^Well if he is running Palkia/Plume, there is no room whatsoever for Chomp.
THAT I have experience on.
You do realise that I CLEARLY mentioned I have no experience with Palkia Lock TWICE in this thread, right?
I gave him a build that would probably be my first attempt at a Palkia Lock build.
Um...I tested Eggos. If you are saying it's terrible, YOU shouldn't be making misleading posts and calling it trash.
And yes, it was fun. Psychic Strategy after a Night Teleporter=no hand for them, 6 or so cards for you. And they're powerlocked. It isn't that good, but maybe if you actually test it a little bit, then you can post here about Palkiaplume more. I haven't JUST tested Palkiaplume, but I tested them in a deck.
Once again, I have NO EXPERIENCE with Palkia Lock whatsoever. That list looks plain and simple, and I just wanted to give a sample list, or a "skeleton"; like what he asked for.
Dennis Hawk;1887955[B said:]...no.[/B]
Although you could run Palkia lock without Garchomp. You will just have to really focus on a single Palkia G Lv.X and basically block out everything your opponent is throwing at you with something like Sableye/Smeargle start, Initiative, Judge, Giratina Let Loose, Chatot G, Mesprit, Power spray, Spiritomb spin (oh the extremes). It's a deck that can basically get 3 attackers out (2-2 Palkia, 1 Aaron). You'd run Garchomp but you just can't get it fitting in there.
Luxray will just make you cry if they manage to get past the disruption barrier you'll be throwing at them. Otherwise, this variant can rock.
thanks r a must make but now i have luxchomp,luxape,vileggar,gyradoes,sablock and this to choose from