Pokémon TCG: Sword and Shield—Brilliant Stars

Random Set (Not Completed)

Professor Elm

Active Member
Floatzel Lv. X 110 HP W
Poke-Power: Rain Dance
Once during your turn, when you play this card onto your active Floatzel you may attach as many basic W energy cards as you like onto as many of your W Pokemon in play.

(W) Hydro Pump 30+
This attack does 30 damage plus 10 more damage for each basic W energy card attached to all your Pokemon.

Weakness: L +20
Resistance:
Retreat Cost: C

Machamp Lv. X 160 HP F
Poke-Power: Revenge
When this card is knocked out by an attack from your opponents Pokemon, the defending Pokemon that knocked out Machamp is also knocked out.

(F) Low Kick 70-
This attack does 70 damage minus 10 damage for each energy card attached to the defending Pokemon. Don't apply resistance for any damage done this way.

(F)(F)(F)(C) Seismic Toss 100+
You may discard 2 cards from your hand. If you do this attack does 100 damage plus 30 more damage

Weakness: P x2
Resistance:
Retreat Cost: CCC

Clefable Lv. X 120 HP C
Poke-Power: Moon Energy
When you play this card onto your active Clefable, you may search your deck for any number of Cleffas and Clefairys and place them onto your bench. Shuffle your deck afterward.

(C) Moon Bounce 20+
This attack does 20 damage plus 10 more damage for each Cleffa, Clefairy, and Clefable in play.

Weakness: F +20
Resistance:
Retreat Cost: CC

Clefable 90 HP C
Poke-Body: Moon Call
Each of your Cleffa, Clefairy, and Clefable have free retreat cost and gain +10 HP.

(C)(C) Metrenome
Choose one attack on the defending Pokemon. Metrenome copies that attack and all things required to perform the attack except for its energy cost.

Weakness: F +20
Resistance:
Retreat Cost: C

Clefairy 60 HP C
Moon Stone: You may evolve this Pokemon as soon as it comes into play.

(C) Eeek
Draw 3 cards.

Weakness: F +10
Resistance:
Retreat Cost: C

Cleffa 40 HP C
Poke-Power: Baby Evolution

() Eeeeeeek
Shuffle your hand into your deck and draw 7 cards.

Weakness: F +10
Resistance:
Retreat Cost: C

Machamp 130 HP F
Poke-Body: Thick Muscle
All damage done to Machamp by attacks from stage 2 pokemon is reduced by 10.

(F) Mega Punch 50

(F)(F)(F) Miraculous Comeback 30+
This attack does 30 damage plus 10 more damage for each damage counter on Machamp. You can't add more than 90 damage in this way. If this attack does 60 damage or less to the defending Pokemon you may draw up to 3 cards.

Weakness: P +30
Resistance:
Retreat Cost: CCC

Machoke 90 HP F
(F)(F) Karate Chop 60-
This attack does 60 damage minus 10 damage for each damage counter on Machoke.

(F)(F)(F) Enraged Tackle 70

Weakness: P +20
Resistance:
Retreat Cost: CC

Machop 60 HP F
(F) Low Kick 30

Weakness: P +10
Resistance:
Retreat Cost: C

Hitmonchan 80 HP F
(F) Jab 40
This attacks damage isn't affected by weakness on the defending Pokemon.

(F)(F)(C) Special Punch 70

Weakness: P +20
Resistance:
Retreat Cost: CC

Electabuzz 80 HP L
(L) Thershock 20
Flip a coin, if head the defending pokemon is now paralyzed.

(L)(C) Thunder Punch 50+
Flip a coin, if heads this attack does 50 damage plus 10 more damage. If tails Electabuzz does 10 damage to itself (Ignore Weakness and resistance for this damage)

Weakness: F +20
Resistance:
Retreat Cost: CC

Scyther 80 HP G
(G) Swords Dance
During your next turn, the base damage of Slash is 150.

(C)(C)(C) Slash 70
Weakness: F + 20
Resistance:
Retreat Cost:

Slowking 80 HP
Poke-Power: Mind Trip
Once during your opponents turn when he or she plays a supporter card from his/her hand you may flip a coin. If heads, you may copy the effect of that card and use it yourself. Your opponent uses the effect first.

(P)(C) Psychic 20+
This attack does 20 damage plus 10 more damage for each damage counter on the defending Pokemon.

Weakness: P +20
Resistance:
Retreat Cost: CC

Slowpoke 60 HP P
(.) Confused Daze
Flip a coin, if heads the defending Pokemon is now confused.

(P) Psyche Out 20

Weakness: P +10
Resistance:
Retreat Cost: C

Speed Ranger
Trainer
Draw 2 cards. Then, discard 1 card from your hand.

Ultra Ball
Trainer
Search your deck for a stage 1 Pokemon and add it to your hand.

Revenge
Trainer
If one of your Pokemon was knocked out during your last turn you may select one of your Pokemon in play and remove all damage counters from that Pokemon.

Replenish
Trainer
Send as many cards as you like from your hand to the deck. Shuffle your deck and draw that many cards.

Wise Sage
Supporter
Flip a coin, if heads draw 4 cards. If tails draw 4 cards and then discard the top 2 cards of your deck.

Library Visit
Supporter
Draw 2 cards.
If your opponent has 5 or more Pokemon in play, you may draw up to 5 cards instead.

PokeManiac
Supporter
Search your deck for any Pokemon (excluding Lv. X) and add it to your hand.

Mr. Mime's Duty
Supporter
You cannot play this card if you have more than 7 cards in your hand (excluding this card).
Discard as many cards from your hand as you like. Then, randomly select that many cards from your opponent hand and discard them.
 
Last edited:
nice....Wise sage should draw 4 from the top and discard bottom 2 if tails that way u can combo with claydol and discard energy or anything else....hypothetically and draw 3 from the top if heads 4 is way broken but there fake cards so u can if u want 2
 
its really creative but speed ranger not too good to be a supporter? i mean it should be a supporte rbut it just doesnt seem too good. like tvr but worse. but anyways its nice man.
 
its really creative but speed ranger not too good to be a supporter? i mean it should be a supporte rbut it just doesnt seem too good. like tvr but worse. but anyways its nice man.

It's a regular trainer.
Draw 2 discard 1 card.
Essentially the same advantage as Pokedex.
I'm still working on the cards and will get to it as soon as I can.
 
oh, im really sorry. a lot of tests in school these days so i am sort of tired. well there were tests but im still tired. i also though it waas a supporter because ranger is a person and supporters usually have people.
 
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