Yeah I agree with Regis Neo. Everyone calls it bad cause they will just warp or turn out of it. Well, even with 4 warp point in your deck, your not always going to have 1 at the ready. And even if you do, you can only run 4 at most.
If you warp, Pidgeot remains safe. If you turn, you've used up a resource sooner then normal.
Assuming you will always have that certain card is basically the same as assuming you'll get that "god" start. While it happens, its not very common.
Take Gdos for the example, they use like 3 warp point at most. And 2 or 3 Warp energy at most.