For a brief history of the deck; as the arrival HGSS nears, one of the most anticipated, most game changing cards ever to reach the format: DCE ( double colorless energy). Providing two colorless energy, this card has serious potential to change the metagame, making more decks playable. I believe that plox will be one of the decks that will make a huge comeback because of the speed that DCE will bring. Without further ado; the deck list.
Pokémon
[4] Spiritomb AR
[3] Ralts PT
[2] Kirila SW
[2] Gardevoir SW
[1] Gallade SW
[1] Gardevoir Lv.X SW
[1] Baltoy SV
[1] Baltoy GE
[2] Claydol GE
[1] Azelf LA
[1] Chatot MD
[1] Duskull SF
[1] Dusknoir DP
[1] Unown G
22 Pokémon
Trainers/Supporters/Stadiums
[4] Bebe's Search
[4] Roseanne's Research
[4] Rare Candy
[4] Poké drawer +
[3] Pokedex Handy910is
[2] Expert Belt
[2] Looker's investigation
[1] Warp Point
[1] Broken Time Space
[1] Moonlight Stadium
26 Trainers/Stadiums/Supporters
Energy
4 Call energy
3 Psy. Energy
3 DCE
1 Warp Energy
1 Fighting Energy
12 Energy
The key Cards
Spiritomb AR- Spiritomb. One of the most important cards of the deck. Spiritmob can destroy various decks such as Beedrill, Luxchomp, shuppet, gengar, machamp, kingdra. See? this card is wonderfull for crippling your opponent's set up, but it also helps your set up imensley. " darkness grace" allows you to get out your claydols, gardys etc.
Gardevoir SW- The heart and soul of the deck. Gardevoir has a great power, "telepass" that lets you use your opponents supporters which is AMAZING to help set up. Then it's attack is a great one. So early game you get trainer locked. Mid and late game, you get power locked by Psy. lock. 60 and power lock? yes please
Gallade- After reading the FGD article by Phazon elite, I realized how much of an sp counter this card could be. For example, against palkia lock/ Dialga/ garchomp, you ohko their palkia or diala and they are in big trouble. Idealy, you get 2-3 kos with gallade.
Dusknoir dp- This card is for disruption, and can be extremley annoying and a great tech for decks like dialga g, t tar and beedrill
Looker's investigation. Could be substituted for TGW, this is a perfect plox tech. Once you shufull their hand into their deck, you strand them because of power lock. Good shuppet counter, which is popular in my meta.
DCE- I believe this has been explained, but it lets you do your attacks for 2 energy.
Strategy
I believe it has been explained, but if not: Use spiritomb to set up and stall. Use Claydol and gardevoir for superior set up. Gallade and gardevoir are your main attackers. Expert belt and DCE for speed and damage output.
Any help would be appreciated. Thanks for reading!
Pokémon
[4] Spiritomb AR
[3] Ralts PT
[2] Kirila SW
[2] Gardevoir SW
[1] Gallade SW
[1] Gardevoir Lv.X SW
[1] Baltoy SV
[1] Baltoy GE
[2] Claydol GE
[1] Azelf LA
[1] Chatot MD
[1] Duskull SF
[1] Dusknoir DP
[1] Unown G
22 Pokémon
Trainers/Supporters/Stadiums
[4] Bebe's Search
[4] Roseanne's Research
[4] Rare Candy
[4] Poké drawer +
[3] Pokedex Handy910is
[2] Expert Belt
[2] Looker's investigation
[1] Warp Point
[1] Broken Time Space
[1] Moonlight Stadium
26 Trainers/Stadiums/Supporters
Energy
4 Call energy
3 Psy. Energy
3 DCE
1 Warp Energy
1 Fighting Energy
12 Energy
The key Cards
Spiritomb AR- Spiritomb. One of the most important cards of the deck. Spiritmob can destroy various decks such as Beedrill, Luxchomp, shuppet, gengar, machamp, kingdra. See? this card is wonderfull for crippling your opponent's set up, but it also helps your set up imensley. " darkness grace" allows you to get out your claydols, gardys etc.
Gardevoir SW- The heart and soul of the deck. Gardevoir has a great power, "telepass" that lets you use your opponents supporters which is AMAZING to help set up. Then it's attack is a great one. So early game you get trainer locked. Mid and late game, you get power locked by Psy. lock. 60 and power lock? yes please
Gallade- After reading the FGD article by Phazon elite, I realized how much of an sp counter this card could be. For example, against palkia lock/ Dialga/ garchomp, you ohko their palkia or diala and they are in big trouble. Idealy, you get 2-3 kos with gallade.
Dusknoir dp- This card is for disruption, and can be extremley annoying and a great tech for decks like dialga g, t tar and beedrill
Looker's investigation. Could be substituted for TGW, this is a perfect plox tech. Once you shufull their hand into their deck, you strand them because of power lock. Good shuppet counter, which is popular in my meta.
DCE- I believe this has been explained, but it lets you do your attacks for 2 energy.
Strategy
I believe it has been explained, but if not: Use spiritomb to set up and stall. Use Claydol and gardevoir for superior set up. Gallade and gardevoir are your main attackers. Expert belt and DCE for speed and damage output.
Any help would be appreciated. Thanks for reading!
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