------------
20 Energys



My deck has beat infercatty 7 times, but depends of the coin . Please help with my deck.
 
take out 1 Drifloon and add 1 Driftblim. i don't think u need that many energy, take out 1 Haunter and 2 Psychic energy and add 3 Rare candy. u could also think about adding 1 or 2 Phoebe's Stadium
 
Why Sydney's stadium?
Why so many energy? Isn't heal energy being rotated?
Why the lone PETM? Why ever use PETM over Celio's? You don't use EX pokemon, and celio's gets all pokemon in your deck, while PETM only gets evos. Why ever use 3/1?

Why wigglytuff?
More draw.
 
Why Sydney's stadium?
Why so many energy? Isn't heal energy being rotated?
Why the lone PETM? Why ever use PETM over Celio's? You don't use EX pokemon, and celio's gets all pokemon in your deck, while PETM only gets evos. Why ever use 3/1?

Why wigglytuff?
More draw.

I think he's using the Sydney's Stadium in combination with Cacturne's :ppowr: and Gengar's Life Drain attack. I thought Heal Energy was gone too, but yeah, we still have it. Other than that, I agree with what Ryan said. If you're using Wigglytuff for draw, just lose the 4 cards for actual draw. And with 15 Psychic Energy, I don't think you need any Mr. Stone's Project at all. In fact, you should cut out a bunch of energy and consider getting Double Rainbow Energy in here, since it compliments both of Gengar's attacks without any drawback.

Other things people have said on here are right as well. Drifloon's cute and all, but quite unnecessary.
 
Agh, I thought he was using the fighting cacturne that spread damage. My bad.

Either way, that's a 3/3 line and 2 stadiums to poison someone? 8 cards to do an additional 10 damage? Why?
 
cacturne + sydney +gengar is my combination. with gengar i put damage counter and wit the poison
i beat the defending pokemon in one hit ( depending of the coin of course).

wigglypuff is for draw, but is good for his pester but especially for his pokebody.

drifloon is not neccesary in my deck, i replace them with one of yours advices.

i need a starter pkmn...

Back to back posts merged. The following information has been added:

PD:

rare candy is very very rare in my country (chile), especially in my city. one of them is sell between
15-20 us$. I think in wally training in his place.
 
Last edited:
the estrategy is beat the defending pkmn with life drain of gengar and the poison of cacturne/sydney.

The rest of the pkmn are in doubt, for that reason i ask for alternatives in this forum, but the base of my deck is the "One Hit KO".
 
You have too much energy i would remove 4 pscychic for 4 more trainers. Remove elm's for celio's. Remove Drifloon.A rare candy will help if you get one and remove bill's for TV reporter.
And cacnea from CG is a good starter since it gets 1 basic pokemon

hope i helped!
 
I built this a while ago. Here are my fixes for ya.

4 gastly
3 haunter
3 gengar

4 cacnea 2 feint/ 2 cff
2 cacturne pk
2 cacturne d cg


--- 18

2 great ball
1 mentor
4 celio's
3 rare candy
2 prof rowan
2 steven's
3 windstorm
2 sidney's stadium
2 scott
2 switch
2 mr stone

--- 25

6 psychic
4 multi
3 fighting
2 dre
2 scramble


--- 17
 
why don't you try theching in a CG Cacturne...that way if you have PK Cacturne and no Sidney's or vice versa you can ko the pokemon which has 10 hp left with CG Cacturne's power...also its first attack can target the bench too...
 
this deck is total crap
...and what a contribution! Read the forum rules...

Anyway, I think that spreading damage with Gengar and Cacturne would be a better strategy, with Life Drian as a desperation move.

19 Pokemon
4 Gastly DP
3 Haunter DP
4 Gengar DP
4 Cacnea CG
4 Cacturne d

14 Energy
4 Scramble
2 DRE
4 Rainbow
4 Psychic

27 Trainers
4 Great Ball
4 Celio's Network
2 Copycat
2 Steven's Advice
2 Rare Candy
2 Time-Space Distortion/Night Maintenance
2 Castaway
2 Buffer Piece
2 Cessation Crystal
2 Team Galactic's Wager
2 Warp Point
1 Holon Mentor (fetchable with Castaway)


This is rather sketchy, though. The strategy is to spread without taking many, if any, prizes. Late game, once they have 10-30 HP on nearly everything, you can go to town with Shadow Dance grabbing 1-3 prizes every turn and Cacturne's power becoming a huge threat to your opponent. GL w/ it!
 
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