Pokémon TCG: Sword and Shield—Brilliant Stars

One mewtwo....or run two mewtwo. What do you think?

Mjf06

New Member
Hey guys. Just wondering, with mewtwo seen in practically every deck. What would be the ideal amount to have. One or two? I understand that having a second would give someone the upper hand. But does it really? its a little difficult to knock it out unless you have another mewtwo against it. But is it worth it tio have a backup in case the other gets knocked out? Thank you to all.
Posted with Mobile style...
 
If you have 2 ,run them. If you only have 1, run it. You should still do OK with just the one. However, if you're not playing Durant or a deck that runs Mewtwo in it you're pretty screwed when it comes to having a legitimate chance of winning an event.
 
2 is better, but if you only have 1, run some revives
cause that 1 can and will be revenge killed by other mewtwos
 
Two Mewtwo.

Let me emphasise that . . .

TWO MEWTWO

Yes, if you only have 1 you can use Revive, but Revive isn't searchable with Collector/Dual Ball etc. You are counting on having it in your hand at the right moment. It's also no help at all if one is Prized.

Not saying it's impossible to win with one . . . but you are putting yourself at a disadvantage by running a less than optimum list.

Who wants to go into a tournament doing that?
 
Two Mewtwo. Everytime. You should be able to work ok with just one, but the second is so much better. If you only have a single Moo2, I'd run a Revive in place of the second.

Only problem I've ever had with running the second Mewtwo is starting with it slightly more often. However, M2 really isn't the worst starter out there. A T1 X-Ball is legittt.
Posted with Mobile style...
 
I played 1 at Idaho states and won (this is in Masters), but even still, I would have much, MUCH preferred playing 2.

Play them if you have them. 1 is the bare minimum, but 2 is much better.
 
One + A revive or two should be fine. But obviously if you have more than one, go ahead and play two Mewtwo.
 
I wouldn't say the format is boring. Mewtwo and the other EXes does make things a lot more interesting. But the format is in no way good. Should be a bit better after rotation though, when stupid decks like CMT will no longer exist.

@ honchwire
lol
it's funny because it actually works
 
Why are we complaining about the format (so far a personal fave)

In any case two Mewtwo is a very wise choice, it has managed to save me on more than one occasion, let me tell you. Also it makes a great safeguard since your opponent will be more wary to play that first Mewtwo if they know you have a second to revenge kill.

Also another word to the wise, if your opponent doesn't have the resources to get three energy onto a new Mewtwo try limiting your Mewtwo EX to two energy, that way they can't OHKO it.
 
I would agree that the other EXs make a bit more interesting, but I find Mewtwo to be quite boring. No skill is involved in donking or getting a pluspower/third energy on a Mewtwo to revenge kill an opponents Mewtwo.

Is there something i'm missing? I haven't been so bored at a tournament in a long time.
 
I would agree that the other EXs make a bit more interesting, but I find Mewtwo to be quite boring. No skill is involved in donking or getting a pluspower/third energy on a Mewtwo to revenge kill an opponents Mewtwo.

Is there something i'm missing? I haven't been so bored at a tournament in a long time.

The fact that Mewtwo can revenge kill itself maybe? :confused:

Mewtwo makes great little mind games that restrain it's normal use. Timing your play of a Mewtwo, and in the hands of unskilled, players Mewtwo can easily backfire on its user.
 
That's not skill. For the most part, it's whoever draws into the better hand wins.

You are right in an aspect, there is some thinking involved and it does help to have skill, just as it always does, but these decks don't compare in skill to last years format or the year before. I believe that the HS-Noble Victories format was alot more balanced than the format now, with the introduction of ND.
 
That's not skill. For the most part, it's whoever draws into the better hand wins.

Umm...that tends to be for any match-up, old or now. Drawing a better hand often leads to easier matches to winning. And before you say something like "The better opening hand always wins the match" that isn't true, and you know it. (I know I'm exaggerating with that comment, but that's an exaggerated sentiment that's going around nowadays.)

You are right in an aspect, there is some thinking involved and it does help to have skill, just as it always does, but these decks don't compare in skill to last years format or the year before. I believe that the HS-Noble Victories format was alot more balanced than the format now, with the introduction of ND.

I have to disagree. It takes a different kind of skill, but skill all the same. As the format evolves I assure you the complexity will evolve, and really the skill needed now is still rather high. The format maybe a little unbalanced, but formats introducing (or in this case reviving) mechanics tend to be unbalanced, this will change once other EXs come out, and introduce more options.
 
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