Pokémon TCG: Sword and Shield—Brilliant Stars

Poison Structure (Skuntank/Muk/Banette-based)

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Xeilmaris

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Cards:
Pokemon
3-1 Giratina LV.X (PT 9, 10, 27)
2-1 Drifblim SF (I know, it's better if it were 2-2, but for some reason, I lack a Drifblim)
3-4 Banette PT (Temper Tantrum)
3-4 Muk PT (Sludge Cell)
3 Skuntank PT (Poison Structure)
24 Pokemon

Trainers
3 Switch
1 Luxury Ball
2 Poke Ball
2 Dusk Ball
1 Level Max
1 Speed Stadium
2 Miasma Valley
2 Mom's Kindness
1 Cynthia's Feelings
1 Looker's Investigation
2 Marley's Request
2 Energy Restore
1 Super Scoop Up
1 Pokemon Rescue
22 Trainers

Energy
14 :psychic: Energy

Strategy
1. Skuntank's Poison Structure, from which the strategy of this deck is based on, will be used for poisoning both active Pokemon, thus it will be used in conjunction with Muk's Sludge Cell and Strange Sludge, as well as an aid to Banette's Darkness Switch, and also for dealing passive damage to the opponent's active Pokemon over time. (To be explained)

2. Muk's Pokebody, Sludge Cell, allows Muk to heal 20 damage over time as it is affected by special conditions. That means that it heals 10 damage between turns while poisoned. Pretty much like a free potion with its effect spread onto the two in-betweens. Strange Sludge, on the other hand, deals 70 damage when Muk is poisoned, as well as places the confusion condition on the opponent's active Pokemon. (50 base + 20 when poisoned)

3. Banette's attack, Darkness Switch, is powered by the number of damage counters on Banette. While Temper Tantrum is always there as long as it is played right, it is not always so that one would have a lot of cards on hand for discarding. Thus, while Banette is poisoned, the damage of Temper Tantrum increases by 10 in between turns. When used properly, it can kill most pokemon in 1 to 2 hits.

4. Giratina LV. X's Pokebody, Invisible Tentacles, forces the opponent to discard 1 card from his or her hand when attempting to attack. If unable to discard, the opponent is forced to end the turn without attacking. (Pretty helpful, especially when setting up)

5. Drifblim SF is mostly for filling up the bench with free energy for each with Lifting, as well as retrieving trainers and other cards from the discard pile with Delivery.

Sub-strategies
1. Shuppet's Hypnotic Gaze puts the opponent's active pokemon to sleep, making it harder to attack. In addition, Fade Out can help when getting out of sticky situations, or, if there are two Shuppets on the field with 1 energy card each, Fade Out may be used repeatedly in the early game.

2. Grimer's Division fills the bench to prevent losing early game due to lack of Pokemon on bench (just in case Drifblim doesn't show up). In addition, Poison Gas is a fall-back mechanism if in case no Skuntank is drawn.

3. Giratina PT9's Let Loose is a game of chance in the hope of getting a better hand if played well (only usable on the turn Giratina PT9 is placed on the field).

I know, I don't have Bebe's, Roseanne's, or a Claydol. I'm currently searching for Bebe's and Roseanne's, though.

--
I know what some of you are thinking, but yeah, I posted this on another forum as well. I just wanted to get more help. :D
 
Banette's ability takes too long to build, after the first round of poisoning it's not too hard for someone to do 70 damage and let poison knock him out. I'd swap him for Mightyena Cold Feet. He at least can get in a solid 80 damage quickly before he's taken down. and if he doesn't die in one turn, he gets to do it again.

your also missing some essentials. drop the pokeball and duskball for 4 Roseanne's research, and find room for 4 Bebe's Search. it will help you out a lot. if oyu don't have them, they come in theme decks, you can get them.
 
In a deck that relys on PokeBodies, you will need to address the issues that Dialga G lvl X is going to present. A lot of SP decks run Dialga G X and it absolutely demolishes your strategy.
 
If you can get them, here are a few suggestions for improvment:

- 2 Poke Ball
- 2 Dusk Ball
- 2 Marley's Request
- 2 Mom's Kindness
- 2 Miasma Valley
- 3 Shuppet
- 4 Banette
- 1 Muk
- 3-1 Giratina LV. X
- 1 Speed Stadium
- 5 Psychic Energy
- 1 Level Max
- 2-1 Drifblim
- 2 Energy Restore
- 3 Switch
- 1 Super Scoop Up
- 1 Pokemon Rescue


Poke Ball and Dusk Ball are really left too much up to chance. Marley's Request can get back key Supporters and Stadiums, but I'm going to add cards that don't give the opponent the option of picking for you. There are better draw Supporters than Mom's Kindness if you can get them, and a much better Stadium for this deck than Speed Stadium and Miasma Valley. I like the idea of Banette discarding cards to switch damage, but without Claydol, it'll be hard to recover cards, which is why I took that out. A Muk is out to adjust the incoming added Pokemon. Giratina LV. X is unnecessary in this deck, and opponents have Claydol (GE), Uxie (LA), and a pletora of other draw and search cards such that they can easily pay the required discard. Without Giratina LV. X, Level Max is also unnecessary. I've taken out the entire Drifblim Line because the deck is able to set up fast with all of the search I have going for it. Energy Restore is also flippy; I'll replace that with a certain card. With Moonlight Stadium in play, there's really no need to use Switch to retreat. While Super Scoop Up is good in certain situations, it's also flippy, so that's cut as well.

Adding:
+ 3-3 Mightyena (PT): Poochyena can search for itself for free, just like Grimer can. Mightyena does a good 80 damage for no energy, which can push aside worries about powering up 2 main attackers at the same time. To Mightyena, poison is energy. It can also retreat for free.
+ 2 Honchcrow G (PT): It's a great Pokemon to start with, netting you free Stadiums and Team Galactic's Inventions for free. Any strategy based on Skuntank G is reliant on Stadiums, and this card is only one of very few that can search for them. It also has a good sniping attack for picking off those that retreat to the bench.
+ 4 Moonlight Stadium (GE): This Stadium is your decks best friend, giiving all of your :psychic: & :dark: Pokemon free retreat. Especially Muk which has that horrible Retreat Cost of 3.
+ 3 Bebe's Search (MT, RR, SV): This card is the best Pokemon searcher in the game. Anything at any time, for the cost of a card in your hand to the deck.
+ 3 Roseanne's Research (GE): Searches for energy to power up your Pokemon, or to get basics out.
+ 3 Cyrus's Conspiracy (PT): Search for a Supporter, a basic energy, and a Team Galactic's Invention! That's three specific cards of your choosing for the cost of 1!
+ 3 Energy Gain (PT): Use this on Sp Pokemon to lower the cost of their attacks.
+ 2 Volkner's Philosophy (RR): Since I opted to take out Mom's Kindness, this will take it's place. A great form of draw power when you're low on cards.
+ 2 Night Maintenance (MT): This is what I use to replace Energy Restore. You can get any combination of 3 Pokemon and Basic energies into the deck, where you can search them out again using your Supporters.
+ 2 Houndoom G (PT): This is 1/2 of my answer to Dialga G LV. X. Dark Slash can OHKO it.
+ 4 Poke Blower + (SF): This is the other 1/2 of my answer to Dialga G LV. X. Houndoom G can only hit the opponent's active. 2 Poke Blower + used at the same time lets you drag it up from the bench so you can hit it with Houndoom G for OHKO the very same turn.
+ 1 Unown [G] (GE): Put this on your Skuntank G to protect it against Gengar's (SF) Shadow Room and Dusknoir's (SF) Damage Even attacks.
+ 4 Basic Dark Energy: These are for Honchcrow G and Houndoom G to power up their attacks.


Here's the deck after the suggested changes:

Pokemon: 20
Skuntank G: 3
Muk: 3-3
Mightyena: 3-3
Honchcrow G: 2
Houndoom G: 2
Unown [G]: 1

Trainers/Supporters/Stadiums: 27
Looker's Investigation: 1
Cynthia's Feelings: 1
Bebe's Search: 3
Roseanne's Research: 3
Cyrus's Conspiracy: 3
Volkner's Philosophy: 2
Luxury Ball: 1
Night Maintenance: 2
Poke Blower +: 4
Team Galactic's Invention G-101 Energy Gain: 3
Monlight Stadium: 4


Energy: 13
Psychic Energy: 9
Dark Energy (Basic): 4


A bit of strategy:

If at all possible, start with Honchcrow G if you don't have a Stadium in your opening hand. Other than that, start with Grimer or Poochyena to get more copies out. Once Skuntank G, Moonlight Stadium, and Mightyena or a powered up Muk is out, you can get to work. If the threat of Dialga G LV. X looms over your head, power up a Houndoom G A.S.A.P., then use Poke Blower + followed up by Dark Slash to send it writhing to the discard pile. Honchcrow G can snipe targets that try to retreat to the safety of the bench. Use Night Maintenance as needed to recycle the flow of Pokemon and energy.

If you're looking for Bebe's Search or Roseanne's Research, you can get 2 of them in the new starter decks separately for around $10 if nobody has any to trade you. Almost all of the cards added are Commom/Uncommon and most are easy to get, barring Unown [G] probably.

I hope this build helps you once you get the cards. I use Skuntank along with Mightyena and Toxicroak G (PT) myself, so I have a bit of experience with the deck.
 
@Pogiforce
Thanks! Yeah, I'm already thinking of replacing Banette with Mightyena (I guess the only reason why I why I wanted to use it was because transferring damage seemed like a great idea to me, and it seemed useful at the time). :)

I'm thinking the same about the Pokeball and the Dusk ball, but, yeah, I'm looking around. I might buy decks if I have no choice at all, but yeah, for now I'm searching.

@Waynegg
Why didn't I think of that? I totally forgot about Rainbow Energy's "put 1 damage counter" thing. ._.

@Ditto Dave
I guess I overlooked that... >_<

@Steel Winger
Thanks for the idea! I think I might start looking for some of the cards you mentioned (I hope my friends have them, and I think I have some of those you mentioned in my box). I guess my friends may have spare copies of some of those cards, anyway. Although I guess Moonlight Stadium would be difficult to find (I've been looking for one since May, when I used a different deck although still Psychic) Regarding Unown G, though, I'm still unsure if anyone has spare copies. Hope to find one, though. I like the strategy, btw. Sounds like a great idea. :D

PS. Someone gave me the idea of using a Nidoqueen for Maternal Comfort (uh...I'm not sure if that's the name, I kinda forgot, but yeah, the healing Pokebody), and I'm thinking it might really help with the healing (of Muk), and maybe it might help in keeping Mightyena alive for some time. Would it help in the deck, or just take up space used for more useful purposes?

Whoops. I made a mistake while typing. Those were 4-3, not 3-4 (for both Banette and Muk). In any case, I'll just take out the extras.
 
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