Pokémon TCG: Sword and Shield—Brilliant Stars

Plox For Grinder

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WittyNameHere

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4-3-3/1-1 Gardy/Gallade(Super consistent) Can't decide on 2 SW 1 PL or 3 SW (2 Kirlia PL 1 Kirlia SW)
2-2 Claydol
1-0-1 Dusknoir DP(Shiny Duskull)
1-1 Blaze FB X(May be taken out depending on worlds meta)
1 Ambipom G
1 Promocroak
1 Uxie LA
1 Azelf LA

2 Judge
2 Prof Oak's new theory
2 Bebe's Search
1 Moonlight
2 BTS
2 Pokemon Communication
4 SSU
2 Candy
2 Expert Belt
2 Bench Shield
1 Roseanne
1 Palmer
1 Egain
1 Lux Ball
1 Warp

1 Fire(again, Subject to change)
4 Psy(will play more if Blaze X isn't needed, I have telepass, and Palmers.)
4 DCE


Your not so standard plox list. I can Telepass Cyrus because any deck I use Egain for WILL run cyrus. If they have a spray.... I can save it in my hand from all the cosmics. I generally have Gardy and 2 Claydols out T3 or 4 in testing. But it's autoloss against Luxchomp unless I get a Ralts Start. So, help would be much appreciated.
 
Definitely 3 SW Gardy. You want to get your lock going asap. Also, I'd run Mewtwo X instead of Blaziken. Gallade will chop down Dialga G and Jumpluff won't win if you get your lock going before they can swarm...
 
1 Roseanne, 0 Collectors... How do you intend to get basics out???
Your trainer line is too inconsistent in general. you're going to find yourself whiffing on a lot of things you need. make it simpler
 
Play your Plox like this list, because this is the best version of Plox, giving you the option to Trainerlock your oppenent wile setting up easily.
The Jumpluff Setup should be fine with the Dusknoir if you store 1 Gardy on your bench with the one Dusknoir, using just your oppenents discarded Supporters instead of Claydol.
And about LuxChomp:
Why tech in Ambi and Croak? I mean you have Gallade for something like that, seeing that it needs more than just one attack to take it out and you have the Mewto LV.X too, so this should be also fine if you get the Mewto before they can snipe it.
It would be better to playtest with Mewto, because you have to see if you want to play 2-1 or 1-1, because the 2-1 is more consistent against SP's and you will always get the Mewto with it.

4-2-3-1 Gardevoir LV.X
1 Gallade
2-2 Claydol
4 Spiritomb
1 Uxie
1 Azelf
1-0-1 Dusknoir DP
1 Unown Q
1-1 Mewto LV.X
1 Unown G
-27-

4 Bebe's Search
4 Roseanne's Research
2 Judge
1 Looker's Investigation
1 Luxury ball
2 Night Maintenance
4 Rare Candy
2 Moonlight Stadium
2 Expert Belt
1 Warp Point
-23-

6 Psychic
4 DCE
-10-

Hope that helped you.
Darkmot.
 
I played 4 Spiritomb, 4 Judge and 4 Call Energy with a 1-1 Mewtwo Lv.X line and 2 Gallade - And loved it a lot. SP really can't top that.
 
I would really play 2 Judge and 1 Looker's or 3 Judge, but 4 are to much....
2 gallade are fine, I've tested it on my own some time ago, but the player decides if he plays 1/2.
Mewto is really great.
 
I would really play 2 Judge and 1 Looker's or 3 Judge, but 4 are to much....
2 gallade are fine, I've tested it on my own some time ago, but the player decides if he plays 1/2.
Mewto is really great.

4 Judge just goes so well with Psychic Lock though, and you want to max your chances of getting it because of that. I only played two Gallade to kill Luxray GL Lv.X. Other wise I would have played 1.
 
3 SW gardys always, because with DCE now you don't need the PT gardys power. Also having 3 SW gardy gives you a more consistent psychic lock.
 
Good Luck even with DC this deck is tooo sloooow. It ruled when Double Rainbow and scramble was in the format. I doubt you can set up before you get over run by SP's
 
^ Lol wut

Its only real hard match-up is CurseGar. While its sp match isn't an auto win, its far from an auto loss. I don't know why you think turn 2 60/80 is slow..

Besides that, ways to improve the deck.

3 SW is a must.
Azelf Lv.X is also a must.

Promo and ambipom are kinda wasted space. I know why they are there, But I wouldn't have both if I chose to put them in. Same goes for Blaze.

Spiritomb / Unown Q are much better options. You can promote him while setting up Via powers to avoid the sprays and slow SP down at least 1 turn. I'd replace your SPs with Tomb / Q

Another GREAT card is Mesprit LA. There are time when you just can't pull off the lock or need to gallade something. Drop mesprot. You play scoops which makes this a must.

Mewtwo is something to consider. Preference really.

Energy should be 6 psy and 4 DCE. (you need turn 2 Lock)

Lastly your trainers need to be a bit more consistant.

4 bebe
a mix of 4 Collectors / Roseanne
4 candy
4 SSU
2 warp
2 judge
1/2 Lucians (Yes lucians) SP will almost always try to move you energy around late game with ambipom. This could easily lead to a loss if you don't have enough resources to come back. so what do you do? Telepass cyrus and grab lucians. also works great for keeping the lock early game if you need to retreat / teleport / warp and lucians to a fresh gardy / gallade
etc..
 
Good Luck even with DC this deck is tooo sloooow. It ruled when Double Rainbow and scramble was in the format. I doubt you can set up before you get over run by SP's

It ruled back then and it rules now. It has a good/decent match up against SP.
 
Good Luck even with DC this deck is tooo sloooow. It ruled when Double Rainbow and scramble was in the format. I doubt you can set up before you get over run by SP's

If they can get past Spiritomb, Judge, Mewtwo Lv.X and Gallade. . . Sure:thumb:

It was better then. But it's still a good deck now.
 
FWIW, I think GG has the second best chance of winning Masters this year, next to LuxChomp. It's not as good as it once was but it's still amazingly solid and definitely tier one, imo.

Here are some thoughts on the list...

- If you need the room you can easily cut to 1-1 Claydol. The Promocroak and Blaziken aren't needed, and either is the Ambipom G. Throw 4 Spiritombs and a 1-1 Mewtwo line in there instead.

- I like a 1/1 split on Looker's and Judge, but that's probably not a huge deal. I'd definitely throw a Looker's in, though. Don't see the point of Oak, and Bebe's needs to be at 4. Moonlight isn't needed and BTS honestly isn't either. You can probably cut the Communication, although I kind of like it. SSU can easily be cut. Candy needs to be at 4. Expert Belt needs to be at 3. Bench Shield can be dropped. Roseanne's needs to be much higher, probably at 4. Gain can be taken out completely.

- You need 3-4 Call here, drop the F.

Good luck!
 
I will be VERY surpised if G&G makes top 8 in any of the agre groups at Worlds this year,

WHY?

GG is about the safest play in this format. The only reason it didn't do amazing at nationals was because of the lack of popularity. BUT, most of the people who did play it made at least top 64 or better.

GG has a very solid SP matchup with AMU lock.
GG does good against most other decks because of Jude+Psy Lock
It's only true bad matchup is Cursegar, and even Cursegar is winnable if you get lucky enough.

I would be really surprised if AMUPlox DOESN'T get at least top 8 in any of the age groups.

These kinds of comments make me wonder why I even bother with Pokegym sometimes.
 
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