Pokémon TCG: Sword and Shield—Brilliant Stars

PTCG Inflation

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Miamisportsfan45

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This is just a topic that I've been debating with myself. Wondering what everyone elses' take is on it. For the players that haven't been around for very long, it may not seem like a large deal but for us players that have been playing and following the TCG over the course of time, we may see this differently. It seems as if the TCG has been growing a lot lately, which isn't a bad thing by any means but over the course of the years, it seems that what looked to be a lot at one point in time has now become to us as low standard or low priority to what appears to be a lot now. A while back, we had Charizard with 120HP as a stage 2 and a powerful attack for around 100-120 damage at a much higher drawback.

Now, it seems that 120 HP isn't enough and we're looking at basics with more HP than that. I remember seeing Wailord for the first time as it was growing and thought that was a lot - especially at a stage one. Though, now it seems like even that looks low or even normal which shouldn't be the case at all. So basically, what the point is that I guess I'm getting at is: "Do you think inflation is taking over our TCG metagame?" and "Do you see how over the years it's been increasing and rising to much higher values?"

In addition to this, energy used to be run much more within a deck. Now we're looking at half of those energy required to a deck, or less than that even.

Obviously, it's taken about 10+ years now before it actually has taken a noticeable toll on us as players, so it doesn't look as if it's that large of a deal. But within 10 more years is it a possibility that if the TCG remains to be around as we all hope it does, are we to be looking at Pokemon with commonly around 250 HP or more? Just some things I thought I'd bring up and discuss. It seems as if inflation has been taking place within our TCG and I'm just interested in hearing the thoughts of others.

~MSF
 
It's called "power creep". And it's basically been a part of the game since the beginning.
 
They can do a soft reset on a new block of sets, and while it might be initially unpopular, everyone adjusts and they can keep it at bay. M:TG has numerous examples where the power level was scaled back to prevent numerous Sabledock type degenerate game mechanics from continuing to ruin the game.
 
That's what I was wondering if something like this would happen. Such as maybe a high rise with EX and then slowly start diminishing afterwards.
 
This conversation comes up every few years, not sure why it's an issue now more than any other time it's been brought up.
 
when I played from Base set era and on, getting Stage 2s out was a real pain, you had Charizard but it was at a cost of 4 Fire energy with nothing to attach more than 1 energy to it like we got today and a cost of removing 2 fire energy from it.

Blastoise saw more play because of Rain dance though, thats what was winning the meta back then.

jungle Scyther, base set Electabuzz, base hitmonchan, such cards like that is Reshiram, Zekrom, and Kyurem of today.

as for the TCG growing alot lately, I am sure their is some topics somewhere on it, yeah its growing, it hasnt reached its potential though, its growing from old players returning or yugioh players ready to give up on that game.
 
I wasn't aware of it arising before. Haven't seen it yet myself. But just thinking about the concept... Just something I thought I'd bring up for discussion.
 
Well its more of a problem now because every deck ran requires one of the big guys like Reshiram, Zekrom, Kyurem, or that new fighting type just added in NV.
 
The power creep tends to be noticable whenever a new generation occurs. It started with 120 being the max in Base set, and higher HP became a little more common in Genesis (around 110 I believe, but not by much). RS is when the power creeps really started though, 120 HP became rather standard and exs got HP ranging from 100 for basics to 160 for stage 2s (and 200 for Wailord). DP bumped the standard up to 130, and HS started to break into 140/150. Gen 5 is just making those HP counts a normal standard.

It's only really noticeable now because DP was rather light on damage (compare Steelix ex to Garchomp C lv X). The last few years have focused on lower costing fast attacks, but now that SPs and our abundant draws are gone, and we have better energy acceleration than DP ever had the bigger attacks are more consistent and thus more viable.
 
Is there any chance that it will just end up snapping back into place again though? EX is coming back and it's on the rise again.
They were on the right track with BW, high hp, low dmg attacks. But then they made reshiram and zekrom.......

I doubt it'll ever go back down to the way it was.
 
They were on the right track with BW, high hp, low dmg attacks. But then they made reshiram and zekrom.......

I doubt it'll ever go back down to the way it was.

Last I checked, Reshiram and Zekrom were IN Black & White... :cool:

But as stated before, it cycles. Cards of a certain block will start out at a certain level. As the block goes on, cards get more and more powerful. Compare Ampharos Prime, from the first HS block set, and Yanmega Prime, from a late HS block set.

Generally, when a new block starts, the power is cut back rather significantly. With BW, a lot of cards were cut back, but some weren't. That's why Reshiram & Zekrom stand out so much compared to the rest of the set. Put Zekrom next to Zebstrika #42 from BW. Their attacks cost the same. For :colorless::colorless:, Zekrom can do up to 140 damage. Zebstrika can do 40, and that requires a coin flip. For :lightning::lightning::colorless:, Zekrom does 120, and 40 to himself. Zebstrika does 70, and 10 to itself. The Evolved (and thus harder to get out) Pokemon has 40 HP less than the Basic.
 
To me, the ex series was the most balanced years of the game. Everything was perfect and had a place.


http://pokegym.net/gallery/showimage.php?i=1283&c=41
http://pokegym.net/gallery/showimage.php?i=18339&c=84
http://pokegym.net/gallery/showimage.php?i=2985&c=62
http://pokegym.net/gallery/showimage.php?i=1481&c=51

What was that? :rolleyes:

As for it going back to Base Set standards, I don't think it would be a good idea, much less happen. We've been in this for more than 8 years now, which is more than half of the TCGs existence, so why change back to begin with?
 
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http://pokegym.net/gallery/showimage.php?i=1283&c=41
http://pokegym.net/gallery/showimage.php?i=18339&c=84
http://pokegym.net/gallery/showimage.php?i=2985&c=62
http://pokegym.net/gallery/showimage.php?i=1481&c=51


What was that? :rolleyes:

As for it going back to Base Set standards, I don't think it would be a good idea, much less happen. We've been in this for more than 8 years now, which is more than half of the TCGs existence, so why change back to begin with?

I still think that it shows balance personally. Three completely different energy to be used, free KO if you had them but there was no Catcher in the format (just a reversal) so it wasn't as if you could guarantee what you're target was with that free KO. Then it's only got 100HP for a basic, not too bad and gives up two prizes when it's knocked out. The Body just gives it additional balance because to be completely honest, I think the Lugia looks worse than it is better.

Pidgeot is the most broken card in Pokemon. Everyone knows that. Though, it was the catcher of the format. Easily put. Free retreat, two for forty, but it's not as if every deck didn't run Pidgeot at that time AND it's not as if Switch hasn't been around forever now. It was heavily relied upon at that time. 90 HP for a basic was typically common and it also gave up two prizes when KO'd as an EX. Not too broken if you ask me.

Mew Ex was another card. In addition to my Lugia argument, Mew was a perfect counter because of weakness typing. Mew's switch oriented attack was nice because it could obviously hide, but if I recall correctly there were MANY snipe potential Pokemon in the format as well. If you need an example of this, look at what popularly won Worlds at that time.

As far as Magneton goes. I don't think that this was too broken either since metal and darkness weren't basic energy at the time and the only resources we had to rely upon for those energy were Dark, Metal, Rainbow and Double Rainbows. The Holon Pokemon supplying energy were nice additions. They had heavier drawbacks then were given credit for.
 
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I think if they added a little more support for stage 1/2 pokemon there may be a little more diversity in deckbuilding. Cards like eviolite and skyarrow just mmake high hp basics stronger.
Posted with Mobile style...
 
But I am doubtful Eviolite will decide a match, I mean I dont plan on using it and see potential in it, but it just requires luck to make use of it being its a trainer.

Eviolite is just going to give good support to 1 pokemon usually that is ran in multiples of 3 or 4 in the deck. Everything else will be evolving most likely unless its Cleffa.
 
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