Pokémon XD: Cipher/Snagem Resurrection: Version 2 [Completed]

Discussion in 'Create-A-Card' started by Sunflorazumarill, Oct 30, 2005.

  1. Sunflorazumarill

    Sunflorazumarill New Member

    This is another set from Sunflorazumarill! Well actually, it’s my take on Carrington’s Pokémon XD Set. I actually talked to him about doing this set together a month before he released his, but he had already got his set prepared himself. Since this set is basically a Version 2 of his (hence the name), having most of the card in this set be the same as they are in his, I hereby give half the credit for my Pokémon XD Set to Carrington388 and declare this a joint project between him and myself. In fact, this set’s description will be provided by him.

    As originally said by Carrington388, with a few changes for this set--

    This set utilizes more ownername variety than previous sets involving the actual Cipher and Snagem teams. This set and its inevitable followups are based on the Gamecube game called Pokémon XD: Gale of Darkness. Set five years after Pokémon Colosseum, Pokémon XD: Gale of Darkness returns to Orre, the lands where Colosseum took place, where a resurrected Team Cipher is wreaking havoc with a shadow Lugia codenamed XD001. A new hero, one named Michael, and his trusty Eevee set out to stop them, along the way encountering 83 shadow Pokémon and using an improved Snag Machine to save them. There are several new areas in Orre and several new features, such as a Purification Chamber which can purify Pokémon quickly and the Poké Spot that allows you to catch wild Pokémon. XD: Gale of Darkness is the first full-fledged Pokémon RPG to not be on a handheld platform. (Perhaps we'll see a Pokémon MMORPG on the Revolution...) This set also marks the first appearance of two fourth-generation Pokémon, Munchlax (a Baby Pokémon that evolves into Snorlax) and Bonsly (a Baby Pokémon that evolves into Sudowoodo), in a high-profile set. Both Munchlax and Bonsly play roles in Pokémon XD: Gale of Darkness.

    Team Cipher and Team Snagem are familiar names by now, you should know how to use the Cipher and Snagem ownernames. Both of these ownernames can place Shadow counters on the opponent's side of the field. Also, a new facet to placing Shadow counters involves placing them on your own side of the field, mainly through the Shadow Crystal card, to power up the Shadow Cube Technical Machines and their matching Shadow Energy card. Snagem cards can also have mechanics that disrupt Trainer cards that are attached to Pokémon. Mechanics used with {D} Energy apply to Cipher and Snagem in this set the same way they did in Cipher/Snagem Threat.

    Miror B. was an ownername in back in the Pokémon Colosseum Set. In XD: Gale of Darkness, Miror B. is a wandering thief that can brandish a good variety of shadow Pokémon. Problem is, only 3 of them were his in the first place! A new mechanic in this set is the Miror B. counter, placed on either side of the field by the Steal Crystal card. A Miror B. counter basically changes that card's ownername to Miror B. and ignores any ownername currently on that Pokémon. It doesn't change descriptors that come after the ownername, though, so if you put a Miror B. counter on a Dark Ampharos, you'd treat it as a Miror B.'s Dark Ampharos; same would go for putting a Miror B. counter on Sephiroth's Shining Umbreon, it would be treated as a Miror B.'s Shining Umbreon. The Super and Hyper Chaos Emerald mechanics are immune from having Miror B. counters placed on them, so there's no way you could see something like a Hyper Miror B.'s Flygon or the like. The Reclaim Crystal card is used to remove Miror B. counters from a Pokémon. Miror B. STILL has a multitude of the Ludicolo evolution line, so if you see 6 of a particular card name in that evolution tree, you're NOT seeing multiple. Miror B. can place Shadow counters. Mechanics used with {D} Energy apply to Miror B. in this set the same way they did to Cipher and Snagem in Cipher/Snagem Threat.

    Pokémon snagged from Cipher Peons have Cipher in its name. Pokémon Snagged from and belonging to Cipher Admins have the corresponding Admin in its name. Pokémon snagged from Miror B. that were first encountered by Miror B. as well as the multitude of Ludicolo trees have Miror B. in its name. Pokémon snagged from neither a Cipher Peon, Cipher Admin, nor Miror B., as well as those belonging to Gonzap's right-hand man have Snagem in its name. Pokémon belonging to Gonzap have Gonzap is its name.

    Duking was seen as an ownername on a secret card in Cipher/Snagem Threat and two boxtoppers in Missed Opportunities, the Duking's Plusle card from both and Duking's Minun from the latter. In this set, the Pokémon with Duking in its name are those that you can recieve in a trade for some Pokémon caught at the Poké Spots. When Shadow counters are involved, Pokémon with Duking in its name have mechanics that inhibit Shadow counters, be it reducing the number placed, increasing the number removed after each turn, or even preventing Shadow counters from being placed entirely, but a Duking Pokémon cannot place Shadow counters nor have the {D} Energy mechanics that Cipher, Snagem, and Miror B. get.

    Chobin is a new ownername added in the eleventh hour. He's a researcher that's constantly pestering the main character, mistaking him for a thief, even going as far as showing up at a Colosseum challenge at the end of the game. He doesn't deal in Shadow counter mechanics and doesn't have the {D} Energy mechanics that Cipher, Snagem, and Miror B. get, but a Chobin Pokémon may have a mechanic that blocks Miror B. counters from being placed on it.

    Finally there are some Pokémon that lack ownernames. The Johto starters are prizes for winning at Mt. Battle from the bottom to the top. Munchlax is capable of stealing food from a Poké Spot, the Snorlax is there for an evolution. Bonsly is a Pokémon that must be found in the story, Sudowoodo is there for an evolution. The others are lines that are available at the aforementioned Poké Spots. These cards do not get involved with manipulation of Shadow counters and do not have the {D} Energy mechanics that Cipher, Snagem, and Miror B. get.

    Speaking of Poké Spots, the Poké Spot Stadium cards will allow a player to flip a coin at the start of a player's turn. If the coin is heads, that player can search for one of four non-owner Pokémon from their deck. The Cave Poké Spot allows you to find Zubat, Aron, or Wooper. The Rock Poké Spot allows you to find Sandshrew, Gligar, or Trapinch. The Oasis Poké Spot allows you to find Hoppip, Phanpy, or Surskit. All Poké Spots allow you to find Munchlax.

    Team Cipher has a completely new set of bosses; five Admins and one Grand Master (the head). Their character Trainers share similarities with those of Colosseum's Cipher Admins. There is only one Team Snagem boss, the Head, and he's a familiar face: Gonzap. His character Trainers are reprints from Cipher/Snagem Threat. Miror B.'s II card is a reprint from Colosseum Set, but his I card is not a reprint of any sort. Miror B. also gets his own Team set with cards such as Ball, Schemer, and Hideout, as well as the Special Energy cards. Chobin has no Trainer cards.

    The Miror B. Radar is used to find Miror B. In this set, you'll be finding Trainer and Energy cards that have Miror B. in its name using Miror B. Radar.

    The Steal, Shadow, and Reclaim Crystals are Technical Machines, but they stay attached similar to the Magic Materia from the Final Fantasy VII set.

    The Shadow Cubes bear the Shadow attacks. 00 Retro is Shadow Rush from Colosseum, the others are from XD: Gale of Darkness. The attacks on these cards are similar to the attacks from the games. Each of these Shadow Cubes use combinations of {SHD} and {C} Energy and can only be attached to a Pokémon with a Shadow counter on it. They stay attached as long as there are Shadow counters around. Speaking of {SHD}, it's a special Energy type (meaning not a basic Energy type that stuff like EX: Sandstorm Kecleon could use) provided by the Shadow Energy card and attachable only to a Pokémon that has any Shadow counters on it. The card will provide {SHD} if there are Shadow counters on the Pokémon it's attached to. Only Shadow Cubes use {SHD} in Energy costs. Unlike the Shadow Cubes, Shadow Energy will remain attached if the Shadow counters run out, but if there are no Shadow counters on a Pokémon with Shadow Energy attached to it, Shadow Energy provides {C}.

    The Weather Cubes bring the weather counters that Vincent's Castform and Sephiroth's Tangela from the Final Fantasy VII set could place and puts them into Technical Machines, one weather effect at a time. These Technical Machines are one-shot cards.

    C Energy, S Energy, and B. Energy (on the last one, note the period, you'll know who to attach it to) have some properties of the R Energy card that was one of the few gems from EX: Team Rocket Returns. These three cards aren't placed in the set like R Energy was, though, but more rather after the Pokémon Holo cards, similar to the original Rainbow Energy (Team Rocket) and the original Metal Energy (Neo Genesis).

    Only for equality reasons, there is a Snattle's Registeel to go with Snattle's Regirock and Snattle's Regice.
    Only so that there is equality established, there is a Gorigan's Slowbro that goes with Gorigan's Slowking.
    For no particular reason, there is a Gorigan's Politoed in this set in order to match Gorigan's Poliwrath.
    While neither Gonzap nor his right-hand man have a Bellossom, someone else in the Snagem organization does, hence the existence of such a card.
    Just for the record, Lovrina doesn't have the Dustox branch of the Wurmple line, so don't ask about Lovrina's Cascoon and Lovrina's Dustox.
    The Clamperl evolution situation is the same as it is with the Wurmple. Lovrina has a Gorebyss but no Huntail. Don't ask about Lovrina's Huntail.
    Also, Gorigan has a Hitmontop, but not Hitmonchan or Hitmonlee. Gorigan's Tyrogue only evolves into Gorigan's Hitmontop.
    If you’re wondering about Eldes's Shedinja, there is none. Eldes has a Ninjask, but no Shedinja. Don't ask about Eldes's Shedinja.
    Don't ask about Chobin's Shedinja. Chobin doesn't have one, but he does have a Ninjask, thus the presence of a Chobin's Ninjask but no Chobin's Shedinja.

    If you're wondering about Cipher's Oddish, Cipher's Gloom, Cipher's Vileplume, Cipher's Bellossom, Cipher's Chinchou, Cipher's Lanturn, Cipher's Smoochum, Cipher's Jynx, Cipher's Cacnea, and Cipher's Cacturne, those are a result of 4 Shadow Pokémon that are snagged from Cipher Peons during a part of a colossal and major DS-transmitted mission that will be accessible in this set.

    Just for the record, both of this set's boxtoppers involve backward compatiblity with the Colosseum sets. (Miror B.'s Bonsly had been planned as a boxtopper but was bumped up into the main set when Miror B.'s Sudowoodo was added to the main set. One of what was to have been a secret card is now a boxtopper.)

    The Baby mechanic is that of Wizards. That means Baby Rule, not Baby Evolution.

    DS-transmitted data for this set will be at the end of the set.

    About the parenthesis in this set and how they fit in with the cards:

    The parenthesis on Cipher's Lugia (a.k.a. XD001) is similar to several Ritchie cards. The part in parenthesis in this case IS part of the card's name.
    The parenthesis on a Miror B.'s Lotad or Miror B's Lombre is the Poké-BODY that card has. They're the same Poké-BODies found on the 6 Cipher's Ludicolo from Cipher/Snagem Threat. These parenthesis text is not part of the card's name, but they are the names of the Poké-BODies in question. These parenthesis will stay even after the card is made to differentiate the cards.
    The parenthesis on a Miror B.'s Ludicolo are the two ownwernames referenced in a unique Poké-BODY called Ludichaos. The two ownernames are the ones referenced in that card's Ludichaos power.
    The parenthesis on the Pokéspots indicate that that card is a Stadium, and are not part of the card's name. These parenthesis will stay even after the card is made to differentiate the cards.
    The parenthesis on the Steal, Shadow, and Reclaim Crystals indicate that they are Technical Machines that use the Magic Materia mechanic, this text in parenthesis is not part of the card's name. These parenthesis will vanish when the cards are done.
    The parenthesis on the Shadow Cubes are the names of the attacks that each card will have. They are not part of the card name. These parenthesis will vanish when the cards are done.
    What you see on the Weather Cubes is not parenthesis. These are brackets, written in the same style as the Ancient Technical Machines from EX: Hidden Legends. The text in the brackets IS part of the card's name.

    --End set description quote from Carrington388

    Now this is what we’ve finally come to, the set list:

    (Pokémon Holo)
    1/470 Aggron {M} H
    2/470 Ardos's Alakazam {P} H
    3/470 Ardos's Charizard {R} H
    4/470 Ardos's Electabuzz {L} H
    5/470 Ardos's Gengar {P} H
    6/470 Ardos's Kingdra {W} H
    7/470 Ardos's Sceptile {G} H
    8/470 Ardos's Snorlax {C} H
    9/470 Ardos's Swellow {C} H
    10/470 Chobin's Dragonite {C} H
    11/470 Chobin's Jumpluff {G} H
    12/470 Chobin's Scizor {G} H
    13/470 Cipher's Ampharos {L} H
    14/470 Cipher's Beedrill {G} H
    15/470 Cipher's Bellossom {G} H
    16/470 Cipher's Blissey {C} H
    17/470 Cipher's Butterfree {G} H
    18/470 Cipher's Dewgong {W} H
    19/470 Cipher's Fearow {C} H
    20/470 Cipher's Forretress {M} H
    21/470 Cipher's Gardevoir {P} H
    22/470 Cipher's Glalie {W} H
    23/470 Cipher's Hitmonchan {F} H
    24/470 Cipher's Hitmonlee {F} H
    25/470 Cipher's Hitmontop {F} H
    26/470 Cipher's Jynx {W}{P} H
    27/470 Cipher's Lugia (a.k.a. XD001) {P} H
    28/470 Cipher's Magmar {R} H
    29/470 Cipher's Magneton {L}{M} H
    30/470 Cipher's Muk {G} H
    31/470 Cipher's Pidgeot {C} H
    32/470 Cipher's Scizor {M} H
    33/470 Cipher's Shiftry {G} H
    34/470 Cipher's Swalot {G} H
    35/470 Cipher's Victreebel {G} H
    36/470 Cipher's Vileplume {G} H
    37/470 Cipher's Walrein {W} H
    38/470 Crobat {G} H
    39/470 Duking's Tyranitar {F}{D} H
    40/470 Eldes's Flygon {F} H
    41/470 Eldes's Gengar {G} H
    42/470 Eldes's Lapras {W} H
    43/470 Eldes's Latias {P} H
    44/470 Eldes's Latios {P} H
    45/470 Eldes's Manectric {L} H
    46/470 Eldes's Marowak {F} H
    47/470 Eldes's Metagross {P}{M} H
    48/470 Eldes's Salamence {C} H
    49/470 Eldes's Tauros {C} H
    50/470 Feraligatr {W} H
    51/470 Flygon {F} H
    52/470 Gorigan's Aggron {F} H
    53/470 Gorigan's Hypno {P} H
    54/470 Gorigan's Mr. Mime {P} H
    55/470 Gorigan's Politoed {W} H
    56/470 Gorigan's Poliwrath {W} H
    57/470 Gorigan's Primeape {F} H
    58/470 Gorigan's Salamence {C} H
    59/470 Gorigan's Tauros {C} H
    60/470 Gorigan's Walrein {W} H
    61/470 Gonzap's Bellossom {G} H
    62/470 Gonzap's Blastoise {W} H
    63/470 Gonzap's Charizard {R} H
    64/470 Gonzap's Salamence {C} H
    65/470 Gonzap's Shiftry {G}{D} H
    66/470 Gonzap's Slaking {C} H
    67/470 Gonzap's Venusaur {G} H
    68/470 Gonzap's Vileplume {G} H
    69/470 Greevil's Altaria {C} H
    70/470 Greevil's Articuno {W} H
    71/470 Greevil's Manectric {L} H
    72/470 Greevil's Moltres {R} H
    73/470 Greevil's Swellow {C} H
    74/470 Greevil's Zapdos {L} H
    75/470 Jumpluff {G} H
    76/470 Lovrina's Altaria {C} H
    77/470 Lovrina's Beautifly {G} H
    78/470 Lovrina's Blissey {C} H
    79/470 Lovrina's Delcatty {C} H
    80/470 Lovrina's Farfetch'd {C} H
    81/470 Lovrina's Gardevoir {P} H
    82/470 Lovrina's Meganium {G} H
    83/470 Meganium {G} H
    84/470 Miror B.'s Dragonite {C} H
    85/470 Miror B.'s Jumpluff {G} H
    86/470 Miror B.'s Ludicolo {W} H (Brock/Erika)
    87/470 Miror B.'s Ludicolo {W} H (Cissy/Floreia)
    88/470 Miror B.'s Ludicolo {G} H (Trixie/Luka)
    89/470 Miror B.'s Ludicolo {G} H (Wallace/Juan)
    90/470 Miror B.'s Ludicolo {W}{G} H (Lorelei/Aqua)
    91/470 Miror B.'s Ludicolo {W}{G} H (Misty/Jason)
    92/470 Miror B.'s Shiftry {D} H
    93/470 Miror B.'s Sudowoodo {F} H
    94/470 Snagem's Bellossom {G} H
    95/470 Snagem's Electabuzz {L} H
    96/470 Snagem's Vileplume {G} H
    97/470 Snattle's Gengar {P} H
    98/470 Snattle's Lunatone {F}{P} H
    99/470 Snattle's Metagross {P}{M} H
    100/470 Snattle's Regice {W} H
    101/470 Snattle's Regirock {F} H
    102/470 Snattle's Registeel {M} H
    103/470 Snattle's Scizor {G}{M} H
    104/470 Snattle's Solrock {F}{P} H
    105/470 Snattle's Starmie {P} H
    106/470 Snorlax {C} H
    107/470 Sudowoodo {F} H
    108/470 Typhlosion {R} H
    109/470 B. Energy H
    110/470 C Energy H
    111/470 S Energy H
    (Pokémon Rare)
    112/470 Ardos's Aerodactyl {F} R
    113/470 Ardos's Heracross {G}{F} R
    114/470 Ardos's Starmie {P} R
    115/470 Ardos's Tauros {C} R
    116/470 Chobin's Gyarados {W} R
    117/470 Chobin's Kangaskhan {C} R
    118/470 Chobin's Marowak {F} R
    119/470 Chobin's Mr. Mime {P} R
    120/470 Chobin's Ninjask {G} R
    121/470 Chobin's Sunflora {G} R
    122/470 Chobin's Tropius {G} R
    123/470 Cipher's Arbok {G} R
    124/470 Cipher's Ariados {G} R
    125/470 Cipher's Arcanine {R} R
    126/470 Cipher's Banette {P} R
    127/470 Cipher's Cacturne {G}{D} R
    128/470 Cipher's Camerupt {R}{F} R
    129/470 Cipher's Claydol {P} R
    130/470 Cipher's Cloyster {W} R
    131/470 Cipher's Dugtrio {F} R
    132/470 Cipher's Dusclops {P} R
    133/470 Cipher's Hariyama {F} R
    134/470 Cipher's Houndoom {R}{D} R
    135/470 Cipher's Kangaskhan {C} R
    136/470 Cipher's Lanturn {W}{L} R
    137/470 Cipher's Lickitung {C} R
    138/470 Cipher's Magcargo {R} R
    139/470 Cipher's Mawile {M} R
    140/470 Cipher's Ninetales {R} R
    141/470 Cipher's Parasect {G} R
    142/470 Cipher's Persian {C} R
    143/470 Cipher's Piloswine {W} R
    144/470 Cipher's Pinsir {G} R
    145/470 Cipher's Rapidash {R} R
    146/470 Cipher's Roselia {G} R
    147/470 Cipher's Sharpedo {W}{D} R
    148/470 Cipher's Tangela {G} R
    149/470 Cipher's Ursaring {C} R
    150/470 Cipher's Venomoth {G} R
    151/470 Cipher's Xatu {P} R
    152/470 Donphan {F} R
    153/470 Duking's Medicham {F} R
    154/470 Duking's Shuckle {G} R
    155/470 Eldes's Ninjask {G} R
    156/470 Eldes's Snorlax {C} R
    157/470 Gligar {F} R
    158/470 Gorigan's Arcanine {R} R
    159/470 Gorigan's Granbull {C} R
    160/470 Gorigan's Gyarados {W} R
    161/470 Gorigan's Hitmontop {F} R
    162/470 Gorigan's Slowbro {W} R
    163/470 Gorigan's Slowking {W} R
    164/470 Gorigan's Ursaring {C} R
    165/470 Gonzap's Electrode {L} R
    166/470 Gonzap's Skarmory {M} R
    167/470 Gonzap's Whiscash {W}{F} R
    168/470 Greevil's Aerodactyl {F} R
    169/470 Greevil's Exeggutor {G}{P} R
    170/470 Greevil's Granbull {C} R
    171/470 Greevil's Rhydon {F} R
    172/470 Greevil's Starmie {W}{P} R
    173/470 Greevil's Tauros {C} R
    174/470 Lovrina's Gorebyss {W} R
    175/470 Lovrina's Luvdisc {W} R
    176/470 Lovrina's Milotic {W} R
    177/470 Lovrina's Roselia {G} R
    178/470 Lovrina's Shuckle {G}{F} R
    179/470 Lovrina's Wobbuffet {P} R
    180/470 Masquerain {G} R
    181/470 Miror B.'s Electrode {L} R
    182/470 Miror B.'s Nosepass {F} R
    183/470 Quagsire {W} R
    184/470 Sandslash {F} R
    185/470 Snagem's Breloom {G} R
    186/470 Snagem's Dodrio {C} R
    187/470 Snagem's Forretress {G}{M} R
    188/470 Snagem's Golduck {W} R
    189/470 Snagem's Grumpig {P} R
    190/470 Snagem's Ledian {G} R
    191/470 Snagem's Mantine {W} R
    192/470 Snagem's Mightyena {D} R
    193/470 Snagem's Raticate {C} R
    194/470 Snagem's Sableye {P}{D} R
    195/470 Snagem's Togetic {C} R
    196/470 Snagem's Zangoose {C} R
    197/470 Snattle's Castform {C} R
    198/470 Snattle's Electrode {L} R
    199/470 Snattle's Glalie {W} R
    200/470 Snattle's Lanturn {L} R
    201/470 Snattle's Muk {G} R
    202/470 Snattle's Quagsire {W} R
    (Pokémon Uncommon)
    203/470 Ardos's Charmeleon {R} U
    204/470 Ardos's Elekid {L} U
    205/470 Ardos's Grovyle {G} U
    206/470 Ardos's Haunter {P} U
    207/470 Ardos's Kadabra {P} U
    208/470 Ardos's Munchlax {C} U
    209/470 Ardos's Seadra {W} U
    210/470 Ardos's Staryu {W} U
    211/470 Ardos's Taillow {C} U
    212/470 Bayleef {G} U
    213/470 Bonsly {F} U
    214/470 Chobin's Dragonair {C} U
    215/470 Chobin's Scyther {G} U
    216/470 Chobin's Skiploom {G} U
    217/470 Cipher's Chansey {C} U
    218/470 Cipher's Flaaffy {L} U
    219/470 Cipher's Gloom {G} U
    220/470 Cipher's Grimer {G} U
    221/470 Cipher's Gulpin {G} U
    222/470 Cipher's Kakuna {G} U
    223/470 Cipher's Kirlia {P} U
    224/470 Cipher's Magby {R} U
    225/470 Cipher's Magnemite {L}{M} U
    226/470 Cipher's Metapod {G} U
    227/470 Cipher's Nuzleaf {G} U
    228/470 Cipher's Pidgeotto {C} U
    229/470 Cipher's Pineco {G} U
    230/470 Cipher's Ponyta {R} U
    231/470 Cipher's Scyther {G} U
    232/470 Cipher's Sealeo {W} U
    233/470 Cipher's Seel {W} U
    234/470 Cipher's Smoochum {W}{P} U
    235/470 Cipher's Snorunt {W} U
    236/470 Cipher's Spearow {C} U
    237/470 Cipher's Tyrogue {F} U
    238/470 Cipher's Weepinbell {G} U
    239/470 Croconaw {W} U
    240/470 Duking's Pupitar {F} U
    241/470 Eldes's Cubone {F} U
    242/470 Eldes's Electrike {L} U
    243/470 Eldes's Haunter {G} U
    244/470 Eldes's Metang {P}{M} U
    245/470 Eldes's Munchlax {C} U
    246/470 Eldes's Shelgon {C} U
    247/470 Eldes's Vibrava {F} U
    248/470 Golbat {G} U
    249/470 Gonzap's Charmeleon {R} U
    250/470 Gonzap's Gloom {G} U
    251/470 Gonzap's Ivysaur {G} U
    252/470 Gonzap's Nuzleaf {G}{D} U
    253/470 Gonzap's Shelgon {C} U
    254/470 Gonzap's Vigoroth {C} U
    255/470 Gonzap's Wartortle {W} U
    256/470 Gorigan's Drowzee {P} U
    257/470 Gorigan's Lairon {F} U
    258/470 Gorigan's Magikarp {W} U
    259/470 Gorigan's Mankey {F} U
    260/470 Gorigan's Poliwhirl {W} U
    261/470 Gorigan's Shelgon {C} U
    262/470 Gorigan's Sealeo {W} U
    263/470 Gorigan's Tyrogue {F} U
    264/470 Greevil's Electrike {L} U
    265/470 Greevil's Exeggcute {G}{P} U
    266/470 Greevil's Rhyhorn {F} U
    267/470 Greevil's Swablu {C} U
    268/470 Greevil's Taillow {C} U
    269/470 Lairon {M} U
    270/470 Lovrina's Bayleef {G} U
    271/470 Lovrina's Chansey {C} U
    272/470 Lovrina's Feebas {W} U
    273/470 Lovrina's Kirlia {P} U
    274/470 Lovrina's Misdreavus {P} U
    275/470 Lovrina's Silcoon {G} U
    276/470 Lovrina's Skitty {C} U
    277/470 Lovrina's Swablu {C} U
    278/470 Lovrina's Wynaut {P} U
    279/470 Munchlax {C} U
    280/470 Miror B.'s Bonsly {F} U
    281/470 Miror B.'s Dragonair {C} U
    282/470 Miror B.'s Lombre {W} U (Rain Dish)
    283/470 Miror B.'s Lombre {W} U (Swift Swim)
    284/470 Miror B.'s Lombre {G} U (Rain Dish)
    285/470 Miror B.'s Lombre {G} U (Swift Swim)
    286/470 Miror B.'s Lombre {W}{G} U (Rain Dish)
    287/470 Miror B.'s Lombre {W}{G} U (Swift Swim)
    288/470 Miror B.'s Nuzleaf {D} U
    289/470 Miror B.'s Skiploom {G} U
    290/470 Quilava {R} U
    291/470 Skiploom {G} U
    292/470 Snagem's Doduo {C} U
    293/470 Snagem's Elekid {L} U
    294/470 Snagem's Gloom {G} U
    295/470 Snagem's Psyduck {W} U
    296/470 Snagem's Rattata {C} U
    297/470 Snagem's Togepi {C} U
    298/470 Snattle's Grimer {G} U
    299/470 Snattle's Haunter {P} U
    300/470 Snattle's Metang {P}{M} U
    301/470 Snattle's Scyther {G} U
    302/470 Snattle's Snorunt {W} U
    303/470 Snattle's Staryu {W} U
    304/470 Snattle's Voltorb {L} U
    305/470 Vibrava {F} U
    (Pokémon Common)
    306/470 Ardos's Abra {P} C
    307/470 Ardos's Charmander {R} C
    308/470 Ardos's Gastly {P} C
    309/470 Ardos's Horsea {W} C
    310/470 Ardos's Treecko {G} C
    311/470 Aron {M} C
    312/470 Chikorita {G} C
    313/470 Chobin's Cubone {F} C
    314/470 Chobin's Dratini {C} C
    315/470 Chobin's Hoppip {G} C
    316/470 Chobin's Magikarp {W} C
    317/470 Chobin's Nincada {G} C
    318/470 Chobin's Sunkern {G} C
    319/470 Cipher's Baltoy {P} C
    320/470 Cipher's Bellsprout {G} C
    321/470 Cipher's Cacnea {G} C
    322/470 Cipher's Carvanha {W}{D} C
    323/470 Cipher's Caterpie {G} C
    324/470 Cipher's Chinchou {W}{L} C
    325/470 Cipher's Diglett {F} C
    326/470 Cipher's Duskull {P} C
    327/470 Cipher's Ekans {G} C
    328/470 Cipher's Growlithe {R} C
    329/470 Cipher's Houndour {R}{D} C
    330/470 Cipher's Makuhita {F} C
    331/470 Cipher's Mareep {L} C
    332/470 Cipher's Meowth {C} C
    333/470 Cipher's Natu {P} C
    334/470 Cipher's Numel {R}{F} C
    335/470 Cipher's Oddish {G} C
    336/470 Cipher's Paras {G} C
    337/470 Cipher's Pidgey {C} C
    338/470 Cipher's Ralts {P} C
    339/470 Cipher's Seedot {G} C
    340/470 Cipher's Shellder {W} C
    341/470 Cipher's Shuppet {P} C
    342/470 Cipher's Slugma {R} C
    343/470 Cipher's Spheal {W} C
    344/470 Cipher's Spinarak {G} C
    345/470 Cipher's Swinub {W} C
    346/470 Cipher's Teddiursa {C} C
    347/470 Cipher's Venonat {G} C
    348/470 Cipher's Vulpix {R} C
    349/470 Cipher's Weedle {G} C
    350/470 Cyndaquil {R} C
    351/470 Duking's Larvitar {F} C
    352/470 Duking's Meditite {F} C
    353/470 Eldes's Bagon {C} C
    354/470 Eldes's Beldum {P}{M} C
    355/470 Eldes's Gastly {G} C
    356/470 Eldes's Nincada {F} C
    357/470 Eldes's Trapinch {F} C
    358/470 Gonzap's Bagon {C} C
    359/470 Gonzap's Barboach {W}{F} C
    360/470 Gonzap's Bulbasaur {G} C
    361/470 Gonzap's Charmander {R} C
    362/470 Gonzap's Oddish {G} C
    363/470 Gonzap's Seedot {G} C
    364/470 Gonzap's Slakoth {C} C
    365/470 Gonzap's Squirtle {W} C
    366/470 Gonzap's Voltorb {L} C
    367/470 Gorigan's Aron {F} C
    368/470 Gorigan's Bagon {C} C
    369/470 Gorigan's Growlithe {R} C
    370/470 Gorigan's Poliwag {W} C
    371/470 Gorigan's Slowpoke {W} C
    372/470 Gorigan's Snubbull {C} C
    373/470 Gorigan's Spheal {W} C
    374/470 Gorigan's Teddiursa {C} C
    375/470 Greevil's Snubbull {C} C
    376/470 Greevil's Staryu {W} C
    377/470 Hoppip {G} C
    378/470 Lovrina's Chikorita {G} C
    379/470 Lovrina's Clamperl {W} C
    380/470 Lovrina's Ralts {P} C
    381/470 Lovrina's Wurmple {G} C
    382/470 Miror B.'s Dratini {C} C
    383/470 Miror B.'s Hoppip {G} C
    384/470 Miror B.'s Lotad {W} C (Rain Dish)
    385/470 Miror B.'s Lotad {W} C (Swift Swim)
    386/470 Miror B.'s Lotad {G} C (Rain Dish)
    387/470 Miror B.'s Lotad {G} C (Swift Swim)
    388/470 Miror B.'s Lotad {W}{G} C (Rain Dish)
    389/470 Miror B.'s Lotad {W}{G} C (Swift Swim)
    390/470 Miror B.'s Seedot {G} C
    391/470 Miror B.'s Voltorb {L} C
    392/470 Phanpy {F} C
    393/470 Sandshrew {F} C
    394/470 Snagem's Ledyba {G} C
    395/470 Snagem's Oddish {G} C
    396/470 Snagem's Pineco {G} C
    397/470 Snagem's Poochyena {D} C
    398/470 Snagem's Shroomish {G} C
    399/470 Snagem's Spoink {P} C
    400/470 Snattle's Beldum {P}{M} C
    401/470 Snattle's Chinchou {L} C
    402/470 Snattle's Gastly {P} C
    403/470 Snattle's Wooper {W} C
    404/470 Surskit {W} C
    405/470 Totodile {W} C
    406/470 Trapinch {F} C
    407/470 Wooper {W} C
    408/470 Zubat {G} C

    (Trainer Rare)
    409/470 Ardos R
    410/470 Eldes R
    411/470 Gonzap R
    412/470 Gorigan R
    413/470 Greevil R
    414/470 Miror B. R
    415/470 Lovrina R
    416/470 Snattle R
    (Trainer Uncommon)
    417/470 Ardos II U
    418/470 Cave Poké Spot U
    419/470 Eldes II U
    420/470 Gonzap II U
    421/470 Gorigan II U
    422/470 Greevil II U
    423/470 Lovrina II U
    424/470 Miror B. Ball U
    425/470 Miror B. Belt U
    426/470 Miror B. II U
    427/470 Miror B. Radar U
    428/470 Miror B. Technical Machine 01 U
    429/470 Miror B. Technical Machine 02 U
    430/470 Miror B.'s Conspirator U
    431/470 Miror B.'s Hideout U
    432/470 Oasis Poké Spot U
    433/470 Reclaim Crystal U
    434/470 Rock Poké Spot U
    435/470 Shadow Crystal U
    436/470 Shadow Cube 00 Retro U
    437/470 Shadow Cube 01 U
    438/470 Shadow Cube 02 U
    439/470 Shadow Cube 03 U
    440/470 Shadow Cube 04 U
    441/470 Shadow Cube 05 U
    442/470 Shadow Cube 06 U
    443/470 Shadow Cube 07 U
    444/470 Shadow Cube 08 U
    445/470 Shadow Cube 09 U
    446/470 Shadow Cube 10 U
    447/470 Shadow Cube 11 U
    448/470 Shadow Cube 12 U
    449/470 Shadow Cube 13 U
    450/470 Shadow Cube 14 U
    451/470 Shadow Cube 15 U
    452/470 Shadow Cube 16 U
    453/470 Shadow Cube 17 U
    454/470 Shadow Cube 18 U
    455/470 Snattle II U
    456/470 Steal Crystal U
    457/470 Team Cipher Technical Machine 02 U
    458/470 Team Snagem Technical Machine 02 U
    459/470 Weather Cube [Hail] U
    460/470 Weather Cube [Night] U
    461/470 Weather Cube [Rain] U
    462/470 Weather Cube [Sand] U
    463/470 Weather Cube [Spring] U
    464/470 Weather Cube [Storm] U
    465/470 Weather Cube [Sun] U
    (Trainer Common)
    466/470 Miror B.'s Peon C
    467/470 Miror B.'s Schemer C

    (Energy Non-Holo)
    468/470 Miror B. Energy R
    469/470 Miror B. Energy (II) R
    470/470 Shadow Energy R

    (Secret Cards)
    471/470 Michael's Espeon {P} H
    472/470 Michael's Flareon {R} H
    473/470 Michael's Jolteon {L} H
    474/470 Michael's Umbreon {D} H
    475/470 Michael's Vaporeon {W} H
    476/470 Michael's Eevee {C} C
    (Pokémon-ex)
    477/470 Ardos's Swellow ex {C} ***
    478/470 Chobin's Jumpluff ex {G} ***
    479/470 Cipher's Cloyster ex {W} ***
    480/470 Duking's Shuckle ex {G} ***
    481/470 Eldes's Gengar ex {P} ***
    482/470 Gonzap's Skarmory ex {M} ***
    483/470 Gorigan's Walrein ex {W} ***
    484/470 Greevil's Starmie ex {W} ***
    485/470 Lovrina's Farfetch’d ex {C} ***
    486/470 Miror B.'s Ludicolo ex {W}{G} ***
    487/470 Snagem's Bellossom ex {G} ***
    488/470 Snattle's Glalie ex {W} ***
    (Shining Pokémon)
    489/470 Ardos's Shining Tauros {C} ***
    490/470 Chobin's Shining Kangaskhan {C} ***
    491/470 Cipher's Shining Granbull {C} ***
    492/470 Duking's Shining Medicham {P} ***
    493/470 Eldes's Shining Marowak {F} ***
    494/470 Gonzap's Shining Breloom {G} ***
    495/470 Gorigan's Shining Slowking {P} ***
    496/470 Greevil's Shining Aerodactyl {F} ***
    497/470 Lovrina's Shining Roselia {G} ***
    498/470 Miror B.'s Shining Exploud {C} ***
    499/470 Snagem's Shining Ursaring {C} ***
    500/470 Snattle's Shining Quagsire {W} ***
    (Crystal Pokémon)
    501/470 Ardos's Swellow {CRY} ***
    502/470 Chobin's Tropius {CRY} ***
    503/470 Cipher's Forretress {CRY} ***
    504/470 Duking's Tyranitar {CRY} ***
    505/470 Eldes's Marowak {CRY} ***
    506/470 Gonzap's Hariyama {CRY} ***
    507/470 Gorigan's Arcanine {CRY} ***
    508/470 Greevil's Tauros {CRY} ***
    509/470 Lovrina's Wobbuffet {CRY} ***
    510/470 Miror B.'s Golduck {CRY} ***
    511/470 Snagem's Medicham {CRY} ***
    512/470 Snattle's Metagross {CRY} ***
    (Pokémon-*)
    513/470 Ardos's Alakazam* {P} ***
    514/470 Chobin's Tropius* {G} ***
    515/470 Cipher's Murkrow* {D} ***
    516/470 Eldes's Ninjask* {G} ***
    517/470 Gligar* {F} ***
    518/470 Gonzap's Whiscash* {W} ***
    519/470 Gorigan's Slowking* {W} ***
    520/470 Greevil's Tauros* {C} ***
    521/470 Lovrina's Delcatty* {C} ***
    522/470 Masquerain* {G} ***
    523/470 Miror B.'s Shiftry* {G} ***
    524/470 Quagsire* {W} ***
    525/470 Snagem's Medicham* {P} ***
    526/470 Snattle's Castform* {C} ***
    (Boxtoppers)
    527/405 Agnol's Munchlax {C} H
    528/405 Cipher's Bonsly {F} H
    529/470 Cipher Alliance H
    530/470 Snagem Alliance H
     
    Last edited: May 22, 2006
  2. Sunflorazumarill

    Sunflorazumarill New Member

    Here my first ideas! And what's better to start the Pokémon for this set than Cipher's Lugia, the cornerstone of Pokémon XD: Gale Of Darkness! For the record, Eldes's Ninjask is supposed to be based off of the Substitute/Baton Pass theme that many players like to give Ninjask.

    Cipher’s Lugia (a.k.a. XD001)
    Pokémon card
    {P}
    90 HP
    Basic Pokémon
    Weakness: {D}
    Resistance: {F} -30
    Retreat cost: {C}{C}
    PokéBODY: Ultima Shadow Cipher’s Lugia can't have any Shadow counters on it. Any Shadow Energy card attached to Cipher’s Lugia provides {SHD} Energy, even if there are no Shadow counters on Cipher’s Lugia. You may attach any Technical Machine with Shadow Cube in its name to Cipher’s Lugia. If Cipher’s Lugia is your Active Pokémon, between turns, if the Defending Pokémon doesn't already have any Shadow counters on it, place 1 Shadow counter on 1 of the Defending Pokémon.
    {D}{P}{P}{C} Darkness Gale If the Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Cipher’s Lugia, you may treat Cipher’s Lugia as a {D} Pokémon during this turn until applying Weakness. 40

    Eldes’s Nincada
    Pokémon card
    {F}
    40 HP
    Basic Pokémon
    Weakness: {W}
    Resistance: {L} -30
    Retreat cost: {C}
    {G} String Shot Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
    {F}{C} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 20

    Eldes’s Ninjask
    Pokémon card
    {G}
    70 HP
    Stage 1 Pokémon
    Evolves from Eldes’s Nincada
    Put Eldes’s Ninjask on the Basic Pokémon
    Weakness: {R}
    Resistance: {F} -30
    Retreat cost: n/a
    PokéBODY: Swift Switch Once during your turn (before you attack), if Eldes’s Ninjask is your Active Pokémon, you may choose 1 of your Benched Pokémon and switch it with Eldes’s Ninjask. Any effects that were on Eldes’s Ninjask are now on the new Pokémon. This power can’t be used if Eldes’s Ninjask is affected by a Special Condition.
    {G} Sword Substitution Any damage done by attacks to Eldes’s Ninjask during your opponent’s next turn is reduced by 20 (after applying Weakness and Resistance). During your next turn, all damage from attacks done by Eldes’s Ninjask is increased by 10 for each consecutive turn this attack has been used. (Benching Eldes’s Ninjask ends this effect.)
    {G}{C}{C} Double Cutter If there are 2 Defending Pokémon, this attack does 30 damage to each of them; if there is only 1 Defending Pokémon, this attack does 40 damage. Apply Weakness and Resistance.

    Cipher’s Bellsprout
    Pokémon card
    {G}
    50 HP
    Basic Pokémon
    Weakness: {R}
    Resistance: {W} -30
    Retreat cost: {C}
    {C} Energy Find Search your deck for either a basic {G} Energy card or card named Darkness Energy and put it into your hand. Shuffle your deck afterward.
    {C}{C} Tackle 20

    Cipher’s Weepinbell
    Pokémon card
    {G}
    70 HP
    Stage 1 Pokémon
    Evolves from Cipher’s Bellsprout
    Put Cipher’s Weepinbell on the Basic Pokémon
    Weakness: {R}
    Resistance: {W} -30
    Retreat cost: {C}
    PokéBODY: Spiky Leaves As long as there is any {G} Energy attached Cipher’s Weepinbell, if Cipher’s Weepinbell is your Active Pokémon and is damaged by an opponent’s attack (even if Cipher’s Weepinbell is Knocked Out), put 2 damage counters on the attacking Pokémon.
    {G}{C} Acid Fire Flip a coin. If heads, the Defending Pokémon is now Burned. If tails, this attack does nothing (not even damage). 30

    Cipher’s Victreebel
    Pokémon card
    {G}
    90 HP
    Stage 2 Pokémon
    Evolves from Cipher’s Weepinbell
    Put Cipher’s Victreebel on the Stage 1 card
    Weakness: {R}
    Resistance: {W} -30
    Retreat cost: {C}{C}
    PokéBODY: Chemical Flash As long as Cipher's Victreebel is in play, whenever 1 of your Pokemon in play with Cipher, Bugsy, Janine, or Koga in its name damages a Defending Pokemon, flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned and Poisoned.
    {G}{G} Hazy Pollen Flip a coin. If heads, each Defending Pokémon can’t attack or retreat during your opponent’s next turn. 30
    {G}{G}{C} Vine Whip 50
     
    Last edited: Oct 30, 2005
  3. dragonspy900

    dragonspy900 New Member

    I'm reserving the
    Ardos's Gengar line
    Eldes's Metagross line

    Gorigan's Salamence (C) HP:100
    Stage 2 Pokemon (Evolves from Gorigan's Shelgon)

    Burning Claw (R) (C) 20+
    This attack does 20 damage plus 10 damage for each (R) energy attached to Gorigan's Salamence.

    Dragon Inferno (R) (R) (C) (C):80
    Discard all (R) energy attached to Gorigan's Salamence or this attack does nonthing.

    Weakness (C)
    Resitance (F)/(G)
    Retreat Cost (C) (C)

    Gorigan's Shelgon (C) HP:70
    Stage 1 Pokemon (Evolves from Gorigan's Bagon)

    Take Down (C) (C):20
    Gorigan's Shelgon does 10 damage to its self.

    Flaming Dragon Wheel (R) (C) (C):20x
    Flip 3 coins. This attack does 20 damage times the number of heads.

    Weakness (C)
    Resitence:(F)/(G)
    Retreat Cost (C) (C)

    Gorigans Bagon (C) HP:50
    Basic Pokemon

    Headbutt (C) 10

    Head Smash (C) (C):30
    Gorigan's Bagon does 10 damage to its self

    Weakness (C)
    Resitance (F)/(G)
    Retreat Cost (C)
     
    Last edited: Oct 30, 2005
  4. Carrington388

    Carrington388 New Member

    Here's the Poké Spots and the holo Energy cards:

    B. Energy
    Special Energy Card
    Provides {D}{D} Energy

    B. Energy can be attached only to a Pokémon that has Dark or Miror B. in its name. While in play, B. Energy provides 2 {D} Energy. (Doesn't count as a basic Energy card.) If the Pokémon B. Energy is attached to attacks, flip a coin. If heads, if the Defending Pokémon doesn't have Super or Hyper in its name, place a Miror B. counter on the Defending Pokémon. If a Pokémon has a Miror B. counter on it, treat that Pokémon as if it had Miror B. in its name. If that Pokémon has an owner in its name, treat that Pokémon as if the owner in its name was Miror B. A Pokémon cannot have more than 1 Miror B. counter on it at a time. When your turn ends, discard B. Energy.

    C Energy
    Special Energy Card
    Provides {D}{D} Energy

    C Energy can be attached only to a Pokémon that has Dark or Cipher in its name. While in play, C Energy provides 2 {D} Energy. (Doesn't count as a basic Energy card.) If the Pokémon C Energy is attached to attacks, if the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. When your turn ends, discard C Energy.

    S Energy
    Special Energy Card
    Provides {D}{D} Energy

    S Energy can be attached only to a Pokémon that has Dark or Snagem in its name. While in play, S Energy provides 2 {D} Energy. (Doesn't count as a basic Energy card.) If the Pokémon S Energy is attached to attacks, choose a Pokémon Tool or Technical Machine card attached to the Defending Pokémon, if any, and discard it. When your turn ends, discard S Energy.

    Cave Poké Spot
    Trainer Card (Stadium Card)

    At the start of a player's turn (before drawing a card), that player may flip a coin. If heads, that player searches his or her deck for Zubat, Aron, Wooper, or Munchlax. That player shows that card to their opponent, then puts it into his or her hand and shuffles his or her deck afterward.

    Rock Poké Spot
    Trainer Card (Stadium Card)

    At the start of a player's turn (before drawing a card), that player may flip a coin. If heads, that player searches his or her deck for Sandshrew, Gligar, Trapinch, or Munchlax. That player shows that card to their opponent, then puts it into his or her hand and shuffles his or her deck afterward.

    Oasis Poké Spot
    Trainer Card (Stadium Card)

    At the start of a player's turn (before drawing a card), that player may flip a coin. If heads, that player searches his or her deck for Hoppip, Phanpy, Surskit, or Munchlax. That player shows that card to their opponent, then puts it into his or her hand and shuffles his or her deck afterward.
     
    Last edited: Apr 5, 2006
  5. Carrington388

    Carrington388 New Member

    Cipher's Magnemite
    50 HP {L}{M}
    Basic Pokémon
    (This Pokémon is both {L}{M} type.)

    {M} Silver Sound During your next turn, any damage done to the Defending Pokémon by an attack is increased by 10 and cannot be reduced by any effect on the Defending Pokémon.
    {L}{L}{C} Spark Snake This attack does 30 damage plus 10 more damage for each {L} Energy card attached to Cipher's Magnemite but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+

    Weakness: {F}
    Resistance: {M}{G}
    Retreat Cost: {C}

    Cipher's Magneton
    90 HP {L}{M}
    Stage 1 Pokémon (Evolves from Cipher's Magnemite)
    (This Pokémon is both {L}{M} type.)

    {L}{L}{L} Thunder Flip a coin. If tails, Cipher's Magneton does 30 damage to itself. 60
    {M}{M}{C}{C} ONBS Jammer If the Defending Pokémon has Weakness to {M} and isn't a {W} Pokémon, a Pokémon with Cipher in its name, or a non-{D} Pokémon with Dark in its name, this attack does 40 damage plus 40 more damage. 40+

    Weakness: {F}
    Resistance: {M}{G}
    Retreat Cost: {C}{C}
    ONBS is the call letters of the TV station in Pyrite that's in the very spot where the Pyrite Building was in Colosseum. ONBS employs the now grown-up members of Colosseum's Kids Grid. ONBS has no elevator to The Under, the latter of which is not accessible in XD: Gale of Darkness in any way, shape, or form.

    Snattle's Chinchou
    50 HP {L}
    Basic Pokémon

    {W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
    {L}{L} Traitor Ion If the Defending Pokémon has Miror B. in its name, this attack does 30 damage plus 20 more damage. 30+

    Weakness: {F}
    Resistance: {M}
    Retreat Cost: {C}

    Snattle's Lanturn
    90 HP {L}
    Stage 1 Pokémon (Evolves from Snattle's Lanturn)

    {L}{L}{C} Spark Snake This attack does 40 damage plus 10 more damage for each {L} Energy card attached to Snattle's Lanturn but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 40+
    {W}{W}{W}{W} Gateon Waves If the Defending Pokémon has Cipher or Snagem in its name or is a non-{D} Pokémon with Dark in its name, this attack does 60 damage minus 20 damage and remove 2 damage counters from Snattle's Lanturn. If Snattle's Lanturn has fewer damage counters than that, remove all of them. 60-

    Weakness: {F}
    Resistance: {M}
    Retreat Cost: {C}{C}
    Gateon Port is another new area in XD: Gale of Darkness. It's from there you'll set sail on a robotic Pokémon-shaped boat (whose land-based counterpart Chobin hijacks for himself) for the final destination of the game, an island that has a literal [OOPS!]load of Shadow Pokémon to snag.

    Lovrina
    Trainer Card (Supporter)

    During your opponent's next turn, any of your opponent's Pokémon with Lovrina in its name and any of your opponent's non-{D} Pokémon with Dark in its name do 10 less damage to any of your own Pokémon with Cipher in its name by an attack (before Weakness and Resistance).

    Lovrina II
    Trainer Card (Supporter)

    Search your hand or discard pile for a Pokémon with Lovrina in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
     
  6. Carrington388

    Carrington388 New Member

    Gonzap's Oddish
    40 HP {G}
    Basic Pokémon

    {C} Tackle 10
    {G}{G} Snag Tiller Search your deck for a Pokémon Tool or Technical Machine card and attach it to Gonzap's Oddish. 10

    Weakness: {P}
    Resistance: none
    Retreat Cost: {C}

    Gonzap's Gloom
    60 HP {G}
    Stage 1 Pokémon (Evolves from Gonzap's Oddish)

    {G} Sulfur The Defending Pokémon is now Burned.
    {C}{C}{C} Sharp Flower Don't apply Weakness or Resistance for this attack. 40

    Weakness: {P}
    Resistance: none
    Retreat Cost: {C}

    Gonzap's Vileplume
    90 HP {G}
    Stage 2 Pokémon (Evolves from Gonzap's Gloom)

    {G}{G} Petal Swirl 30
    {G}{G}{G}{C} Shadow Snag Discard all Pokémon Tools and Technical Machines from the Defending Pokémon, then, if the Defending Pokémon doesn't already have any Shadow counters placed on it, place 4 Shadow counters on the Defending Pokémon for each card discarded in this way. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. The number of Shadow counters placed by this attack cannot be changed by an effect from a Pokémon that does not have Duking in its name. 30

    Weakness: {P}
    Resistance: none
    Retreat Cost: {C}{C}

    Gonzap's Bellossom
    90 HP {G}
    Stage 2 Pokémon (Evolves from Snagem's Gloom)

    {G}{G} Shadow Petal If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 20
    {G}{G}{G}{C} Solarbeam 60

    Weakness: {R}
    Resistance: {W}
    Retreat Cost: {C}

    Snattle's Lunatone
    70 HP {F}{P}
    Basic Pokémon
    (This Pokémon is both {F}{P} type.)

    {P}{C} Psychic This attack does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. 10+
    {F}{F}{F} Cold Rock This attack does 40 damage plus 20 more damage for each {W} Energy card attached to Snattle's Lunatone but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

    Weakness: {G}
    Resistance: none
    Retreat Cost: {C}{C}

    Snattle's Solrock
    70 HP {F}{P}
    Basic Pokémon
    (This Pokémon is both {F}{P} type.)

    {F}{C} Rock Throw 20
    {P}{P}{P} Hot Psy This attack does 40 damage plus 20 more damage for each {R} Energy card attached to Snattle's Solrock but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+

    Weakness: {D}
    Resistance: none
    Retreat Cost: {C}{C}
     
  7. Carrington388

    Carrington388 New Member

    Here are the three Crystals and three of the four restrictive Shadow Cubes:

    Steal Crystal
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play with Miror B. in its name. That Pokémon may use this card’s attack instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
    {C}{C} Shadow Thief Choose any player's Pokémon in play that doesn't have Miror B. in its name. If the Defending Pokémon doesn't have Super or Hyper in its name, place a Miror B. counter on the Defending Pokémon. If a Pokémon has a Miror B. counter on it, treat that Pokémon as if it had Miror B. in its name. If that Pokémon has an owner in its name, treat that Pokémon as if the owner in its name was Miror B. A Pokémon cannot have more than 1 Miror B. counter on it at a time.

    Reclaim Crystal
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that doesn't have Miror B. in its name. That Pokémon may use this card’s attack instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
    {C}{C} Shadow Takeback Choose a Pokémon in play (your own or your opponent's) that has a Miror B. counter on it. Remove the Miror B. counter from that Pokémon.

    Shadow Crystal
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play with Cipher, Snagem, or Miror B. in its name. That Pokémon may use any 1 of this card’s attacks instead of its own. This card remains attached until you attach another Technical Machine to this Pokémon.
    {C} Shadow Powerup Choose any player's Pokémon in play. If that Pokémon doesn't already have any Shadow counters placed on it, place 1 Shadow counter for each Energy card attached to this Pokémon on that Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from that Pokémon.

    Shadow Cube 15
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play with Articuno in its name that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C}{C} Shadow Chill Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while this Pokémon remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 40

    Shadow Cube 16
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play with Zapdos in its name that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C}{C} Shadow Bolt Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 50

    Shadow Cube 17
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play with Moltres in its name that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C}{C} Shadow Fire Flip a coin. If heads, the Defending Pokémon is now Burned. 60

    Just for the record, XD001's Poké-BODY is worded to allow Shadow Cubes 15, 16, and 17 to be attached to it, similar to how Skyridge Xatu can attach any Technical Machine. Speaking of Skyridge Xatu, it would have to have a Shadow counter on it for any Shadow Cube to actually stay attached to it, or else it would be a throwaway combo.
     
  8. Carrington388

    Carrington388 New Member

    Bonsly
    50 HP {F}
    Baby Pokémon (Evolves into Sudowoodo)

    If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
    {F} Solar Imitation Flip a coin. If heads, the Defending Pokémon is now Confused. 10

    Weakness: none
    Resistance: none
    Retreat Cost: {C}

    Sudowoodo
    110 HP {F}
    Basic Pokémon

    Poké-BODY Quick-Play Dishonesty
    If Sudowoodo didn't evolve from Bonsly when put into play, Sudowoodo's total HP is 90 instead of 110.
    {C}{C} Branch Punch If the Defending Pokémon has Resistance to Sudowoodo's type (color), flip 3 coins. This attack does 20 damage plus 10 more damage for each heads. 20+
    {F}{F}{F}{F} Faker Call Search your deck for up to 2 Pokémon cards with Bonsly or Sudowoodo in its name. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward. This attack does 50 damage plus 10 more damage for each card you put into your hand in this way. 50+

    Weakness: {W}
    Resistance: none
    Retreat Cost: {C}{C}{C}

    Snattle
    Trainer Card (Supporter)

    Look at a number of cards from the top of your opponent's deck equal to the number of Pokémon you have in play with Snattle in its name, then put those cards back on top of your opponent's deck in the opposite order.
    How this card works is: Let's say you have 3 Snattle-owneds in play on your Bench. You'll then look at the top 3 cards of your opponent's deck. Now, let's assume they were Miror B. II, Shadow Energy, and Aeris's Togetic (Kanto) (Johto League Masters 3, boxtopper). After looking at them, you'd put the cards back on top of the deck in reverse order; that is, what's higher becomes lower and what's lower becomes higher.

    Snattle II
    Trainer Card (Supporter)

    Search your hand or discard pile for a Pokémon with Snattle in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.

    Greevil
    Trainer Card (Supporter)

    During this turn, prevent any damage a Pokémon with Greevil or Cipher in its name does to itself.

    Greevil II
    Trainer Card (Supporter)

    Search your hand or discard pile for a Pokémon with Cipher in its name that has more than 1 type (color) or a Pokémon with Greevil in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
    Note that this card is slightly different from the other Cipher II cards. Rather than making Greevil II a precise Evice II clone, Greevil II instead searches for Cipher cards that are dual-type or any Greevil card. The former is rather easy to find in both Cipher/Snagem Threat and Cipher/Snagem Resurrection V1, but don't count on finding one from Cipher/Snagem Crisis using this card.
     
  9. Carrington388

    Carrington388 New Member

    Miror B.'s Hoppip
    40 HP {G}
    Basic Pokémon

    {G} Flash 10
    {D}{C} Shadow Winds If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 1 Shadow counter on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Miror B.'s Hoppip, you may treat Miror B.'s Hoppip as a {D} Pokémon during this turn until applying Weakness. 20

    Weakness: {R}
    Resistance: {F}{W}
    Retreat Cost: none

    Miror B.'s Skiploom
    60 HP {G}
    Stage 1 Pokémon (Evolves from Miror B.'s Hoppip)

    {C}{C} Tackle 20
    {G}{G} Petal Saw Don't apply Resistance for this attack. 30

    Weakness: {R}
    Resistance: {F}{W}
    Retreat Cost: none

    Miror B.'s Jumpluff
    90 HP {G}
    Stage 2 Pokémon (Evolves from Miror B.'s Skiploom)

    Poké-BODY Pluff Thug
    If Miror B.'s Jumpluff is your Active Pokémon, no Defending Pokémon may have any Pokémon Tools or Technical Machines attached to it.
    {G}{G}{G}{G} Miror Sun This attack does 50 damage plus 30 more damage for each of your Pokémon in play with Miror B. in its name that has at least 2 Energy cards attached to it. 50+

    Weakness: {R}
    Resistance: {F}{W}
    Retreat Cost: {C}

    Miror B.'s Seedot
    40 HP {G}
    Basic Pokémon

    {G}{C} Seed Gun Flip 3 coins. This attack does 20 damage times the number of heads. 20x

    Weakness: {R}
    Resistance: {W}
    Retreat Cost: {C}

    Miror B.'s Nuzleaf
    70 HP {D}
    Stage 1 Pokémon (Evolves from Miror B.'s Seedot)

    {D}{D} Dark Fan This attack does 30 damage plus 10 more damage for each of your {D} Pokémon and Pokémon with Dark in its name in play that isn't a {D} Pokémon with Dark in its name. 30+
    {G}{G}{C} Solar Light 40

    Weakness: {F}
    Resistance: {P}{W}
    Retreat Cost: {C}

    Miror B.'s Shiftry
    100 HP {D}
    Stage 2 Pokémon (Evolves from Miror B.'s Nuzleaf)

    Poké-BODY Steal Keep
    Any effect from a card not named Reclaim Crystal that would remove a Miror B. counter from any of your Pokémon in play does nothing.
    {G}{G}{G} Solarshadow If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 40
    {D}{D}{C}{C} Target Ray This attack's damage isn't affected by any effect (including Weakness and Resistance). 60

    Weakness: {F}
    Resistance: {P}{W}
    Retreat Cost: {C}{C}
     
  10. Carrington388

    Carrington388 New Member

    Lovrina's Wurmple
    40 HP {G}
    Basic Pokémon

    {C}{C} Pound 20

    Weakness: {R}
    Resistance: none
    Retreat Cost: {C}

    Lovrina's Silcoon
    70 HP {G}
    Stage 1 Pokémon (Evolves from Lovrina's Wurmple)

    {C}{C} Crystal Call Search your deck for Reclaim Crystal, Steal Crystal, or Shadow Crystal. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
    {G}{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

    Weakness: {R}
    Resistance: none
    Retreat Cost: {C}{C}

    Lovrina's Beautifly
    100 HP {G}
    Stage 2 Pokémon (Evolves from Lovrina's Silcoon)

    Poké-POWER Bug Triple
    If you have Lovrina's Beautifly, Cipher's Butterfree, and Cipher's Beedrill, all in play and all not affected by a Special Condition, Lovrina's Beautifly can't be Paralyzed or Confused.
    {G}{G}{G} Shadow Whip If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 1 Shadow counter on the Defending Pokémon for each 20 damage done in this way (rounded up to the nearest Shadow counter). While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 40

    Weakness: {R}
    Resistance: {F}
    Retreat Cost: {C}

    Gorigan's Aron
    40 HP {F}
    Basic Pokémon

    {F}{C} Mud-Slap 30

    Weakness: {W}
    Resistance: {G}
    Retreat Cost: {C}

    Gorigan's Lairon
    80 HP {F}
    Stage 1 Pokémon (Evolves from Gorigan's Aron)

    {C}{C} Scratch 20
    {F}{F}{C} Sand Blow Discard 1 {F} Energy card attached to Gorigan's Lairon or this attack does nothing. 60

    Weakness: {W}
    Resistance: {G}
    Retreat Cost: {C}{C}

    Gorigan's Aggron
    120 HP {F}
    Stage 2 Pokémon (Evolves from Gorigan's Lairon)

    {C}{C}{C} Base Protect Your opponent can't play or discard any Stadium cards during his or her next turn. 10
    {F}{F}{F}{F}{F} Earthquake This attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 100

    Weakness: {W}
    Resistance: {G}
    Retreat Cost: {C}{C}{C}{C}
     
  11. Carrington388

    Carrington388 New Member

    Here's Shadow Energy and five more Shadow Cubes, including the last restrictive one:

    Shadow Energy
    Special Energy Card

    To attach Shadow Energy to a Pokémon, that Pokémon must have at least 1 Shadow counter on it. While Shadow Energy is attached to a Pokémon that has at least 1 Shadow counter on it, Shadow Energy provides {SHD} Energy. (Doesn't count as a basic Energy type or basic Energy card.) If the Pokémon Shadow Energy is attached to has no Shadow counters from it, don't discard Shadow Energy. While Shadow Energy is attached to a Pokémon that doesn't have any Shadow counters on it, Shadow Energy provides {C} Energy. (Doesn't count as a basic Energy card.)

    Shadow Cube 00 Retro
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{C}{C}{C} Shadow Rush This Pokémon does damage to itself equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10). 60

    Shadow Cube 03
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{C} Shadow Wave This attack does 20 damage to each Defending Pokémon.

    Shadow Cube 05
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C}{C}{C} Shadow Half Place a number of damage counters on each player's Active Pokémon (your own and your opponent's) (including this one) equal to half of that Pokémon's remaining HP (rounded up to the nearest 10). This Pokémon cannot attack or retreat during your next turn.

    Shadow Cube 07
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{C}{C} Shadow Mist During your next turn, if an effect would prevent an attack on a Defending Pokémon (excluding Baby Pokémon), ignore that effect.

    Shadow Cube 18
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play with Lugia in its name that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{SHD}{SHD}{C} Shadow Blast Discard 1 Energy card attached to this Pokémon or this attack does nothing. 100
     
  12. Carrington388

    Carrington388 New Member

    Here's the first three Weather Cubes and three more Shadow Cubes:

    Weather Cube [Sun]
    Trainer Card (Technical Machine)

    Attach this card to 1 of your {R} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Weather Cube [Sun].
    {R} Sun Reveal Place a Sun counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Sun counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {R}-type with {W} Weakness and no Resistance.

    Weather Cube [Rain]
    Trainer Card (Technical Machine)

    Attach this card to 1 of your {W} Pokémon in play that has a Weakness to {L} or {G}. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Weather Cube [Rain].
    {W} Rain Former Place a Rain counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Rain counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {W}-type with {L} Weakness and no Resistance.

    Weather Cube [Hail]
    Trainer Card (Technical Machine)

    Attach this card to 1 of your {W} Pokémon in play that has Weakness to {R} or {F}. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Weather Cube [Hail].
    {W} Hailmaker Place a Hail counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Hail counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {W}-type with {R} Weakness and no Resistance.

    Shadow Cube 01
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{C}{C} Shadow Crush 40

    Shadow Cube 06
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C} Shadow Sky Place a Shadowsky counter on the field. If there is a Sun, Rain, Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing the Shadowsky counter. If there is a Shadowsky counter on the field, at the end of each player's turn, do 10 damage to all Pokémon in play that doesn't have a Shadow counter on it (your own and your opponent's). If a Sun, Rain, Hail, Sand, Spring, Storm, or Night counter is placed on the field and there is already a Shadowsky counter on the field, remove the Shadowsky counter before placing another one.

    Shadow Cube 12
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C} Shadow Down Discard 1 Energy card attached to this Pokémon or this attack does nothing. During your next turn, any damage done to a Defending Pokémon is doubled (before Weakness and Resistance).
     
  13. Carrington388

    Carrington388 New Member

    Here's the remaining Weather Cubes and two more Shadow Cubes:

    Weather Cube [Sand]
    Trainer Card (Technical Machine)

    Attach this card to 1 of your {F} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Weather Cube [Sand].
    {F} Sand Cause Place a Sand counter on the field. If there are already any Sun, Rain, or Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Sand counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {F}-type with {W} Weakness and no Resistance.

    Weather Cube [Spring]
    Trainer Card (Technical Machine)

    Attach this card to 1 of your {G} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Weather Cube [Spring].
    {G} Spring Bringer Place a Spring counter on the field. If there are already any Sun, Rain, or Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Spring counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {G}-type with {R} Weakness and {W} Resistance.

    Weather Cube [Storm]
    Trainer Card (Technical Machine)

    Attach this card to 1 of your {L} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Weather Cube [Storm].
    {L} Thunder Circuit Place a Storm counter on the field. If there are already any Sun, Rain, or Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Storm counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {L}-type with {F} Weakness and {M} Resistance.

    Weather Cube [Night]
    Trainer Card (Technical Machine)

    Attach this card to 1 of your {D} Pokémon in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Weather Cube [Night].
    {D} Instant Eclipse Place a Night counter on the field. If there are already any Sun, Rain, or Hail, Sand, Spring, Storm, or Night counters on the field, remove that counter before placing another one. If there is a Night counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {D}-type with {F} Weakness and {P} Resistance.

    Shadow Cube 02
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{C} Shadow Blitz 30

    Shadow Cube 04
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C} Shadow Rave This attack does 40 damage to each Defending Pokémon.
     
    Last edited: Apr 5, 2006
  14. Carrington388

    Carrington388 New Member

    Here's the reprints and three more Shadow Cubes:

    Miror B. II
    Trainer Card (Supporter)

    Search your deck for a Pokémon with Miror B. in its name and put it onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.

    Gonzap
    Trainer Card (Supporter)

    During your opponent's next turn, if a Defending Pokémon doesn't have Gonzap or Snagem in its name, your opponent cannot attach any Pokémon Tool or use a Pokémon Tool attached to that Pokémon.

    Gonzap II
    Trainer Card (Supporter)

    Search your hand or discard pile for a Pokémon with Gonzap or Snagem in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.

    Shadow Cube 08
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{C} Shadow Shed Until the end of your next turn, ignore any effect on any Active Pokémon in play (your own and your opponent's) that would prevent any effect of an attack.

    Shadow Cube 11
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C}{C}{C} Shadow Storm This attack does 60 damage to each Defending Pokémon.

    Shadow Cube 13
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{SHD}{C} Shadow Break 60
     
  15. Carrington388

    Carrington388 New Member

    Three Miror B cards and the last three Shadow Cubes:

    Miror B. Radar
    Trainer Card (Supporter)

    Search your deck for 2 of any combination of the following: B. Energy, Miror B. Energy, any Trainer card with Miror B. in its name. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.

    Miror B. Technical Machine 01
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon that has Miror B. in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Miror B. Technical Machine 01.
    {C} Stolen Rally This attack does 10 damage plus 10 more damage for each Pokémon in play that has a Miror B. counter on it (your own and your opponent's) (except this one). 10+

    Miror B. Technical Machine 02
    Trainer Card (Technical Machine)
    Attach this card to 1 of your Pokémon that has Miror B. in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Miror B. Technical Machine 02.
    {C}{C}{C} Infinite Dance Search your deck for up to 3 Pokémon with Lotad in its name, 3 Pokémon with Lombre in its name, and 3 Pokémon with Ludicolo in its name. Show those cards to your opponent, then put them into your hand. This Pokémon cannot attack during your next turn.

    Shadow Cube 09
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{C} Shadow Hold As long as this Pokémon remains your Active Pokémon, no Defending Pokémon may become Benched by any effect.

    Shadow Cube 10
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{C} Shadow Panic Each Defending Pokémon is now Confused.

    Shadow Cube 14
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon in play that has at least 1 Shadow counter on it. That Pokémon may use this card’s attack instead of its own. This card remains attached until this Pokémon has no Shadow counters on it or until you attach another Technical Machine to this Pokémon.
    {SHD}{SHD}{SHD}{C}{C} Shadow End This Pokémon does 40 damage to itself. 100
     
    Last edited: Oct 30, 2005
  16. Carrington388

    Carrington388 New Member

    Gorigan
    Trainer Card (Supporter)

    You can't play this card unless you have at least 1 Pokémon in play with Gorigan in its name. Flip 2 coins. Unless both are tails, during your opponent's next turn, unless that Pokémon has Cipher in its name or is a non-{D} Pokémon with Dark in its name, any damage done by any of your opponent's Pokémon is reduced by 20 (before Weakness and Resistance).

    Gorigan II
    Trainer Card (Supporter)

    Search your hand or discard pile for a Pokémon with Gorigan in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.

    Ardos
    Trainer Card (Supporter)

    During this turn, if an effect of an attack would discard cards from a Pokémon with Ardos in its name, instead of discarding those cards, return those cards to its owner's hand.

    Ardos II
    Trainer Card (Supporter)

    Search your hand or discard pile for a Pokémon with Ardos in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.

    Eldes
    Trainer Card (Supporter)

    During this turn, if an effect of an attack would discard cards from a Pokémon with Eldes in its name, instead of discarding those cards, return those cards to its owner's hand.

    Eldes II
    Trainer Card (Supporter)

    Search your hand or discard pile for a Pokémon with Eldes in its name and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.
     
  17. Carrington388

    Carrington388 New Member

    Ardos's Munchlax
    50 HP {C}
    Baby Pokémon (Evolves into Ardos's Snorlax)

    If your Active Pokémon is a Baby Pokémon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent’s turn ends.
    {C}{C} Citadark Distractor Until the end of your next turn, no player may play any Stadium cards and any effect that would remove any Stadium card from play does nothing. 10

    Weakness: none
    Resistance: none
    Retreat Cost: {C}{C}

    Ardos's Snorlax
    120 HP {C}
    Basic Pokémon

    Poké-BODY Quick-Play Dishonesty
    If Ardos's Snorlax didn't evolve from Ardos's Munchlax when put into play, Ardos's Snorlax's total HP is 100 instead of 120.
    {C}{C} Shadow Yawn If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. The Defending Pokémon is now Asleep.
    {C}{C}{C}{C}{C} Key Lair Guard Punch During your opponent's next turn, prevent all effects of attacks, including damage, done to your Benched Pokémon (excluding {D} Pokémon with Dark or Rocket in its name). 30

    Weakness: {F}
    Resistance: none
    Retreat Cost: {C}{C}{C}{C}

    Chobin's Kangaskhan
    90 HP {C}
    Basic Pokémon

    Poké-POWER Thug Resistance
    If Chobin's Kangaskhan isn't affected by a Special Conditon, Chobin's Kangaskhan can't have any Miror B. counters placed on it. If Chobin's Kangaskhan has any Miror B. counters on it, remove that Miror B. counter.
    {C}{C}{C} HQ Lab Raid Before doing damage, discard any Stadium card from play. 30

    Weakness: {F}
    Resistance: none
    Retreat Cost: {C}{C}

    Chobin's Mr. Mime
    70 HP {P}
    Basic Pokémon

    {C}{C} Snack Hoard If there is a Stadium card with Poké Spot in its name in play, discard it.
    {P}{P}{P} Libra Psy If the Defending Pokémon is Cipher's Lugia (a.k.a. XD001), until the end of your next turn, Chobin's Mr. Mime isn't affected by that card's Poké-BODY. 40

    Weakness: {D}
    Resistance: none
    Retreat Cost: {C}{C}
    Just for the record, Citadark Island, Cipher Key Lair, HQ Lab, and Deserted Cruiser Libra are new Orre locations in XD: Gale of Darkness. Also, just for the record, The Under is the only Colosseum map location to not return in XD: Gale of Darkness.

    Team Cipher Technical Machine 02
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon that has Cipher in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Team Cipher Technical Machine 02.
    {C}{C}{C} Shadow Plunk If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 4 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.

    Team Snagem Technical Machine 02
    Trainer Card (Technical Machine)

    Attach this card to 1 of your Pokémon that has Snagem in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Team Snagem Technical Machine 02.
    {C}{C}{C} Tool Scuffle Discard all Pokémon Tools attached to each of your opponent's Pokémon in play.
     
  18. Carrington388

    Carrington388 New Member

    Zubat
    40 HP {G}
    Basic Pokémon

    {G} Tiny Fang The Defending Pokémon is now Poisoned. 10

    Weakness: {P}
    Resistance: {F}
    Retreat Cost: none

    Golbat
    70 HP {G}
    Stage 1 Pokémon (Evolves from Zubat)

    {C}{C} Bite 20
    {G}{G}{G}{G} Bio Blowout If you have Magic Materia: Poison attached to Golbat, this attack does 60 damage plus 30 more damage and the Defending Pokémon is now Poisoned. 60+

    Weakness: {P}
    Resistance: {F}
    Retreat Cost: none

    Crobat
    100 HP {G}
    Stage 2 Pokémon (Evolves from Golbat)

    Poké-BODY Protective Film
    Crobat cannot be Poisoned.
    {C}{C} Call for Spotters Search your deck for a number of cards with Zubat, Aron, Wooper, or Munchlax in its name equal to the number of Pokémon you can play onto your Bench, then put those cards onto your Bench. Shuffle your deck afterward.
    {G}{G}{G}{C} Toxic Fang The Defending Pokémon is now Poisoned. Put 3 damage counters on that Pokémon instead of 1 after each player's turn (even of that Pokémon was already Poisoned). 40

    Weakness: {P}
    Resistance: {F}
    Retreat Cost: {C}

    Duking's Shuckle
    50 HP {G}{F}
    Basic Pokémon
    (This Pokémon is both {G}{F} type.)

    Poké-BODY Shadow Accelerate
    At the end of your opponent's turn, remove 3 Shadow counters from each of your Pokémon in play with a Shadow counter on it instead of 1. Having multiple copies of this power provides no additional effect.
    {C}{C}{C} Juice Variety If there is a Pokémon Tool with Berry in its name attached to Duking's Shuckle, this attack does 30 damage plus 20 more damage. 30+

    Weakness: {M}
    Resistance: none
    Retreat Cost: {C}{C}

    Duking's Meditite
    50 HP {F}
    Basic Pokémon

    Poké-POWER Shadow Reduce
    Unless Duking's Meditite is affected by a Special Condition, any effect that would place a Shadow counter on any of your Pokémon in play places only 1 Shadow counter (after any effects that would change that amount).
    {C}{C} Punch 20

    Weakness: {P}
    Resistance: none
    Retreat Cost: {C}

    Duking's Medicham
    80 HP {F}
    Stage 1 Pokémon (Evolves from Duking's Meditite)

    Poké-BODY Shadow Prevent
    No Shadow counters may be placed on any of your Pokémon in play (excluding Duking's Medicham).
    {F}{F} Screwcut Don't apply Weakness for this attack. 50
    {P}{P}{P} Shadow Psy Before doing damage, remove all Shadow counters from Duking's Medicham, if any. 40

    Weakness: {P}
    Resistance: none
    Retreat Cost: {C}{C}
     
  19. Carrington388

    Carrington388 New Member

    Trapinch
    50 HP {F}
    Basic Pokémon

    {F}{F} Sand Pit The Defending Pokémon can't retreat during your opponent's next turn. 20

    Weakness: {G}
    Resistance: {L}
    Retreat Cost: {C}

    Vibrava
    70 HP {F}
    Stage 1 Pokémon (Evolves from Trapinch)

    {R}{C} Dive 20
    {F}{F} Sandstorm If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 20
    {W}{C}{C} Quick Turn Flip 2 coins. This attack does 40 damage times the number of heads. 40x

    Weakness: {W}
    Resistance: none
    Retreat Cost: {C}

    Flygon
    90 HP {F}
    Stage 2 Pokémon (Evolves from Vibrava)

    Poké-BODY Sand Guard
    Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20.
    {C} Quick Charge Search your deck for up to 3 different types of basic Energy cards. Show them to your opponent, then put them into your hand. Shuffle your deck afterward.
    {F}{F}{C} Air Slash Flip a coin. If tails, discard 1 {F} Energy card attached to Flygon or this attack does nothing. 60

    Weakness: {W}
    Resistance: {L}
    Retreat Cost: {C}{C}{C}

    Eldes's Trapinch
    40 HP {F}
    Basic Pokémon

    {F}{C} Hook Shot Don't apply Resistance for this attack. 20

    Weakness: {G}
    Resistance: {L}
    Retreat Cost: {C}

    Eldes's Vibrava
    70 HP {F}
    Stage 1 Pokémon (Evolves from Eldes's Trapinch)

    {C}{C} Razor Wing 20
    {G}{D} Dragon Spark Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
    {F}{F}{F} Tunneling If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Eldes's Vibrava can't attack during your next turn.

    Weakness: {W}
    Resistance: {L}
    Retreat Cost: {C}

    Eldes's Flygon
    100 HP {F}
    Stage 2 Pokémon (Evolves from Eldes's Vibrava)

    {R}{M} Energy Shower Attach any number of basic Energy cards from your hand to your Pokémon in any way you like.
    {C}{C}{C} Rainbow Burn This attack does 30 damage plus 10 more damage for each type of basic Energy card attached to Eldes's Flygon. 30+
    {F}{F}{F}{F} Shadow Quake This attack does 50 damage plus 20 more damage for each Pokémon Tool with Shadow Cube in its name in play (your own and your opponent's). 50+

    Weakness: {W}
    Resistance: {L}
    Retreat Cost: {C}{C}{C}
     
  20. Carrington388

    Carrington388 New Member

    Gorigan's Mr. Mime
    60 HP {P}
    Basic Pokémon

    Poké-BODY Shadow Wall
    Any Shadow counters on Gorigan's Mr. Mime can only be removed at the end of your opponent's turn. Any effect that would remove any Shadow counters on Gorigan's Mr. Mime at any other time does nothing.
    {P}{P} Projectile Blast Discard 1 {P} Energy card attached to Gorigan's Mr. Mime or this attack does nothing. 50

    Weakness: {D}
    Resistance: none
    Retreat Cost: {C}{C}

    Snattle's Castform
    60 HP {C}
    Basic Pokémon

    Poké-BODY Sky Shield
    Snattle's Castform takes no damage by any effect of a Shadowsky counter on the field (even if Snattle's Castform has no Shadow counters on it).
    {D}{D}{C} Shadow Morph If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. If there are any {D} Energy cards attached to Snattle's Castform, you may treat Snattle's Castform as a {D} Pokémon during this turn until applying Weakness. 30

    Weakness: {F}
    Resistance: none
    Retreat Cost: {C}

    Ardos's Taillow
    40 HP {C}
    Basic Pokémon

    {C}{C} CD Fetch Search your deck for any Technical Machine card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward. 10

    Weakness: {L}
    Resistance: {F}
    Retreat Cost: {C}

    Ardos's Swellow
    80 HP {C}
    Stage 1 Pokémon (Evolves from Ardos's Taillow)

    {C}{C} Peck 20
    {C}{C}{C}{C} Shadow Straitjacket This attack does 30 damage plus 10 more damage for each Shadow counter on Ardos's Swellow. 30+

    Weakness: {L}
    Resistance: {F}
    Retreat Cost: {C}

    Cipher's Duskull
    40 HP {P}
    Basic Pokémon

    {P} Shadow Fume If the Defending Pokémon doesn't already have any Shadow counters placed on it, place 2 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon.

    Weakness: {D}
    Resistance: {F}
    Retreat Cost: {C}

    Cipher's Dusclops
    80 HP {P}
    Stage 1 Pokémon (Evolves from Cipher's Dusclops)

    {C}{C} Punch 20
    {P}{P} Black Gaze If C Energy is attached to Cipher's Dusclops, this attack does 30 damage plus 30 more damage. 30+

    Weakness: {D}
    Resistance: {F}
    Retreat Cost: {C}{C}
     

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