Pokémon TCG: Sword and Shield—Brilliant Stars

Pokémon X and Y: Greek Mythology Merciless Monsters

ArceusRules

New Member
I thought maybe I could make some Pokémon from Greek Mythology. I'm a huge fan of Greek Mythology!


Zeus :lightning: Type

Zeus's Pikachu
Zeus's Raichu

Zeus's Ampharos EX
Zeus's Mega Ampharos EX
Zeus's Magnemite
Zeus's Magneton
Zeus's Magnezone
Zeus's Elekid
Zeus's Electabuzz
Zeus's Electivire

Zeus's Zapdos EX
Zeus's Manectric EX
Zeus's Mega Manectric EX
Zeus's Raikou EX
Zeus's Zekrom EX
Zeus's Thundurus EX
Zeus's Thunderus EX (Therian Form)

Hades :dark: Type

Hades's Absol EX
Hades's Mega Absol EX
Hades's Darkrai EX
Hades's Houndoom EX
Hades's Mega Houndoom EX
Hades's Deino
Hades's Zweilous
Hades's Hydreigon

Hades's Gyarados EX
Hades's Mega Gyarados EX
Hades's Pawniard
Hades's Bisharp

Hades's Inkay
Hades's Malamar
Hades's Yveltal EX
Hades's Eevee
Hades's Umbreon


Poseidon :water: Type

Poseidon's Blastoise EX
Poseidon's Mega Blastoise EX

Poseidon's Suicune EX
Poseidon's Eevee
Poseidon's Vaporeon
Poseidon's Clauncher
Poseidon's Clawitzer
Poseidon's Keldeo EX
Poseidon's Gyarados EX
Poseidon's Mega Gyarados EX
Poseidon's Froakie
Poseidon's Frogadier
Poseidon's Greninja
Poseidon's Kyogre
Poseidon's Manaphy
Poseidon's Phione

Posiedon's Palkia EX

Hephaestus :fire: Type

Hephaestus's Charizard EX
Hephaestus's Mega Charizard X EX

Hephaestus's Mega Charizard Y EX
Hephaestus's Magby
Hephaestus's Magmar
Hephaestus's Magmortar
Hephaestus's Litleo
Hephaestus's Pyroar
Hephaestus's Moltres EX
Hephaestus's Ho-Oh EX
Hephaestus's Fennekin
Hephaestus's Braixen
Hephaestus's Delphox
Hephaestus's Moltres EX
Hephaestus's Reshiram EX
Hephaestus's Blaziken EX
Hephaestus's Mega Blaziken EX
Hephaestus's Entei EX
Hephaestus's Victini EX


Ares :fighting: Type

Ares's Pancham
Ares's Pangoro
Ares's Hawlucha
Ares's Mewtwo EX
Ares's Mega Mewtwo X EX

Ares's Lucario EX
Ares's Mega Lucario EX

Ares's Tyrogue
Ares's Hitmonchan
Ares's Hitmonlee
Ares's Hitmontop

Ares's Medicham EX
Ares's Mega Medicham EX
Ares's Heracross EX
Ares's Mega Heracross EX

Aphrodite (Y) Type

Aphrodite's Jigglypuff
Aphrodite's Wigglytuff
Aphrodite's Cleffa
Aphrodite's Clefairy
Aphrodite's Clefable
Aphrodite's Eevee
Aphrodite's Sylveon
Aphrodite's Xerneas EX
Aphrodite's Gardevoir EX
Aphrodite's Mega Gardevoir EX

Aphrodite's Snubble
Aphrodite's Granbull
Aphrodite's Togepi
Aphrodite's Togetic
Aphrodite's Togekiss

Medusa Poison Type :)psychic: Type in the TCG)

Medusa's Ekans
Medusa's Arbok
Medusa's Seviper
Medusa's Skrelp
Medusa's Dragalge
Medusa's Gengar EX
Medusa's Mega Gengar EX
Medusa's Grimer
Medusa's Muk
Medusa's Zubat
Medusa's Golbat
Medusa's Crobat
Medusa's Skorupi
Medusa's Drapion
Medusa's Stunky
Medusa's Skuntank

Hecate :psychic:

Hecate's Mewtwo EX
Hecate's Mewtwo Y EX
Hecate's Mew EX
Hecate's Azelf EX
Hecate's Mesprit EX
Hecate's Uxie EX
Hecate's Deoxys EX
Hecate's Cresselia EX
Hecate's Alakazam EX
Hecate's Mega Alakazam EX

Hecate's Latios EX
Hecate's Mega Latios EX
Hecate's Latias EX
Hecate's Mega Latias EX
Hecate's Lugia EX
Hecate's Natu
Hecate's Xatu
Hecate's Slowpoke
Hecate's Slowbro
Hecate's Slowking

Hecate's Girafarig

Dionysus :grass:

Dionysus's Celebi EX
Dionysus's Chespin
Dionysus's Quilladin
Dionysus's Chesnaught
Dionysus's Venusaur EX
Dionysus's Mega Venusaur EX
Dionysus's Shaymin EX (Land Form)
Dionysus's Shaymin EX (Sky Form)
Dionysus's Skiddo
Dionysus's Gogoat

Dionysus's Virizion EX
Dionysus's Eevee
Dionysus's Leafeon
Dionysus's Oddish
Dionysus's Gloom
Dionysus's Vileplume
Dionysus's Bellossom

Chione Ice Type :)water: in the TCG)

Chione's Abomasnow EX
Chione's Mega Abomasnow EX
Chione's Eevee
Chione's Glaceon
Chione's Snowrunt
Chione's Glalie
Chione's Froslass
Chione's Articuno EX
Chione's Regice EX
Chione's Kyurem EX
Chione's Black Kyurem EX
Chione's White Kyurem EX
Chione's Cryogonal
Chione's Bergmite
Chione's Avalugg
Chione's Amaura
Chione's Aurorus


Gaia Ground Type :)fighting: in the TCG)

Gaia's Groudon EX
Gaia's Hippotas
Gaia's Hippowdon

Gaia's Landorus EX
Gaia's Landorus EX (Therian form)
Gaia's Zygarde EX
Gaia's Bunnelby
Gaia's Diggersby
Gaia's Sandile
Gaia's Krokorok
Gaia's Krookdile
Gaia's Golett
Gaia's Golurk
Gaia's Phanpy
Gaia's Donphan



Hermes Flying Type :)colorless: in the TCG)

Hermes's Tornadus EX
Hermes's Tornadus EX (Therian form)
Hermes's Noibat
Hermes's Noivern
Hermes's Pidgey
Hermes's Pidgeotto
Hermes's Pidgeot
Hermes's Starly
Hermes's Staravia
Hermes's Staraptor
Hermes's Taillow
Hermes's Swellow
Hermes's Spearow
Hermes's Fearow
Hermes's Rufflet
Hermes's Braverary


I'll start and you guys can help me. Completed cards will be in RED and will be BOLDED. If you guys an think of other Greek God's or Creatures you'd like in here and what type of Pokémon they should have, let me know. These Pokémon are a little stronger than the average Pokémon and have higher HP.


Zeus's Pikachu HP 80 :lightning:
Basic Pokémon

:lightning: Shock
Flip a coin. If Heads, the Defending Pokémon is now Paralyzed.

:lightning::colorless: Electo Ball 30

Weakness: :fighting: x2
Resistance:
Retreat: :colorless:


Zeus's Raichu HP 110 :lightning:
Stage 1 Pokémon (Evolves from Zeus's Pikachu)

Ability: Static
Whenever this Pokémon is damaged by an attack (even if this Pokémon is knocked out), the Defending Pokémon is Paralyzed during your Opponent's next turn. (If the Defending Pokémon was Paralyzed during the your Opponent's previous turn, ignore this effect)

:lightning::lightning: Lightning Burst 20x
Shuffle as many :lightning: Energy Cards attached to this Pokémon, as you like back into your deck. This attack does 20 damage, times the number of :lightning: Energy Cards you shuffled into your deck.

Weakness: :fighting: x2
Resistance:
Retreat:

Trainer-Item:

Zeus's Lightning Bolt
Hades's Pitchfork
Poseidon's Trident
Hephaestus's Hammer
Ares's Spear
Aphrodite's Love
Medusa's Head
Hecate's Torch
Dionysius's Staff
Gaia's Nature
Hermes's Snake Staff

Trainer-Supporter:

Zeus
Hades
Poseidon
Hephaestus
Ares
Aphrodite
Medusa
Hecate
Dionysius
Gaia
Hermes

Stadium:

Olympus
Crete
Underworld
Heaven
River of Styx
 
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Medusa's Gengar EX 160
Basic EX :psychic::

Stone cold look :psychic::psychic::psychic::fighting: 140
Discard two energy attached to this pokemon the defending pokemon is now Paralyzed

Weakness: :dark: x2
Resistance:
Retreat: :colorless:
 
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Medusa's Gengar EX 160
Basic EX :psychic::

Stone cold look :psychic::psychic::psychic::fighting: 140
Discard two energy attached to this pokemon the defending pokemon is now Paralyzed

Weakness: :metal: x2
Resistance:
Retreat: :colorless:

Wow. That'd take some time to set up. 3 :psychic: and a :fighting: . I'm assuming the :fighting: Energy for the attack cost is because there's stone in the title? Cuz Medusa's gaze causes people to turn to stone. But why is Medusa's Gengar weak to :metal: when Gengar is usually weak to :dark:? I'd probably pair it up with Gardevoir NXD/DEX to ease up the pain of the number of :psychic: Energies required and I'd make use of Energy Switch.
 
Medusa's M Gengar EX HP 220 :psychic:

Ability: Medusa's Gaze
Once during your turn, (before your attack), you may discard a :psychic: Energy attached to this Pokémon. If you do, the Defending Pokémon is now Paralyzed. (During you can't use the Ability, Medusa's Gaze on and of your M Gengar During your next turn.)

:psychic::psychic::colorless: Shadow Smash 90
If the Defending Pokémon is Paralyzed from the Medusa's Gaze Ability, you may flip a coin. If Heads, discard all Energy Cards attached to this Pokémon and the Defending Pokémon is now Knocked Out instead of Damaged by this attack.

Weakness: :dark:
Resistance: :colorless:
Retreat:


Hephaestus's Charizard EX HP 180 :fire:

Ability: Blaze
If this Pokémon's remaining HP is 50 or less, this Pokémon's attack does 50 more Damage to the Defending Pokémon (before Applying Weakness and Resistance)

:fire::fire::colorless: Soul Flame 60+
You may discard 2 Energy Cards attached to this Pokémon. If you do, this attack does 40 more Damage.

Weakness: :water: x2
Resistance: :fighting: -20
Retreat: :colorless::colorless::colorless:


Hephaestus's M Charizard X EX HP 230 :fire:

Ability: Blacksmith's Desire
Whenever your opponent uses an Ability on their Pokémon, you may search your Discard Pile for a Basic :fire: Energy Card and attach it to this Pokémon.

:fire::fire::colorless: Hephaestus's Flare Grind 50+
Does 20 more Damage for each :fire: Energy Card attached to this Pokémon.

Weakness: :water: x2
Resistance: :fighting: -20
Retreat: :colorless::colorless::colorless:


Hephaestus's M Charizard Y EX HP 230 :fire:

Ability: Drought
The attacks of each of your :fire: Pokémon you have in play, do 20 more Damage to the Defending Pokémon (before applying Weakness and Resistance) (You can't use more than 1 Drought Ability during your turn)

:fire::fire::colorless: Eternal Fire of Hephaestus 90
You may a :fire: Energy Card from this Pokémon. If you do, the Defending Pokémon is now Burned.

Weakness: :water: x2
Resistance: :fighting: -20
Retreat: :colorless::colorless::colorless:
 
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Poseidon's Manaphy 110 HP :water:
Basic Pokémon

Ability: Heart Swap
You may freely move damage counters and Energy cards between this Pokémon and any of your Poseidon's Phione.

:water: Tidal Wave
Search your deck for as many Poseidon's Phione as you like and put them on your Bench. Shuffle your deck afterward.

Weakness: :lightning:
Resistance:
Retreat cost: :colorless:

Poseidon's Phione 70 HP :water:
Basic Pokémon

Ability: Quickshot
Once during your turn, you may discard this Pokémon and all cards attached to it. If you do, place 3 damage counters on your opponent's Pokémon in any way you like.

:water::colorless: Tidal Rush - 20x
Does 20 damage times the number of Poseidon's Manaphy and Poseidon's Phione in play.

Weakness: :lightning:
Resistance:
Retreat cost: :colorless:
 
Wow. That'd take some time to set up. 3 :psychic: and a :fighting: . I'm assuming the :fighting: Energy for the attack cost is because there's stone in the title? Cuz Medusa's gaze causes people to turn to stone. But why is Medusa's Gengar weak to :metal: when Gengar is usually weak to :dark:? I'd probably pair it up with Gardevoir NXD/DEX to ease up the pain of the number of :psychic: Energies required and I'd make use of Energy Switch.

Yeah the fighting is there for the stone and all. not sure why the weakness is metal you can change it if you want
 
Zeus's Zapdos EX 190 HP :lightning:

ability: lightning charge
once during your turn you may attach 2 :lightning: energy from your deck to this pokemon if you do so this pokemon takes 70 damage

Thunder Throw :lightning::lightning::lightning::lightning: 170
if this attack knocks out the defending pokemon discard all energy attached to this pokemon

retreat: none
weakness: none
resistance: :fighting:
 
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TBH, I feel like the Fire Pokemon should belong to Hephaestus, god of fire. Hades was god of riches and the underworld, so Dark and Ghost Pokemon would be more his style. Also, perhaps in the future Hecate have Psychic type Pokemon (actual Psychic), and perhaps Athena could have the more intelligent Pokemon, like Alakazam and Metagross. Chione, goddess of snow could have Ice type Pokemon. Dionysus could have Grass type Pokemon. Zeus should also probably have a Rayquaza, since he is lord of the sky and all.

Anyway, now for some cards!


Aphrodite's Gardevoir-EX 180 HP (Y)
Basic

Ability: Love's Trickery
When this Pokemon is your active Pokemon and is affected by an attack, you may switch it with one of your benched Pokemon. The new active Pokemon is affected instead.

(Y)(C)(C) Beautiful Curse 90
The defending Pokemon cannot retreat during your opponent's next turn. Your opponent may draw a card.


Retreat (C)
Weakness (M)
Resistance (D) -20




Aphrodite's M Gardevoir-EX 240 HP (Y)
Evolves from Aphrodite's Gardevoir-EX


(Y)(Y)(Y) Love's Mark 150
The defending Pokemon is now Paralyzed, Poisoned and Burned.



Retreat (C)
Weakness (M)
Resistance (D) -20
 
Fixed and updated. I would like to add Kronos and The Graeae sisters. But I have no idea what type of Pokémon they should have.
 
I've been trying to do some of the "lesser" pokémon in your list; EXes and megas are obviously the most tempting to make (and I did grab one of those too), but the regular ones can be made quite interesting as well.

Have you considered replacing all the Eevees with a "universal" one, that can evolve into any of the gods' Eeveelutions? Having several possible evolutions is (mainly) Eevee's gimmick after all.

Dionysus's Skiddo 60 HP :grass:
Basic Pokémon

:colorless::colorless: Ram - 40
Flip a coin. If tails, this Pokémon is now Confused.

:grass::colorless::colorless: Leaf Coat
During your opponent's next turn, prevent all damage done to this Pokémon.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:

Dionysus's Gogoat 100 HP :grass:
Stage 1 - Evolves from Dionysus's Skiddo

Ability: Boosted Ride
Whenever you attach a :grass: Energy from your hand to this Pokémon, you may switch one of your Benched Pokémon with your Active Pokémon.

:grass::grass::colorless: Horn Leech - 90
Remove 3 damage counters from this Pokémon.

Weakness: :fire:
Resistance:
Retreat cost:

Gaia's Hippopotas 80 HP :fighting:
Basic Pokémon

:fighting: Sandstorm
Does 10 damage to each of your opponent's Pokémon.

:colorless::colorless: Chomp - 30

Weakness: :water:
Resistance:
Retreat cost: :colorless::colorless::colorless:

Gaia's Hippowdon 120 HP :fighting:
Stage 1 - Evolves from Gaia's Hippopotas

:colorless: Stockpile
During your opponent's next turn, this Pokémon takes 30 less damage from attacks.

:colorless::colorless: Swallow
If this Pokémon used Stockpile during your last turn, remove all damage counters from this Pokémon.

:fighting::colorless: Spit Up - 140
If this Pokémon didn't use Stockpile during your last turn, this attack does nothing.

Weakness: :water:
Resistance:
Retreat cost: :colorless::colorless::colorless::colorless:

Hecate's Alakazam-EX 170 HP :psychic:
Basic Pokémon

Ability: Megamind
During your opponent's turn, when his or her Pokémon Mega-Evolves, you may search your deck for a card that Mega-Evolves from this Pokémon and put it on this Pokémon. If you do, you can't attack during your next turn.

:psychic::colorless: Revert
Choose one of your opponent's Mega-Evolved Pokémon. Remove all damage counters from it, and put the Mega-Evolution card back in your opponent's hand.

:psychic::psychic: Psychic - 60+
Does 20 more damage for each Energy attached to the Defending Pokémon.

Weakness: :dark:
Resistance:
Retreat cost: :colorless::colorless:

Hecate's Mega Alakazam-EX 210 HP :psychic:
Mega Pokémon - Evolves from Hecate's Alakazam-EX

:colorless::colorless: Memento
Your opponent shuffles their hand into their deck and draws two cards. This Pokémon is now Knocked Out.

:psychic::psychic::colorless: Foresight - 60+
If you didn't attach any Energy cards to this Pokémon from your hand during this turn, this attack does 90 more damage.

Weakness: :dark:
Resistance:
Retreat cost: :colorless:

Zeus's Elekid 40 HP :lightning:
Basic Pokémon

:colorless: Charge
Attach a :lightning: Energy from your Discard Pile to this Pokémon.

Weakness: :fighting:
Resistance:
Retreat cost:

Zeus's Electabuzz 80 HP :lightning:
Stage 1 - Evolves from Zeus's Elekid

:lightning::colorless: Thunderpunch - 60

:lightning::lightning: Electropulse - 20x
Move all :lightning: Energy attached to your Pokémon to this Pokémon. This attack does 20 damage for each Energy moved this way.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Zeus's Electivire 130 HP :lightning:
Stage 2 - Evolves from Zeus's Electabuzz

Ability: Discharge
As often as you'd like during your turn, you may discard a :lightning: Energy from this Pokémon. If you do, draw 3 cards.

:lightning::lightning::lightning: Thunder - 110
Flip two coins. If both of them are heads, the Defending Pokémon is now Paralyzed.

:lightning::lightning::colorless::colorless: Overload - 140
Discard all cards attached to this Pokémon.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless::colorless:
 
Zeus's Magnezone :lightning: 150
stage 2 evolves from Zeus's Magneton

Ability: Magnetic Force
when this pokemon is put into play put all :lightning: energies from your benched and active pokemon to this pokemon.

E-Bomb :lightning::lightning::lightning::lightning::lightning: 400
This pokemon is now knocked out. your opponent takes 3 prizes instead of one. discard the top six cards of your deck for each energy discarded this way this attack does 20 damage to all benched pokemon (both yours and your opponents) this attack is not affected by weakness or resistance

Weakness: :fighting: x2
Resistance:
Retreat cost: :colorless::colorless::colorless::colorless:
--------------------------------------------------------------------------------
Zeus's Magneton :lightning: 60
stage 1 evolves from Zeus's Magnemite

Search Data :colorless:
Search your deck for one card and then show it to your opponent and put it in your hand then shuffle your deck afterwards. this pokemon can not attack next turn

Digital Design :lightning::lightning:
You may move any amount of energy, damage counters, or tools from one of your pokemon to a different pokemon. Before this is done discard two energy attached to this pokemon. This pokemon can not attack next turn

Weakness: :fighting: x2
Resistance:
Retreat cost: :colorless::colorless::colorless:
--------------------------------------------------------------------------------
Zeus's Magnemite :lightning: 40
basic

Recharge :colorless:
search your discard for one :lightning: energy then attach it to this pokemon

Small Jolt :lightning:
Discard up to three energy. For each energy discarded this way place a damage counter on each of your opponents pokemon.

Weakness: :fighting: x2
Resistance:
Retreat cost: :colorless:
 
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I've been trying to do some of the "lesser" pokémon in your list; EXes and megas are obviously the most tempting to make (and I did grab one of those too), but the regular ones can be made quite interesting as well.

Have you considered replacing all the Eevees with a "universal" one, that can evolve into any of the gods' Eeveelutions? Having several possible evolutions is (mainly) Eevee's gimmick after all.

Dionysus's Skiddo 60 HP :grass:
Basic Pokémon

:colorless::colorless: Ram - 40
Flip a coin. If tails, this Pokémon is now Confused.

:grass::colorless::colorless: Leaf Coat
During your opponent's next turn, prevent all damage done to this Pokémon.

Weakness: :fire:
Resistance:
Retreat cost: :colorless:

Dionysus's Gogoat 100 HP :grass:
Stage 1 - Evolves from Dionysus's Skiddo

Ability: Boosted Ride
Whenever you attach a :grass: Energy from your hand to this Pokémon, you may switch one of your Benched Pokémon with your Active Pokémon.

:grass::grass::colorless: Horn Leech - 90
Remove 3 damage counters from this Pokémon.

Weakness: :fire:
Resistance:
Retreat cost:

Gaia's Hippopotas 80 HP :fighting:
Basic Pokémon

:fighting: Sandstorm
Does 10 damage to each of your opponent's Pokémon.

:colorless::colorless: Chomp - 30

Weakness: :water:
Resistance:
Retreat cost: :colorless::colorless::colorless:

Gaia's Hippowdon 120 HP :fighting:
Stage 1 - Evolves from Gaia's Hippopotas

:colorless: Stockpile
During your opponent's next turn, this Pokémon takes 30 less damage from attacks.

:colorless::colorless: Swallow
If this Pokémon used Stockpile during your last turn, remove all damage counters from this Pokémon.

:fighting::colorless: Spit Up - 140
If this Pokémon didn't use Stockpile during your last turn, this attack does nothing.

Weakness: :water:
Resistance:
Retreat cost: :colorless::colorless::colorless::colorless:

Hecate's Alakazam-EX 170 HP :psychic:
Basic Pokémon

Ability: Megamind
During your opponent's turn, when his or her Pokémon Mega-Evolves, you may search your deck for a card that Mega-Evolves from this Pokémon and put it on this Pokémon. If you do, you can't attack during your next turn.

:psychic::colorless: Revert
Choose one of your opponent's Mega-Evolved Pokémon. Remove all damage counters from it, and put the Mega-Evolution card back in your opponent's hand.

:psychic::psychic: Psychic - 60+
Does 20 more damage for each Energy attached to the Defending Pokémon.

Weakness: :dark:
Resistance:
Retreat cost: :colorless::colorless:

Hecate's Mega Alakazam-EX 210 HP :psychic:
Mega Pokémon - Evolves from Hecate's Alakazam-EX

:colorless::colorless: Memento
Your opponent shuffles their hand into their deck and draws two cards. This Pokémon is now Knocked Out.

:psychic::psychic::colorless: Foresight - 60+
If you didn't attach any Energy cards to this Pokémon from your hand during this turn, this attack does 90 more damage.

Weakness: :dark:
Resistance:
Retreat cost: :colorless:

Zeus's Elekid 40 HP :lightning:
Basic Pokémon

:colorless: Charge
Attach a :lightning: Energy from your Discard Pile to this Pokémon.

Weakness: :fighting:
Resistance:
Retreat cost:

Zeus's Electabuzz 80 HP :lightning:
Stage 1 - Evolves from Zeus's Elekid

:lightning::colorless: Thunderpunch - 60

:lightning::lightning: Electropulse - 20x
Move all :lightning: Energy attached to your Pokémon to this Pokémon. This attack does 20 damage for each Energy moved this way.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:

Zeus's Electivire 130 HP :lightning:
Stage 2 - Evolves from Zeus's Electabuzz

Ability: Discharge
As often as you'd like during your turn, you may discard a :lightning: Energy from this Pokémon. If you do, draw 3 cards.

:lightning::lightning::lightning: Thunder - 110
Flip two coins. If both of them are heads, the Defending Pokémon is now Paralyzed.

:lightning::lightning::colorless::colorless: Overload - 140
Discard all cards attached to this Pokémon.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless::colorless:


A couple things. On Alakazam, sounds like it gets a pretty major shutdown if you use its ability. Cuz for 1 thing, whenever you play a Mega Evolution, your turn ends. And then you stated that it can't attack during your next turn. So by the rules of the Mega Evolution and the effect of Alakazam's Ability, it means that it can't attack for 2 turns. Maybe you want to turn it into a Flip instead of not allowing it to attack during your next turn. Also, evolving has always erased conditions from attacks and abilities. So I'm sure Mega Evolving is the same way.

Oh and you forgot to put x2 for the weaknesses.

Otherwise, great job! Keep up the good work!

- - - Updated - - -

Zeus's Magnezone :lightning: 150
stage 2 evolves from Zeus's Magneton

Ability: Magnetic Force
when this pokemon is put into play put all :lightning: energies from your benched and active pokemon to this pokemon.

E-Bomb :lightning::lightning::lightning::lightning::lightning: 400
This pokemon is now knocked out. your opponent takes 3 prizes instead of one. discard the top six cards of your deck for each energy discarded this way this attack does 20 damage to all benched pokemon (both yours and your opponents)

Weakness: :fighting:
Resistance:
Retreat cost: :colorless::colorless::colorless::colorless:
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Zeus's Magneton :lightning: 60
stage 1 evolves from Zeus's Magnemite

Search Data :colorless:
Search your deck for one card and then show it to your opponent and put it in your hand then shuffle your deck afterwards. this pokemon can not attack next turn

Digital Design :lightning::lightning:
You may move any amount of energy, damage counters, or tools from one of your pokemon to a different pokemon. Before this is done discard two energy attached to this pokemon. This pokemon can not attack next turn

Weakness: :fighting:
Resistance:
Retreat cost: :colorless::colorless::colorless:
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Zeus's Magnemite :lightning: 40
basic

Recharge :colorless:
search your discard for one :lightning: energy then attach it to this pokemon

Small Jolt :lightning:
Discard up to three energy. For each energy discarded this way place a damage counter on each of your opponents pokemon.

Weakness: :fighting:
Resistance:
Retreat cost: :colorless:


Yo. Where's the x2 for weaknesses.

And now I guess I got some competition here. LOL. 400 Damage for Magnezone! I guess I'm gonna have to go extreme on a Pokémon myself then.
 
Actually, I thought Alakazam through more than you think :p

If your opponent Mega-Evolves, then it's currently their turn. Your turn can't end because it's not your turn. That's why the attack restriction is there. As for that, I worded it to be an effect on the player, not the Pokémon ("you can't attack" as opposed to "this Pokémon can't attack"), which means Evolution doesn't remove it.

The x2 mark... that I did forget v_v
 
Okay, so I'm making a few here. This first 1, is a counter to Zeus's Magnezone

Gaia's Groudon HP 500 :fighting:
Basic Pokémon

Ability: Titan Protection
Any damage done to this Pokémon, is reduced by 100 (after applying Weakness and Resistance)

:fighting::fighting::fighting::fighting::fighting: Earth Shatter 300
Discard all Energy Cards attached to this Pokémon and 1 of your Opponent's Benched Pokémon

Weakness: :water: x2
Resistance: :lightning: -20
Retreat: :colorless::colorless::colorless::colorless:


Gaia's Phanpy HP 100 :fighting:
Basic Pokémon

:fighting: Roll Out 20

:fighting::colorless: Trunk Smash 40

Weakness: :water: x2
Resistance: :lightning: -20
Retreat: :colorless::colorless:


Gaia's Donphan HP 150 :fighting:

Ability: Sturdy
If this Pokémon has no Damage Counters on it and would be knocked out by an attack, this Pokémon is not knocked out and it's remaining HP is 10 instead.

:fighting::fighting::colorless: Gaia Smash 90

Weakness: :water: x2
Resistance: :lightning: -20
Retreat: :colorless::colorless::colorless::colorless:


Ares's Mewtwo EX HP 200 :psychic:
Basic Pokémon

Ability: Pressure
This Pokémon can't be Damaged by an attack with the same name 2 turns in a row.

:psychic::fighting::colorless: Psystrike 150
Flip a coin. If Tails, discard an Energy Card attached to this Pokémon.

Weakness: :psychic: x2
Resistance:
Retreat: :colorless::colorless:

Ares's M Mewtwo EX HP 250 :fighting:
Mega Evolution - Evolves from Ares's Mewtwo-EX

Ability: Warlord
Once during your turn, (before your attack), you may flip a coin. If Heads, this Pokémon's War Hammer attack does 50 more Damage to the Defending Pokémon (after applying Weakness and Resistance).

:fighting::fighting::colorless: War Hammer 150
If you flipped Heads on the Warlord Ability, discard all Energy Cards attached to this Pokémon.

Weakness: :psychic: x2
Resistance:
Retreat: :colorless::colorless:
 
@arceusrules

The magnezone is made as a last resort since I tried to make the recoil as big as possible while still being usable

Also Gaia's Groudon is a counter to everything
 
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Zeus's Raikou EX :lightning: 250
Basic EX

Ability: Guardian Dog
As long as this Pokémon is in play, whenever any Pokémon with Zeus is its name is damaged by an opponents attack, the attack's damage is reduced by 60 (before applying Weakness and Resistance)

Voltage Absorb :lightning::lightning::lightning: 120
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon

Weakness: :fighting: x2
Resistance: :dark: -20
Retreat: :colorless::colorless:
 
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Zeus's Raikou EX :lightning: 250
Basic EX

Ability: Guardian Dog
Any pokemon with Zeus in it's name has this ability: If this pokemon is damaged by an opponents attack it does 60 less damage before applying weakness and resistance.

Voltage Absorb :lightning::lightning::lightning: 120
For each damage counter put on the defending pokemon this pokemon removes a damage counter

Weakness: :fighting: x2
Resistance: :dark: -20
Retreat: :colorless::colorless:


Your Ability and attack could use a little better wording, my friend.

Ability: Guardian Dog
As long as this Pokémon is in play, whenever any Pokémon with Zeus is its name is damaged by an attack, the attack's damage is reduced by 60 (after applying Weakness and Resistance)

And for Voltage Absorb
Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.
 
The Ability can be even simpler: "All Pokémon with Zeus in their names take 60 less damage from attacks."
 
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