ProfessorJacob7
New Member
take a look dawgzzz
pokemon:
4-4 Primape SV
3 Chatot G SV
2-2 Claydol
2-1 Luxray GL Lv X
1 uxie
1-0-1 Dusknoir DP
------> 21
t/s/st:
4 roseannes research
3 bebes search
2 Night Maintenance
2 Warp Point
2 rare candy
4 Poketurn
2 energy gain
1 Luxury Ball
3 Lookers Investigation
2 Stark Mountain (energy moving and simply to get rid of my opponents stadiums if need be)
------> 25
energy:
3 Call
4 Fighting
2 Basic Dark
3 lightning
------> 12
Strategy: Set up 1 or 2 primapes, hopefully with uxie lv x on bench for some draw power. use chatot g's power to put a High HP pokemon on top of their deck, use primapes attack to discard that pokemon, and do damage equal to its HP. 4 poketurns and 4 SSU for using the power as much as possible. Luxray GL is to bring up a pokemon i dont want them to have out, more often than not, its gonna be their main source of damage towards me, drop a chatot, rearrange the cards, and hit em hard with primape. if theres nothin good, bring up chatot instead and use his attack to put him back into my deck, or use lookers to make them get a new hand, and i SSU/poketurn Chatot, use its power again to get a pokemon on top. absol g for its lvl x power. flip 3 coins send top card of opponents deck to lost zone for each heads. RINSE AND REPEAT FTW
this list is based on the next format being MD on---
If its GE on-- then i will -3-1 uxie lv x -2 machamp GL +2-2 claydol +2 unown G. who knows.
EDITS!!!
no more absol G
ive lowered the chatot g count
changed uxie line to a 2-2 claydol line and took out 1 luxray
added stark mountain and TGW, put in a couple energy gain and took out power sprays since I wont have that many SP pokemon in play usually, then sprays make me poltergeist gengar bait
SPOILERS!!!!:
Mankey LV.19 - Fighting - HP50
Basic Pokemon
[F] Jolt Punch: 10 damage. If the Defending Pokemon is a Pokemon LV.X, this attack does an additional 50 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat Cost: 1
Primeape LV.45 - Fighting - HP90
Stage 1 - Evolves from Mankey
[C][C] Mountain Drop: Discard 1 card from the top of your opponent’s deck. If the discarded card is a Pokemon, this attack does damage to the Defending Pokemon equal to the discarded Pokemon’s printed HP.
[F][C] Brick Break: 40 damage. Damage from this attack bypasses Resistance and any effects on the Defending Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat Cost: 1
Absol G LV.59 - Darkness - HP70
Basic Pokemon (SP)
[D] Feint Attack: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness, Resistance, and any effects on that Pokemon.
[D][C][C] Message of Ruin: Return all Energy attached to Absol G to your hand. At the end of your opponent’s next turn, the Pokemon that was hit by this attack is Knocked Out.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat Cost: 1
Absol G LV.X - Darkness - HP100
Level-Up (SP)
Poke-Power: Dark Burial
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Flip 3 coins, for each heads send 1 card from the top of your opponent’s deck to the Lost Zone.
[D][C] Dark Slugger: 30 damage. You may discard 1 card from your hand. If you do, this attack does an additional 30 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat Cost: 1
Chatot G LV.49 - Colorless - HP60
Basic Pokemon (SP)
Poke-Power: Disturb and Spy
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at the top 4 cards from your opponent’s deck and return them to the top of your opponent’s deck in any order.
[.] Scout and Run: Show 1 Trainer card from your deck to your opponent, then put it in your hand. Return Chatot G and all cards attached to it to your deck. Shuffle your deck afterward.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat Cost: 1
Night Teleporter - Trainer Card
Flip a coin, if heads return your hand to your deck, then put any 1 card from your deck into your hand. Shuffle your deck afterward.
pokemon:
4-4 Primape SV
3 Chatot G SV
2-2 Claydol
2-1 Luxray GL Lv X
1 uxie
1-0-1 Dusknoir DP
------> 21
t/s/st:
4 roseannes research
3 bebes search
2 Night Maintenance
2 Warp Point
2 rare candy
4 Poketurn
2 energy gain
1 Luxury Ball
3 Lookers Investigation
2 Stark Mountain (energy moving and simply to get rid of my opponents stadiums if need be)
------> 25
energy:
3 Call
4 Fighting
2 Basic Dark
3 lightning
------> 12
Strategy: Set up 1 or 2 primapes, hopefully with uxie lv x on bench for some draw power. use chatot g's power to put a High HP pokemon on top of their deck, use primapes attack to discard that pokemon, and do damage equal to its HP. 4 poketurns and 4 SSU for using the power as much as possible. Luxray GL is to bring up a pokemon i dont want them to have out, more often than not, its gonna be their main source of damage towards me, drop a chatot, rearrange the cards, and hit em hard with primape. if theres nothin good, bring up chatot instead and use his attack to put him back into my deck, or use lookers to make them get a new hand, and i SSU/poketurn Chatot, use its power again to get a pokemon on top. absol g for its lvl x power. flip 3 coins send top card of opponents deck to lost zone for each heads. RINSE AND REPEAT FTW
this list is based on the next format being MD on---
If its GE on-- then i will -3-1 uxie lv x -2 machamp GL +2-2 claydol +2 unown G. who knows.
EDITS!!!
no more absol G
ive lowered the chatot g count
changed uxie line to a 2-2 claydol line and took out 1 luxray
added stark mountain and TGW, put in a couple energy gain and took out power sprays since I wont have that many SP pokemon in play usually, then sprays make me poltergeist gengar bait
SPOILERS!!!!:
Mankey LV.19 - Fighting - HP50
Basic Pokemon
[F] Jolt Punch: 10 damage. If the Defending Pokemon is a Pokemon LV.X, this attack does an additional 50 damage.
Weakness: Psychic (+10)
Resistance: none
Retreat Cost: 1
Primeape LV.45 - Fighting - HP90
Stage 1 - Evolves from Mankey
[C][C] Mountain Drop: Discard 1 card from the top of your opponent’s deck. If the discarded card is a Pokemon, this attack does damage to the Defending Pokemon equal to the discarded Pokemon’s printed HP.
[F][C] Brick Break: 40 damage. Damage from this attack bypasses Resistance and any effects on the Defending Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat Cost: 1
Absol G LV.59 - Darkness - HP70
Basic Pokemon (SP)
[D] Feint Attack: Does 20 damage to 1 of your opponent’s Pokemon, ignoring Weakness, Resistance, and any effects on that Pokemon.
[D][C][C] Message of Ruin: Return all Energy attached to Absol G to your hand. At the end of your opponent’s next turn, the Pokemon that was hit by this attack is Knocked Out.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat Cost: 1
Absol G LV.X - Darkness - HP100
Level-Up (SP)
Poke-Power: Dark Burial
You can use this Power once during your turn, when you play this card from your hand to Level Up a Pokemon. Flip 3 coins, for each heads send 1 card from the top of your opponent’s deck to the Lost Zone.
[D][C] Dark Slugger: 30 damage. You may discard 1 card from your hand. If you do, this attack does an additional 30 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat Cost: 1
Chatot G LV.49 - Colorless - HP60
Basic Pokemon (SP)
Poke-Power: Disturb and Spy
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Look at the top 4 cards from your opponent’s deck and return them to the top of your opponent’s deck in any order.
[.] Scout and Run: Show 1 Trainer card from your deck to your opponent, then put it in your hand. Return Chatot G and all cards attached to it to your deck. Shuffle your deck afterward.
Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat Cost: 1
Night Teleporter - Trainer Card
Flip a coin, if heads return your hand to your deck, then put any 1 card from your deck into your hand. Shuffle your deck afterward.
Last edited: