POLTERGEIST POKEMON (17): 4 Vileplume d (beatdown) 3 Espeon ex (beatdown) 4 Oddish d (evolution) 3 Gloom d (evolution) 3 Eevee d (evolution) TRAINER (27): 3 Prof. Elm's Training Method (searches) 4 Holon Lake (searches) 3 Great Ball (searches) 4 Rare Candy (enable) 3 Warp Point (disable) 4 Field Worker (draw) 3 Tv Reporter (draw) 3 Copycat (draw) ENERGY (16): 4 Delta Rainbow Energy 6 Psychic Energy 4 Metal Energy MAIN IDEA: The main idea is to start with Oddish or Eevee and search the deck for another basic or evolution card turn one with some stadium assistance. Evolve into Plume turn two or three and abuse draw trainers such as Field Worker to hand the other side some additional cards to increase the chance of trainers in their hand. Plume should lure the other side to use their stadiums and tools on their defenders and attackers which in turn boosts Espeon ex's attack force. Both cards are conditional on the choices made on the other side but their conditonals can be seen as antagonistic and can thus be used to strenghten each other. In case the other side tries to hold their tools and stadium cards Plume will be able to dish out a little more damage to their active defender. In case the other side decides to place them on the battlefield Espeon ex can take over to dish out a nice amount of damage to them in return. SPOILER: All translations have been done by vincent and bangiras. Oddish Basic Water delta Species Pokémon Hit Points: 40 [C] Tackle: 10 [W] Spiral Drain: 10 Remove two damage counters from Oddish. Retreat Cost: C Weakness: R Gloom Stage one Psychic delta Species Pokémon Hit Points: 70 [C] Drool: 20 [P][C] Acid: 30 The defending Pokémon can't retreat during your opponent's next turn. Retreat Cost: C Weakness: P Vileplume Stage two Psychic and Metal delta Species Pokémon Hit Points: 90 Poke-Power Poison Pollen Once during your turn, filp a coin, if heads, choose one of your opponent's active Pokemon and that Pokemon is now poisoned. [PM] Poltergeist 30+ Look at your opponent's hand, this attack does 10 more damage for each trainer cards in opponent's hand. Retreat Cost: C Weakness: P Holon Lake Trainer: Stadium Card Each player's "delta species" Pokemon may use the attack printed on this card instead of its normal attack. [C] Delta Call: Search your deck for a "delta species" Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. Field Worker Trainer - Supporter Draw three cards. Your opponent may draw one card. Delta Rainbow Energy Energy Card - Special Energy Card This card provides one colorless energy. If this card is attached to a "delta species" Pokemon, it counts as every type of energy but only provides one energy at a time. ADDITIONAL COMMENTS: Decide to switch Houndoom out for Espeon ex since both cards tend to combine well with Plume both the later one enables more tactical choices with regard to combat options and is less reliant on hand droughts on the other side. Furthermore Espeon ex allows for an easier resource management which enhenches the consistency of this deck. Another possible choice would be Banette ex but he seems to be less flexible and combines less well with Plume then Espeon ex. The trainers were modified to incorporate the idea to run a more supportive stadium which helps to obtain needed cards faster from the deck. Furthermore Warp Point was added to hand the deck a chance of a two suspect knock out within one turn. With a decent amount of cards in hand an sufficient damage on the defender this trainer can be used to deevolve a tankish defender on the bench and knock out the new defender with Plume same turn for two prizes within one turn. Other choices would have been Crystal Shard and Exp. All for more resistance combat or a faster recovery from knocked out offense forces. However, Warp Point seemed to be more versatile in the deck. Please let me know what you think about the current version and the card choices made. Thanks for the assistance in advance.