Cards:
Pokemon
3-1 Giratina LV.X (PT 9, 10, 27)
2-1 Drifblim SF (I know, it's better if it were 2-2, but for some reason, I lack a Drifblim)
3-4 Banette PT (Temper Tantrum)
3-4 Muk PT (Sludge Cell)
3 Skuntank PT (Poison Structure)
24 Pokemon
Trainers
3 Switch
1 Luxury Ball
2 Poke Ball
2 Dusk Ball
1 Level Max
1 Speed Stadium
2 Miasma Valley
2 Mom's Kindness
1 Cynthia's Feelings
1 Looker's Investigation
2 Marley's Request
2 Energy Restore
1 Super Scoop Up
1 Pokemon Rescue
22 Trainers
Energy
14 sychic: Energy
Strategy
1. Skuntank's Poison Structure, from which the strategy of this deck is based on, will be used for poisoning both active Pokemon, thus it will be used in conjunction with Muk's Sludge Cell and Strange Sludge, as well as an aid to Banette's Darkness Switch, and also for dealing passive damage to the opponent's active Pokemon over time. (To be explained)
2. Muk's Pokebody, Sludge Cell, allows Muk to heal 20 damage over time as it is affected by special conditions. That means that it heals 10 damage between turns while poisoned. Pretty much like a free potion with its effect spread onto the two in-betweens. Strange Sludge, on the other hand, deals 70 damage when Muk is poisoned, as well as places the confusion condition on the opponent's active Pokemon. (50 base + 20 when poisoned)
3. Banette's attack, Darkness Switch, is powered by the number of damage counters on Banette. While Temper Tantrum is always there as long as it is played right, it is not always so that one would have a lot of cards on hand for discarding. Thus, while Banette is poisoned, the damage of Temper Tantrum increases by 10 in between turns. When used properly, it can kill most pokemon in 1 to 2 hits.
4. Giratina LV. X's Pokebody, Invisible Tentacles, forces the opponent to discard 1 card from his or her hand when attempting to attack. If unable to discard, the opponent is forced to end the turn without attacking. (Pretty helpful, especially when setting up)
5. Drifblim SF is mostly for filling up the bench with free energy for each with Lifting, as well as retrieving trainers and other cards from the discard pile with Delivery.
Sub-strategies
1. Shuppet's Hypnotic Gaze puts the opponent's active pokemon to sleep, making it harder to attack. In addition, Fade Out can help when getting out of sticky situations, or, if there are two Shuppets on the field with 1 energy card each, Fade Out may be used repeatedly in the early game.
2. Grimer's Division fills the bench to prevent losing early game due to lack of Pokemon on bench (just in case Drifblim doesn't show up). In addition, Poison Gas is a fall-back mechanism if in case no Skuntank is drawn.
3. Giratina PT9's Let Loose is a game of chance in the hope of getting a better hand if played well (only usable on the turn Giratina PT9 is placed on the field).
I know, I don't have Bebe's, Roseanne's, or a Claydol. I'm currently searching for Bebe's and Roseanne's, though.
--
I know what some of you are thinking, but yeah, I posted this on another forum as well. I just wanted to get more help.
Pokemon
3-1 Giratina LV.X (PT 9, 10, 27)
2-1 Drifblim SF (I know, it's better if it were 2-2, but for some reason, I lack a Drifblim)
3-4 Banette PT (Temper Tantrum)
3-4 Muk PT (Sludge Cell)
3 Skuntank PT (Poison Structure)
24 Pokemon
Trainers
3 Switch
1 Luxury Ball
2 Poke Ball
2 Dusk Ball
1 Level Max
1 Speed Stadium
2 Miasma Valley
2 Mom's Kindness
1 Cynthia's Feelings
1 Looker's Investigation
2 Marley's Request
2 Energy Restore
1 Super Scoop Up
1 Pokemon Rescue
22 Trainers
Energy
14 sychic: Energy
Strategy
1. Skuntank's Poison Structure, from which the strategy of this deck is based on, will be used for poisoning both active Pokemon, thus it will be used in conjunction with Muk's Sludge Cell and Strange Sludge, as well as an aid to Banette's Darkness Switch, and also for dealing passive damage to the opponent's active Pokemon over time. (To be explained)
2. Muk's Pokebody, Sludge Cell, allows Muk to heal 20 damage over time as it is affected by special conditions. That means that it heals 10 damage between turns while poisoned. Pretty much like a free potion with its effect spread onto the two in-betweens. Strange Sludge, on the other hand, deals 70 damage when Muk is poisoned, as well as places the confusion condition on the opponent's active Pokemon. (50 base + 20 when poisoned)
3. Banette's attack, Darkness Switch, is powered by the number of damage counters on Banette. While Temper Tantrum is always there as long as it is played right, it is not always so that one would have a lot of cards on hand for discarding. Thus, while Banette is poisoned, the damage of Temper Tantrum increases by 10 in between turns. When used properly, it can kill most pokemon in 1 to 2 hits.
4. Giratina LV. X's Pokebody, Invisible Tentacles, forces the opponent to discard 1 card from his or her hand when attempting to attack. If unable to discard, the opponent is forced to end the turn without attacking. (Pretty helpful, especially when setting up)
5. Drifblim SF is mostly for filling up the bench with free energy for each with Lifting, as well as retrieving trainers and other cards from the discard pile with Delivery.
Sub-strategies
1. Shuppet's Hypnotic Gaze puts the opponent's active pokemon to sleep, making it harder to attack. In addition, Fade Out can help when getting out of sticky situations, or, if there are two Shuppets on the field with 1 energy card each, Fade Out may be used repeatedly in the early game.
2. Grimer's Division fills the bench to prevent losing early game due to lack of Pokemon on bench (just in case Drifblim doesn't show up). In addition, Poison Gas is a fall-back mechanism if in case no Skuntank is drawn.
3. Giratina PT9's Let Loose is a game of chance in the hope of getting a better hand if played well (only usable on the turn Giratina PT9 is placed on the field).
I know, I don't have Bebe's, Roseanne's, or a Claydol. I'm currently searching for Bebe's and Roseanne's, though.
--
I know what some of you are thinking, but yeah, I posted this on another forum as well. I just wanted to get more help.