Pokémon TCG: Sword and Shield—Brilliant Stars

Pokémon X and Y: Greek Mythology Merciless Monsters

we'll I don't want the damage to be reduced by my own pokemons attacks and I do agree the wording could be better

edited the raikou so what do you guys think of it?
 
I guess I'll go ahead and help you guys out a little bit with this idea. Its a really cool idea.

Poseidon's Blastoise EX HP 180 :water:
Basic


:water::colorless: Surf 60
This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply weakness and resistance for Benched Pokemon)

:water::water::colorless::colorless: Hydro Cannon 150
This Pokemon can't attack or retreat during your next turn.

Weakness: :grass: x2
Resistance: none
Retreat Cost: :colorless::colorless::colorless:

Poseidon's Mega Blastoise EX HP 230 :water:

Ability: Poseidon's Surge
As often as you like during your turn (before you attack), you may attach a :water: energy card from your hand to one of your Pokemon.

:water::water::water::water::water: Tsunami of Poseidon
Discard all energy attached to this Pokemon, the Defending Pokemon is Knocked Out and this attack does 30 damage to each of your opponent's Benched Pokemon. (Don't apply weakness and resistance for benched Pokemon)

Weakness: :grass: x2
Resistance: none
Retreat Cost: :colorless::colorless::colorless::colorless:

Poseidon's Kyogre HP 140 :water:
Basic

:colorless: Drizzle
Attach up to 3 energy cards from your hand to your Pokemon in any way you like.

:water::water::colorless: Water Spout 150-
This attack does 10 less damage for each damage counter on this Pokemon.

Weakness: :lightning: x2
Resistance: none
Retreat Cost: :colorless::colorless::colorless:
 
I guess I'll go ahead and help you guys out a little bit with this idea. Its a really cool idea.

Poseidon's Blastoise EX HP 180 :water:
Basic


:water::colorless: Surf 60
This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply weakness and resistance for Benched Pokemon)

:water::water::colorless::colorless: Hydro Cannon 150
This Pokemon can't attack or retreat during your next turn.

Weakness: :grass: x2
Resistance: none
Retreat Cost: :colorless::colorless::colorless:

Poseidon's Mega Blastoise EX HP 230 :water:

Ability: Poseidon's Surge
As often as you like during your turn (before you attack), you may attach a :water: energy card from your hand to one of your Pokemon.

:water::water::water::water::water: Tsunami of Poseidon
Discard all energy attached to this Pokemon, the Defending Pokemon is Knocked Out and this attack does 30 damage to each of your opponent's Benched Pokemon. (Don't apply weakness and resistance for benched Pokemon)

Weakness: :grass: x2
Resistance: none
Retreat Cost: :colorless::colorless::colorless::colorless:

Poseidon's Kyogre HP 140 :water:
Basic

:colorless: Drizzle
Attach up to 3 energy cards from your hand to your Pokemon in any way you like.

:water::water::colorless: Water Spout 150-
This attack does 10 less damage for each damage counter on this Pokemon.

Weakness: :lightning: x2
Resistance: none
Retreat Cost: :colorless::colorless::colorless:


Thanx. I'm glad this is actually a popular idea, for once. I'm happy that other people like my idea, other than just normalguy. Don't get me wrong. I like normalguy and that he supports my ideas, but I like having more than just one other person, besides me, of course. It's more meaningful to me.

Also, I'd probably like Mega Evolve 2 of my Blastoise EX and keep 2 non Mega Evolved. So that I can use Hydro Cannon. Then I'd abuse it by having Keldeo in my Deck, with Float Stones, so that I can Rush In and Free Retreat and then Hydro Cannon every turn.
 
Ares's Lucario EX
:fighting: Basic / 180 HP

:pokeball: Ability: Metal Arts
Each basic :fighting: and :metal: Energy you have in play provides both :fighting: and :metal: Energy, but only 1 Energy at a time.

:fighting::colorless::colorless: Close Combat 120
During your opponent's next turn, this Pokemon takes 30 more damage from attacks.

[Weak: :fire: / Resist: :dark: / Retreat: :colorless:]


Ares's Mega Lucario EX
:fighting: Mega / 230 HP

:pokeball: Ability: Aura
This Pokemon's attacks do 10 more damage for each damage counter on this Pokemon.

:metal::colorless::colorless: Iron Tail 120
This attack does double damage if the Defending Pokemon is weak to :metal:.

[Weak: :fire: / Resist: :dark: / Retreat: :colorless:]
 
Hades's Deino HP 80 :dark:

:dark: Rage 10+
Does 10 more Damage for Each Damage Counter on this Pokémon

:dark::colorless: Dragon Rage 40

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat: :colorless::colorless:


Hades's Zweilous HP 110 :dark:

:dark::colorless: Dark Pulse 40
Flip a Coin. If Heads, you may discard an Energy Card attached to the Defending Pokémon.

:dark::dark::colorless: Disaster Breath 60
Flip a Coin. If Heads, the Defending Pokémon is now Paralyzed

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat: :colorless::colorless:


Hades's Hydreigon HP 170 :dark:

Ability: Soul Ripper
Once during your turn, (before your attack), you may Flip a Coin. If heads, choose one of your opponent's Pokémon he or she has in play. That Pokémon is now knocked out. You can't use the Ability Soul Ripper, during your next turn.

:dark::dark::colorless: Kraken Assault 50+
Does 20 more Damage for each :dark: Energy Card attached to all Pokémon in play (both yours and your opponent's).

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat: :colorless::colorless::colorless:


Hades's Darkrai EX HP 200 :dark:

Ability: Underworld Disaster
If this Pokémon has no Damage Counters on it and would be knocked out by an attack, the Defending Pokémon is now knocked out too. If this Pokémon already has any Damage Counters on it and would be knocked out by an Attack, you may Flip a Coin. If Heads, the Defending Pokémon is now knocked out too.

:dark::dark::colorless: Dark Void 90
The Defending Pokémon is now Asleep. If the Defending Pokémon was Asleep during your Opponent's last turn, ignore this effect.

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat: :colorless::colorless:


Hades's Pawniard HP 80 :dark:

:dark: Jab 20

:dark::colorless: Stab 40

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat: :colorless:


Hades's Bisharp HP 120 :dark:

Ability: Inner Focus
This Pokémon can't be Paralyzed

:dark::dark::colorless: Blades of Justice 60+
Does 10 more Damage for each Pokémon in your Discard Pile.

Weakness: :fighting: x2
Resistance: :psychic: -20
Retreat: :colorless:
 
Ares's Tyrogue 40 HP :fighting:
Basic Pokémon

Ability: My Dad Can Beat Your Dad
For each Pokémon in play that evolves from Ares's Tyrogue, this Pokémon's Retreat Cost is reduced by :colorless:.

:fighting: Power Slap - 10

:fighting::colorless: Cower Slap - 10
Switch this Pokémon with one of your Benched Pokémon that evolves from Ares's Tyrogue.

Weakness: :psychic: x2
Resistance:
Retreat cost: :colorless::colorless:

Ares's Hitmonlee 100 HP :fighting:
Stage 1 - Evolves from Ares's Tyrogue

Ability: Family Protection
Each Pokémon in play that is named or evolves from Ares's Tyrogue gets +20 HP.

:fighting::fighting: Stretch Kick
Does 20 damage to one of your opponent's Benched Pokémon.

:fighting::fighting::colorless: High Jump Kick - 70

Weakness: :psychic: x2
Resistance:
Retreat cost: :colorless::colorless:

Ares's Hitmonchan 80 HP :fighting:
Stage 1 - Evolves from Ares's Tyrogue

Ability: Family Encouragement
Each Pokémon in play that is named or evolves from Ares's Tyrogue does 20 more damage with its attacks.

:fighting: Fire Punch - 40
If the Defending Pokémon is weak to :fire:, this attack does 40 more damage.

:fighting: Ice Punch - 40
If the Defending Pokémon is weak to :water:, this attack does 40 more damage.

:fighting: Thunderpunch - 40
If the Defending Pokémon is weak to :lightning:, this attack does 40 more damage.

Weakness: :psychic: x2
Resistance:
Retreat cost: :colorless::colorless:

Ares's Hitmontop 90 HP :fighting:
Stage 1 - Evolves from Ares's Tyrogue

Ability: Family Gathering
Once during your turn, you may search your deck for a Pokémon that is named or evolves from Ares's Tyrogue and put it in your hand. Shuffle your deck afterward.

:colorless::colorless: Triple Kick - 30x
Flip 3 coins. This attack does 30 damage times the number of heads.

:fighting::colorless: Spinning Kick - 50
Both Active Pokémon are now Confused.

Weakness: :psychic: x2
Resistance:
Retreat cost: :colorless::colorless:
 
Last edited:
I had a new idea.

Poseidon's Clauncher 70 HP :water:
Basic Pokémon

:water: Jet Stream - 10
Does 10 damage to two of your opponent's Benched Pokémon.

Weakness: :lightning: x2
Resistance:
Retreat cost: :colorless:

Poseidon's Clawitzer 110 HP :water:
Stage 1 - Evolves from Poseidon's Clauncher

:colorless::colorless: Heal Pulse
Remove all damage counters from a Pokémon in play.

:water::water::colorless: Mega Launcher - 200-
Before doing damage, your opponent may place up to 10 damage counters on his or her Benched Pokémon in any way he or she chooses. This attack does 20 less damage for each damage counter he or she places.

Weakness: :lightning: x2
Resistance:
Retreat cost: :colorless::colorless:
 
I had a new idea.
:water::water::colorless: Mega Launcher - 200-
Before doing damage, your opponent may place up to 10 damage counters on his or her Benched Pokémon in any way he or she chooses. This attack does 20 less damage for each damage counter he or she places.

When you say that does that mean 100 damage to the bench or just 10 damage

EDIT: oh up to 10 never mind
 
Last edited:
Yeah, was going to respond but forgot to hit post :p 10 damage counters is 100 damage; the opponent can prevent the damage to the active completely by spreading 100 damage across their bench. I figure it could make an interesting choice to have to decide who takes damage, and how much damage the active can or should soak.

The attack's cost is obviously low for 200 damage or 100 snipe/spread, but considering it's the opponent choosing the spread I think it's justified.
 
I had another idea.

Hecate's Slowpoke 70 HP :psychic:
Basic Pokémon

Ability: Slow
When this Pokémon is Knocked Out, don't discard it or any of the cards attached to it. Instead, do so at the end of your next turn. (Your opponent still draws a Prize now.)

:colorless::colorless: Amnesia
During your opponent's next turn, any damage done to this Pokémon is reduced to 10.

:psychic::psychic: Confusion - 20
The Defending Pokémon is now Confused.

Weakness: :grass: x2
Resistance:
Retreat cost: :colorless::colorless:

Hecate's Slowbro 110 HP :psychic:
Stage 1 - Evolves from Hecate's Slowpoke

:colorless: Psyboost
Search your deck for two Basic :psychic: Energy and attach them to one of your Benched Pokémon. Shuffle your deck afterwards.

:psychic::psychic: Pain Consolidation
Move all damage counters from your opponent's Benched Pokémon to the Defending Pokémon.

Weakness: :grass: x2
Resistance:
Retreat cost: :colorless::colorless::colorless:

Hecate's Slowking 100 HP :psychic:
Stage 1 - Evolves from Hecate's Slowpoke

Ability: Psychelink
Count all of your Energy cards in play for this Pokémon's attacks.

:psychic::psychic::psychic::colorless::colorless: Feedback - 10x
Before doing damage, place 2 damage counters on each of your opponent's Benched Pokémon. This attack does 10 damage for each damage counter you placed.

Weakness: :grass: x2
Resistance:
Retreat cost: :colorless::colorless:
 
TBH, I think some Pokemon could fit a certain character's roster even if they're not of the exact same type. Examples:
*Hecate could use Vulpix and Ninetales or Psyduck and Golduck.
*Poseidon could use a Stunfisk.
*Dionysus could use the Florges line.
*Hephaestus, having been the blacksmith of the Gods, could use some Steel-types as well.

That said, I think Artemis could be represented by the Dragon-type and/or Pokemon that look like they have a significant "beast-like" feel to them.

And finally, my contributions to your already-existing lists:

Hades's Eevee :colorless:
70 HP

Ability: Evil-lution
If you have Hades's Umbreon in your hand, you may play it on top of this Pokemon (this counts as evolving this Pokemon). Any damage done by that Pokemon's attacks during this turn to the Defending Pokemon is increased by 30 (before applying Weakness and Resistance).

:colorless: Tackle 20

Weakness: :fighting:
Resistance:
Retreat Cost: :colorless:


Hades's Umbreon :dark:
130 HP

:dark: Summon Demons 40x
This attack does 40 damage times the number of Hades's Pokemon you have in play. This Pokemon can't use Summon Demons during your next turn.

:dark::dark::colorless::colorless: Lunar Impact 130
If the Defending Pokemon is a Mega-Evolution or a Pokemon-EX, this attack does an additional 100 damage.


Yeah, I went a bit overboard with them...which is what you said the Pokemon would be.
 
Last edited:
TBH, I think some Pokemon could fit a certain character's roster even if they're not of the exact same type. Examples:
*Hecate could use Vulpix and Ninetales or Psyduck and Golduck.
*Poseidon could use a Stunfisk.
*Dionysus could use the Florges line.
*Hephaestus, having been the blacksmith of the Gods, could use some Steel-types as well.

That said, I think Artemis could be represented by the Dragon-type and/or Pokemon that look like they have a significant "beast-like" feel to them.

And finally, my contributions to your already-existing lists:

Hades's Eevee :colorless:
70 HP

Ability: Evil-lution
If you have Hades's Umbreon in your hand, you may play it on top of this Pokemon (this counts as evolving this Pokemon). Any damage done by that Pokemon's attacks during this turn to the Defending Pokemon is increased by 30 (before applying Weakness and Resistance).

:colorless: Tackle 20

Weakness: :fighting:
Resistance:
Retreat Cost: :colorless:


Hades's Umbreon :dark:
130 HP

:dark: Summon Demons 40x
This attack does 40 damage times the number of Hades's Pokemon you have in play. This Pokemon can't use Summon Demons during your next turn.

:dark::dark::colorless::colorless: Lunar Impact 130
If the Defending Pokemon is a Mega-Evolution or a Pokemon-EX, this attack does an additional 100 damage.


Yeah, I went a bit overboard with them...which is what you said the Pokemon would be.

I think I'm happy with the Pokémon I have right now. However, I'm considering adding some Supporters, Item Cards and Stadiums.
 
I put Item Cards and Supporters, but I'm having a bit of trouble on Stadiums. I could only think of 4 places for the Stadiums. Can someone please help me with them?
 
I'll give these a go too, hope you don't mind :)

Underworld
Trainer - Stadium

Once during each player's turn, that player may move a damage counter from one of his or her Pokémon to one of his or her opponent's Pokémon.

Ares
Trainer - Supporter

Choose one of your opponent's Pokémon. During this turn, your Active Pokémon's attacks do 20 more damage to that Pokémon.
 
Last edited:
Well there is that river in the underworld that I dont know the name to but could work

The River of Styx

- - - Updated - - -

I'll give these a go too, hope you don't mind :)

Underworld
Trainer - Stadium

Once during your turn, you may move a damage counter from one of your Pokémon to one of your opponent's Pokémon.

Ares
Trainer - Supporter

Choose one of your opponent's Pokémon. During this turn, your Active Pokémon's attacks do 20 more damage to that Pokémon.

You're forgetting something with the Stadium. Stadium's are for both sides, not just the one side. So it should read like this:

During each Players turn, that player may remove 1 Damage Counter from 1 of their Pokémon, to their Opponent's Pokémon
 
Oops, you're right. I thought stadiums were written fron the perspective of the current player, like everything else. I didn't think to check :p

Fixed.
 
Back
Top