Pokémon TCG: Sword and Shield—Brilliant Stars

Plasmic; The more balanced SP-like archetype. Taking Requests

@ Baby Mario; Vanilluxe is already in the 2nd post.

Plasmic Vanilluxe - hp110 - :water:
Basic
:water::colorless: Ice Shield 30
During your next turn, prevent all effects of an attack, excluding damage, done to your active Pokemon.
:water::water::water: Sheer Cold 70
Flip 2 coins. If both are heads, discard all energy to the defending Pokemon.
Weakness: :metal: x2
Resistance:
Retreat Cost: :colorless::colorless:

@ Gallade; Included with Gardevoir in the next batch.

Plasmic Conkeldurr - hp120 - :fighting:
Basic
Ability: Guts
As long as Plasmic Conkeldurr is affected by a special condition, each of Plasmic Conkeldurr's attacks do an additional 30 damage (before applying weakness or resistance).
:fighting: Dragging Slugger 20x
Before doing damage, you may switch the defending Pokemon with one of your opponent's benched Pokemon. This attack does 20 damage times the number of :fighting: energy attached to Plasmic Conkeldurr.
Weakness: :psychic: x2
Resistance:
Retreat Cost: :colorless::colorless::colorless::colorless:

Plasmic Gardevoir - hp100 - :psychic:
Basic
Ability: Trace
Plasmic Gardevoir has the same ability as the defending Pokemon.
:psychic::colorless::colorless: PSI Jump 60
You may switch Plasmic Gardevoir with one of your benched Pokemon.
Weakness: :psychic: x2
Resistance:
Retreat Cost: :colorless:

Plasmic Gallade - hp100 - :fighting:
Basic
Ability: Steadfast
Whenever Plasmic Gallade would be affected by the effect of an attack or ability, flip a coin. If heads, prevent all effects of that attack or ability (excluding damage).
:fighting::colorless: Close Combat 70
During your opponent's next turn, all damage done to Plasmic Gallade is increased by 40 (before applying weakness or resistance).
Weakness: :psychic: x2
Resistance:
Retreat Cost: :colorless:
 
Yeah, I can do that. Here they are.

Plasmic Jellicent - hp80 - :psychic:
Basic
Ability: Cursed Body
Whenever Plasmic Jellicent is knocked out as a result of damage, flip a coin. If heads, discard the attacking Pokemon and all cards attacking it (this does not count as knocking out that Pokemon).
:water: Hydro Pump 10+
This attack does 10 damage plus an additional 20 for every :water: energy card attached to it.
Weakness: :lightning: x2
Resistance: :colorless: -20
Retreat Cost: :colorless::colorless:

Plasmic Volcarona - hp110 - :fire:
Basic
Ability: Solar Wind
Once during your turn, when Plasmic Volcarona is your active Pokemon, you may use this ability. Attach one basic energy card from your hand to Plasmic Volcarona.
:fire::colorless::colorless: Heat Wind 60
You may move all :fire: energy cards attached to Plasmic Volcarona to one Plasmic Pokemon on your bench.
Weakness: :water: x2
Resistance:
Retreat Cost: :colorless:
 
Start with Team galactics liepard.

Then, use its attack to add zoroark, zoroark and hydregion to your bench.

Then, attach two energies to zoroark and start spamming hydregions attack...


Given that we have pokemon collector and liepard then getting 5 pokemon there... and then free knockouts?




I know it's not supposed to be real; but I don't think this is the 'more balanced sp'. I think this is the 'like sp but super broken offensively'.
 
Now, you try to keep fueling Zoroarks before they recieve damage -note the damage clause. 10 damage is enough to prevent Zoroark from spamming Hydreigon's attack. Yeah, Zoroark will get the incidental OHKO, but will you keep it up every single turn? While having undamaged Zoroarks?
 
Alright, here they are.

Plasmic Haxorus - hp110 - :colorless:
Basic
:colorless::colorless: Dual Chop 30x
Flip 2 coins. This attack does 30 damage times the number of heads.
:colorless::colorless::colorless::colorless: Dragon Rush
Discard two energy cards attached to Plasmic Haxorus. This attack does 80 damage to one of your opponent's Pokemon (Do not apply weakness or resistance for benched Pokemon). Plasmic Haxorus can't use Dragon Rush during your next turn.
Weakness: :colorless: x2
Resistance:
Retreat Cost: :colorless::colorless:

Plasmic Lucario - hp80 - :fighting:
Basic
:fighting::colorless: Aura Sphere 40
This attack does 20 damage to one of your opponent's benched Pokemon (Do not apply weakness or resistance for benched Pokemon).
:fighting::colorless: Wound Spike
Choose one of your opponent's Pokemon that already has any damage counters on it. This attack does 50 damage to that Pokemon (Do not apply weakness or resistance for benched Pokemon).
Weakness: :fire: x2
Resistance: :psychic: -20
Retreat Cost: :colorless:

Plasmic Shaymin - hp90 - :grass:
Basic
Ability: Faint Bloom
Whenever one of your Plasmic Pokemon is knocked out, you may use this ability. Move all energy attached to the knocked out Pokemon to one of your benched Plasmic Pokemon.
:grass::grass::colorless: Seed Bomb 50
Weakness: :fire: x2
Resistance: :water: -20
Retreat Cost: :colorless:
 
i <3 these
Also I think for that "bad version of collector" you should make it like this
get two basic pokemon or four plasmic pokemon, just so that it would be used in plasmic decks.
 
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