Ness
Member
The problem I'm going to explain involves prize penalties not actually penalizing a player who has gained an unfair advantage. Though this problem has existed in the past, it is now more of a legitimate problem because there are more viable decks that aim to win without drawing six prizes (Durant).
Let's look at a practical example of this dilemma.
Player A announces an attack, believing he is knocking out the Defending Pokemon. He draws a prize card and mixes it into his hand. Player B informs Player A that the attack is not a knockout. Since Player B does not know which card Player A drew from the prizes, he most likely is going to receive a prize penalty and have a card from his hand placed back into his prizes. Sounds fair, right? Well...there are some complications that can arise. In the past, these kind of situations have occasionally been exploited (either intentionally or unintentionally), with the penalized player gaining a benefit from a card like Scramble Energy or Twins. Intentionally violating a rule to gain an edge from a prize penalty is against the rules itself and you can be further penalized for doing so, but that doesn't mean it can't cause problems if it happened unintentionally.
Now, let's look at how these kind of prize penalties now cause a dilemma against Durant/Lost World Gengar decks:
Since Durant (or the less popular Lost World/Gengar deck) are almost always trying to win without drawing six prizes, these prize penalties they are awarded for an opponent's mistake are useless (and in many situations counterproductive since it hurts their N/Twins). This gives players who make mistakes against the deck an unfair advantage. A player can draw extra cards, prize cards, etc. and basically receive no ramifications other than potential escalations of penalties in future rounds.
So what do we do? Well, I hate to unnecessarily complicate tournament rules, but additional rules are needed. A player who is awarded a prize penalty for some kind of disrupted game state needs to instead be awarded with multiple options. For example:
For multiple prize penalties (which are always 3 prize penalties), allowing a proportional discard/lost zoning of nine cards could work.
I'm open to hearing alternative ideas to this dilemma. I originally thought discarding/lost zoning one card would be a suitable replacement to a prize penalty, but it seems proportionally insignificant compared to drawing a prize.
Let's look at a practical example of this dilemma.
Player A announces an attack, believing he is knocking out the Defending Pokemon. He draws a prize card and mixes it into his hand. Player B informs Player A that the attack is not a knockout. Since Player B does not know which card Player A drew from the prizes, he most likely is going to receive a prize penalty and have a card from his hand placed back into his prizes. Sounds fair, right? Well...there are some complications that can arise. In the past, these kind of situations have occasionally been exploited (either intentionally or unintentionally), with the penalized player gaining a benefit from a card like Scramble Energy or Twins. Intentionally violating a rule to gain an edge from a prize penalty is against the rules itself and you can be further penalized for doing so, but that doesn't mean it can't cause problems if it happened unintentionally.
Now, let's look at how these kind of prize penalties now cause a dilemma against Durant/Lost World Gengar decks:
Since Durant (or the less popular Lost World/Gengar deck) are almost always trying to win without drawing six prizes, these prize penalties they are awarded for an opponent's mistake are useless (and in many situations counterproductive since it hurts their N/Twins). This gives players who make mistakes against the deck an unfair advantage. A player can draw extra cards, prize cards, etc. and basically receive no ramifications other than potential escalations of penalties in future rounds.
So what do we do? Well, I hate to unnecessarily complicate tournament rules, but additional rules are needed. A player who is awarded a prize penalty for some kind of disrupted game state needs to instead be awarded with multiple options. For example:
- Draw a prize card.
- Choose three random cards from the opponent's hand and add them to the Discard Pile/Lost World.
- Choose three cards from the top of the opponent's deck and add them to the Discard Pile/Lost World.
For multiple prize penalties (which are always 3 prize penalties), allowing a proportional discard/lost zoning of nine cards could work.
I'm open to hearing alternative ideas to this dilemma. I originally thought discarding/lost zoning one card would be a suitable replacement to a prize penalty, but it seems proportionally insignificant compared to drawing a prize.
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