okeball:sychic::fighting:
4 gastly (IFDS)
2 Haunter (DP)
1 Gengar (DP)
3 gengar (IFDS)
2 spiritbomb (LA)
2 baltoy
2 claydol
2 duskull (Shinny) (IFDS)
1 duskclops (DP)
2 Dusknoir (DP+IFDS)
2 Dusknoir lv.X (IFDS)
4 rare candy
4 bebe search
2 luxury ball (IFDS)
2 roseane research
4 pokedrawer+ (IFDS)
2 Night maintence
2 TM-TS2 (LA)
2 miasma valley (IFDS)
1 warp point
10 sychic: energy
4 :colorless call energy
Spoiler (LA-IFDS)
Gastly LV.14 – Psychic – HP50
Basic Pokemon
[.] Blackout: Your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.
[P] Trick Gas: 10 damage. You may switch Gastly with one of your Benched Pokemon.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
Gengar LV.43 – Psychic – HP110
Stage 2 – Evolves from Haunter
Poke-Power: Death Sentence
You can use this Power once during your opponent’s turn, when this Pokemon’s HP is reduced to 0 by damage from an attack. Flip a coin, if heads the attacking Pokemon is Knocked Out.
[P] Shadow Loom: Place 3 damage counters on 1 of your opponent’s Pokemon. If that Pokemon has a Poke-Power, place an additional 3 damage counters.
[P][C] Poltergeist: Look at your opponent’s hand, and do 30 damage for each Trainer card, Supporter card, and Stadium card you find.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 0
Spiritomb LV.44 – Psychic – HP70
Basic Pokemon
Poke-Power: Cursed Breath
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on every Pokemon in play that already has damage counters on it. This Power can't be used if you already used another Cursed Breath Poke-Power during your turn.
[P] Pain Move: Choose 1 damage counter on one of your Pokemon and move it onto one of your opponent's Pokemon.
Weakness: none
Resistance: Colorless (-20)
Retreat: 2
Duskull LV.18 – Psychic – HP60
Basic Pokemon
[.] Counting Song: Place up to 3 damage counters on Duskull. Then, place the same number of damage counters on the Defending Pokemon.
[P] Ram: 10 damage.
[P][C] Night Bind: 20 damage. Flip a coin, if heads your opponent can’t attach any Energy cards from his or her hand to any Active Pokemon during your opponent’s next turn.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
Dusknoir LV.48 – Psychic – HP120
Stage 2 – Evolves from Dusclops
Poke-Power: Shadow Orders
You can use this Power once during your turn. Draw 2 cards from your deck, then if you have 7 or more cards in your hand, discard cards from your hand until you have 6 cards remaining. Then, place 2 damage counters on this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[P][C] Damage Even: Place a number of damage counters on 1 of your opponent’s Pokemon equal to the number of damage counters on Dusknoir.
[P][P][C] Night Spin: 50 damage. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Dusknoir by your opponent’s Pokemon with 2 or fewer Energy attached.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 3
Dusknoir LV.X – Psychic – HP140
Level Up
Poke-Power: Ectoplasm
This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play).
If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead.
Weakness: Darkness (+x2)
Resistance: Colorless (-20)
Retreat: 3
Luxury Ball – Trainer
Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.
If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.
Pokedrawer + – Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)
Technical Machine TS-2 – Trainer – Technical Machine (LA)
[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
Miasma Valley – Stadium
Whenever either player plays a Basic Pokemon card (excluding Grass-type and Psychic-type Pokemon) from his or her hand onto the Bench, place 2 damage counters on that Pokemon.
You can play a Stadium card next to your Active Pokemon 1 time during your turn. If a Stadium card with a different name is put into play, discard this card.
Strategy:
Gastly T1 Attack ¨blackout¨ opponent no trainer + energy charge T2 energy charge + gengar = polstergeist =Big Damage
Starmie snniper bench of my opponent w/ core flash ... + gengar shadow loom + damage even + poke-power dusknoir lv. X + miasma valley = Big combo
Dusknoir DP, Limits opponent bench pokemon, then, miasma valley and adiccional damage
claydol draw power
TM-TS2 deevolved pokemon of my opponent is very good tech ...
2 energy requiered gengar and dusknoir for attack, starmie 1 energy, good support and trainer, good strategie
Opinion? :lol:
Edited thank killax!
this deck and this http://pokegym.net/forums/showthread.php?t=79046 for next season of pokemon
4 gastly (IFDS)
2 Haunter (DP)
1 Gengar (DP)
3 gengar (IFDS)
2 spiritbomb (LA)
2 baltoy
2 claydol
2 duskull (Shinny) (IFDS)
1 duskclops (DP)
2 Dusknoir (DP+IFDS)
2 Dusknoir lv.X (IFDS)
4 rare candy
4 bebe search
2 luxury ball (IFDS)
2 roseane research
4 pokedrawer+ (IFDS)
2 Night maintence
2 TM-TS2 (LA)
2 miasma valley (IFDS)
1 warp point
10 sychic: energy
4 :colorless call energy
Spoiler (LA-IFDS)
Gastly LV.14 – Psychic – HP50
Basic Pokemon
[.] Blackout: Your opponent can’t play any Trainer cards from his or her hand during your opponent’s next turn.
[P] Trick Gas: 10 damage. You may switch Gastly with one of your Benched Pokemon.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
Gengar LV.43 – Psychic – HP110
Stage 2 – Evolves from Haunter
Poke-Power: Death Sentence
You can use this Power once during your opponent’s turn, when this Pokemon’s HP is reduced to 0 by damage from an attack. Flip a coin, if heads the attacking Pokemon is Knocked Out.
[P] Shadow Loom: Place 3 damage counters on 1 of your opponent’s Pokemon. If that Pokemon has a Poke-Power, place an additional 3 damage counters.
[P][C] Poltergeist: Look at your opponent’s hand, and do 30 damage for each Trainer card, Supporter card, and Stadium card you find.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 0
Spiritomb LV.44 – Psychic – HP70
Basic Pokemon
Poke-Power: Cursed Breath
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on every Pokemon in play that already has damage counters on it. This Power can't be used if you already used another Cursed Breath Poke-Power during your turn.
[P] Pain Move: Choose 1 damage counter on one of your Pokemon and move it onto one of your opponent's Pokemon.
Weakness: none
Resistance: Colorless (-20)
Retreat: 2
Duskull LV.18 – Psychic – HP60
Basic Pokemon
[.] Counting Song: Place up to 3 damage counters on Duskull. Then, place the same number of damage counters on the Defending Pokemon.
[P] Ram: 10 damage.
[P][C] Night Bind: 20 damage. Flip a coin, if heads your opponent can’t attach any Energy cards from his or her hand to any Active Pokemon during your opponent’s next turn.
Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1
Dusknoir LV.48 – Psychic – HP120
Stage 2 – Evolves from Dusclops
Poke-Power: Shadow Orders
You can use this Power once during your turn. Draw 2 cards from your deck, then if you have 7 or more cards in your hand, discard cards from your hand until you have 6 cards remaining. Then, place 2 damage counters on this Pokemon. This Power can’t be used if this Pokemon is affected by a Special Condition.
[P][C] Damage Even: Place a number of damage counters on 1 of your opponent’s Pokemon equal to the number of damage counters on Dusknoir.
[P][P][C] Night Spin: 50 damage. During your opponent’s next turn, prevent all effects of attacks, including damage, done to Dusknoir by your opponent’s Pokemon with 2 or fewer Energy attached.
Weakness: Darkness (+30)
Resistance: Colorless (-20)
Retreat: 3
Dusknoir LV.X – Psychic – HP140
Level Up
Poke-Power: Ectoplasm
This Power can be used once, if this Pokemon is your Active Pokemon and its HP is reduced to 0 by damage from an opponent’s attack. Although this Pokemon is Knocked Out, don’t discard this 1 card, and instead play it in the battle area as a Stadium card (discard any Stadium cards already in play).
If this card is put into play as a Stadium card, it has the following effect: “In between turns, place 1 damage counter on each of your opponent’s Pokemon,” and when this card would be discarded, return it to your hand instead.
Weakness: Darkness (+x2)
Resistance: Colorless (-20)
Retreat: 3
Luxury Ball – Trainer
Search your deck for 1 Pokemon card (excluding Pokemon LV.X), show it to your opponent, and put it in your hand. Shuffle your deck afterward.
If there’s already a card named Luxury Ball in your discard pile, you can’t play this card.
Pokedrawer + – Trainer
You can play 2 copies of this card at the same time.
If you play 1 copy, draw 1 card from your deck.
If you play 2 copies, search your deck for up to 2 cards and put them in your hand. Shuffle your deck afterward. (This counts as the effect of both cards.)
Technical Machine TS-2 – Trainer – Technical Machine (LA)
[.] De-Evolutionator: De-Evolve 1 of your opponent’s Pokemon (excluding Pokemon LV.X) by 1 Evolutionary stage. The Pokemon card removed by De-Evolution is returned to your opponent’s hand.
To use a Technical Machine, attach it to one of your Pokemon. The Pokemon this card is attached to can use the attack on this card.
Miasma Valley – Stadium
Whenever either player plays a Basic Pokemon card (excluding Grass-type and Psychic-type Pokemon) from his or her hand onto the Bench, place 2 damage counters on that Pokemon.
You can play a Stadium card next to your Active Pokemon 1 time during your turn. If a Stadium card with a different name is put into play, discard this card.
Strategy:
Gastly T1 Attack ¨blackout¨ opponent no trainer + energy charge T2 energy charge + gengar = polstergeist =Big Damage
Starmie snniper bench of my opponent w/ core flash ... + gengar shadow loom + damage even + poke-power dusknoir lv. X + miasma valley = Big combo
Dusknoir DP, Limits opponent bench pokemon, then, miasma valley and adiccional damage
claydol draw power
TM-TS2 deevolved pokemon of my opponent is very good tech ...
2 energy requiered gengar and dusknoir for attack, starmie 1 energy, good support and trainer, good strategie
Opinion? :lol:
Edited thank killax!
this deck and this http://pokegym.net/forums/showthread.php?t=79046 for next season of pokemon
Last edited: