Fox_Master51
New Member
Hey guys, I looked over some of the new support for Psychic types in the TCG, and I honestly think they will dominate next set. Mostly notably any ghostly Psychic types. Given that most of them are weak to Darkness, an archetype that slows way down with the imminent rotation of Dark Patch and their type advantage over some Fighting types who have recently taken the stage, mons like Trevenant, Dusknoir, as well as newly revealed Gengar-EX will have a strong presence in leagues and tournaments to come.
Gengar-EX - Psychic - HP170
Basic Pokemon
[C] Shadow Attack: Place 3 damage counters on 1 of your opponent's Pokemon.
[P][C][C] Dark Corridor: 60 damage. Your opponent's Active Pokemon is now Poisoned. Switch this Pokemon with 1 of your Benched Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2
M Gengar-EX - Psychic - HP220
Mega Evolution - Evolves from Gengar-EX
When 1 of your Pokemon becomes a Mega Evolution, your turn ends.
[P][C][C] Phantom Gate: Choose 1 of your opponent's Pokemon's attacks and use it as this attack.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1
Dimensional Valley - Trainer
Stadium
Each player's Psychic Pokemon pays 1 [C] less to attack.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Mystery Energy - Special Energy
This card can only be attached to a [P] Pokemon. This card provides [P] Energy only while this card is attached to a [P] Pokemon.
The Retreat Cost of the [P] Pokemon this card is attached to is [C][C] less.
(If this card is attached to anything other than a [P] Pokemon, discard this card.)
Just these few cards strongly hints a clear, almost one sided advantage for Psychic types. What are your thoughts on this?
Gengar-EX - Psychic - HP170
Basic Pokemon
[C] Shadow Attack: Place 3 damage counters on 1 of your opponent's Pokemon.
[P][C][C] Dark Corridor: 60 damage. Your opponent's Active Pokemon is now Poisoned. Switch this Pokemon with 1 of your Benched Pokemon.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2
M Gengar-EX - Psychic - HP220
Mega Evolution - Evolves from Gengar-EX
When 1 of your Pokemon becomes a Mega Evolution, your turn ends.
[P][C][C] Phantom Gate: Choose 1 of your opponent's Pokemon's attacks and use it as this attack.
When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1
Dimensional Valley - Trainer
Stadium
Each player's Psychic Pokemon pays 1 [C] less to attack.
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Mystery Energy - Special Energy
This card can only be attached to a [P] Pokemon. This card provides [P] Energy only while this card is attached to a [P] Pokemon.
The Retreat Cost of the [P] Pokemon this card is attached to is [C][C] less.
(If this card is attached to anything other than a [P] Pokemon, discard this card.)
Just these few cards strongly hints a clear, almost one sided advantage for Psychic types. What are your thoughts on this?