Raindance (Unlimited)

Discussion in 'Deck Help and Strategy' started by zell94606, Nov 11, 2003.

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  1. zell94606

    zell94606 New Member

    Well here goes:

    (14 pokes)
    4 squirtles
    4 blastiose
    3 cleffa
    2 dunsparce
    1 suicune

    (32 trainers)
    4 computer searches
    4 oaks
    4 breeder
    3 item finder
    3 lass
    3 double gust
    3 SER
    2 Wrath
    2 fishermen
    2 focus band
    1 TV

    14 water


    I am open to any suggestions. And thanks for ur fixes.
     
  2. SwampertEX

    SwampertEX New Member

    Definately not enough pokes! in a rain dance deck, you should have at least 18 nrg! I would combo this with Lapras (Base) and other Water Gun/Hydro Pump Pokemon. This would be my trainer engine:
    4 ER
    4 Oak
    4 FB
    4 GB
    4 Breeder
    4 GOW
    That's all the help I can give.
    -Swampert
     
    Last edited: Nov 11, 2003
  3. dkates

    dkates New Member

    Lapras? No. But Fossil Articuno, on the other hand, IS a good Pokemon for a Rain Dance deck.
     
  4. SwampertEX

    SwampertEX New Member

    Sorry, I always get those older sets confused...
     
  5. Dek

    Dek New Member

    Lapras is way too easy to use in a Rain Dance deck. Articuno is a better choice.

    Since "The New Unlimited" has been released, I would suggest the usage of some Neo cards like Energy Stadium, Energy/Power Charge, Elm, Berries (no wait. then we will start the healing wars once again).
     
  6. YoungJohn06

    YoungJohn06 New Member

    Both Lapras and Articuno suck in raindance... Articuno is a horrible pokemon to have as an opening basic... It's too slow...

    About him not having enough pokemon, you're nuts... 14 is fine, the energy is fine.

    However for the trainers I'd replace pokemon Breeder with Rare Candy, Candy is faster. Replace Misty's Wrath and 2 oaks for 4 Copycat. Change the double gust, to gust of wind and it should be fine. :)
     
  7. zell94606

    zell94606 New Member

    Thanks for the fixes. I agree that i dont have enough pokes.
    I used to run Articunos to counter lighting,but the thing is that blastoise does 60 with 5 water, Articuno does 50 with 4 water. Why use something that does the same job?
    Any suggetions for things that can counter lighting?
    And now there is the water resistence too.
    It is hard to run a raindance.
    Totally agree with rare candy which i will get soon.
     
    Last edited: Nov 11, 2003
  8. Spectreon

    Spectreon New Member

    I would consider a Dark Stoise, that extra 10 damage, or a flip to prevent damage is a nice addition.

    Not sure on Dunsparce. I dotn think he is needed in a Stoise deck.

    Watch out for Mime too, at least Dunsparce comes in handy here....

    I would also add a 2/2 Energy Flow-Pokecenter combo....
     
  9. ProxyBoy

    ProxyBoy New Member

    SS Marill and Azumarril would be really good in this deck. Also Energy Stadium would also be a good addition.
     
  10. HYPER EEVEE

    HYPER EEVEE Iron Chef - Master Emeritus

    use articcuno (fs)
    give scuicune and 2ble gust up for cleffa and gust
     
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