Pokémon TCG: Sword and Shield—Brilliant Stars

Pokemon TCG lingo

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Prof|l0ne,

I don't think this looks like a post that was meant to stand on its own. Was this supposed to be a reply to something?

BDS
 
NO PROBLEM, with this new board we CAN CORRECT this kind of thing

*honored my site was cited BUT i am only a safeguard of POKEMON theories of days gone-by*
 
Insanity is a deck that was basically a modern version of Haymaker, but was killed when Neo Genesis came out. In fact, the deck had enormous diffaculties dealing with trapper, FTKO, and trainer disruption/heavy chaos gym and lass decks. In my opinion it stopped being good as soon as heroes hit the shelves, which is when it expanded past 30ish trainers. Lurili used poor analogies and formulas that were misleading because although cards like Bill made sense mathmatically (2 for 1), the deck space was unneeded. The deck simply lossed to a first turn lass/choas gym. You'd often find your hand full of unneeded tech cards-- most of which got discarded from an oak or CPU search, leading to poor card advantage. Even more often, the card you need is prized.

You can buy into lurili's theories all you want, but I can't remember any tournaments that his deck won.. and I know plenty that good decks have. Playtesting reveals what's good and what's not.

More terms...

Suicune: Best fattie ever printed.
Random: Someone who is terrible at the game / Unknown player.
 
They are not Reverse Holo, they are Parrall Holo, Reverse Holo's are the cards with the sparkly junk and little orbs and swirls in the stat area, not in the picture. Big Diffrence I know lol
 
A couple of decks of the past, I'll quote from the pokécon, sadly their deck dictionary is unrecoverable, not even with the wayback machine. :\

- Deck: Occult Powers
- Description: A deck based around Trainer Disruption. Use Fossil Psyduck to headache the first couple of turns. After that, evolve to Dark Vileplume, and clean with Sneasel.

- Deck: Sic Powers
- Description: Lass/Cleffa turn 1. Turn 3 you want Vileplume. Use murkrow's mean look combined with B mankey's taunt for massive locks and prizes. R Zapdos acts as a cleaner. D Gloom is a savior." as quoted by Bomiester.

- Deck: Energizer Bunny
- Description: A big change from the previous versions of the Energizer Bunny. The deck now focuses on Chansey, as a tank. With Golden Nuts and Steel Energies, Chansey is able to deal 70 damage and 60 recoil, 60 damage and 40 recoil, etc.

- Deck: Mankey Madness
- Description: A Trap Variant that manipulates what your opponent will draw. Use Mankey's "Peek", and if they have a vital card coming up, use a shuffling trainer (RSA, Lass, Trap etc.), to make them shuffle a card into their deck (which will lessen the chances of them drawing that vital card next turn).

- Deck: Lock
- Description: Basically render your opponent useless of doing practically anything. Chaos Gym and Lass to stop Trainers, with usually Status Effect Pokemon and Cleaners to end the game.

- Deck: Hunter
- Description: In-play Hand and Bench maniupulation. Cards like "Erika's Perfume" to set basics on the bench, Bench Hitters (Brock's Golbat, Dark Raichu) to take useless benched Pokemon down, and "Gust" Pokemon (Ninetales, Erika's Victreebell) for added disruption.

- Deck: Sponge
- Description: Load up a turn 2 MP Mewtwo and start hitting away with fast, cheap Pokemon. Trainers add a huge amount of Support while you're hitting away.

- Deck: Potpourri
- Description: A 3 Colored deck to take advantage of the opponent's Weakness. There are several Variants as to which colors to use, preferably to fit the player's metagame.

- Deck: Cleaner
- Description: Before his deck, Arcanine was useless. The "Cleaner" uses preemptive status Hitters (Oddish [Rocket], Lickitung, etc.) do deal annoyance effects. After 2-3 prizes have been taken, load up Arcanine and "Clean up" either your opponent's Bench, or your prizes.

- Deck: InSaNiTy
- Description: A deck using a low amount of Pokemon. Quite some time ago, People used 14-17 Pokemon in their decks, but InSaNiTy originally used 8, hence making it "insane". Use cheap, fast, and big hitting Pokemon with Disruptive trainers "adding" to your offensive attack. Current projects under the hands of "lurili" (Richard Caldera) (Current version uses 5 Basics, 47 Trainers, 8 Energy).

- Deck: Eye of the Tiger
- Description: The first great Sabrina's Venomoth deck. Use Sabrina's Venomoth to deal Confusion, then bring in Big Hitters such as MP Mewtwo and Chansey to clean up.

- Deck: Swords Dancer
- Description: Back when Jungle was first released, Haymaker was the dominant archetype, and this deck was designed to stop it. The original combo was: Mr. Mime + Scyther. Deal 30 with Scyther, then Retreat and Meditate for 40, taking out any 70 HP Pokemon. Current projects under the hands of "1tym".

- Deck: Misty FTK
- Description: A special type of "FirstTurnKill" deck based around Misty. Pokemon like Misty's Staryu and Misty's Poliwag deal 20 first, add 4 PlusPowers, then 4 Misty making the total amount of damage: 140. Misty FTK decks are today's most viable FTK decks around.

- Deck: Paradox
- Description: The new Paradox doesn't use Murkrow anymore, but it has a new destructive look. The basic strategy is to deny Trainers and Evolutions, then use Big Hitters to clean up.

- Deck: Dark Headache
- Description: Start with Psyduck [Fossil], Headache. Next turn, Energy Remove the energy they played and Headache. By turn 3, Psyduck should have 2 Psychic on him, drop a 3rd energy, and evolve to Dark Golduck. Then, Energy Remove the energy they played last turn, and Lass. Now you're ready to commence beatdown with Dark Golduck while they're literally helpless. IMO, more effective than the Dark Vile combo because you throw in the Energy denial theme and they can't play Trainers or Attack.

- Deck: Disable
- Description: Disabler is basically a Disruption-type deck. It focuses on early game Trainer Disruption, and a main Pokemon (which can range from status effect, bench damage, status lock, etc.). There are MANY different variants using different types of Pokemon (Koga's Weezing, Tentacruel, etc.)

- Deck: Insane Moltres Stall
- Description: The Insane Moltres stall was created by none other than tedv. Many people thought Alakazam was the only viable "Stall" Pokémon. The basis of an Insane Motlres Stall is to Wildfire your opponent's deck away, while disrupting his hand/trainers.

Playing pokemon since the day it's released pays off ^^.
 
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