Pokémon TCG: Sword and Shield—Brilliant Stars

Rayquaza C Lv. X Deck

Status
Not open for further replies.

SPTrainer11

New Member
I'm trying to improve my Rayquaza C Lv. X deck. I realize that I need more Rayquaza C's, but besides that any help/feedback/suggestions would be great, thanks.
Here's my dechlist:

Rayquaza C Lv. X Deck:

Pokemon (16):
2x Skuntank G
2x Aerodactyl GL
2x Garchomp C
1x Garchomp C Lv. X
1x Palkia (PT)
1x Palkia Lv. X
2x Bronzong G
2x Honchkrow G
1x Rayquaza C
1x Rayquaza C Lv. X
1x Machamp GL

Energy (17):
4x SP Energy
3x Psychic Energy (basic)
3x Water Energy (basic)
3x Fighting Energy (basic)
2x Rainbow Energy
2x Multi Energy

Trainers/Supporters/Stadiums (27):
3x SP Radar (Galactic's Invention)
1x Energy Search
2x Night Maintenance
1x Snowpoint Temple (st)
2x Cyrus's Conspiracy (su)
2x Gust of Wind
2x Cynthia's Feelings (su)
3x Energy Gain (Galactic's Invention)
2x Switch
2x Bebe's Search (su)
1x Premier Ball
1x Champion's Room (st)
1x Poke Turn (Galactic's Invention)
1x VS Seeker
1x Power Spray (Galactic's Invention)
1x Night Teleporter
1x Aaron's collection (su)
 
I cant help you right now. I'm getting ready for BR but I'll be glad to look it over once its over.

Kind of a meaningless post.

Onto the deck
My first question is, if you're using gust of wind, then this is indeed a unlimited deck, you can take advantage of all sorts of cool trainers and even older supporters. If you are indeed playing this like an unlimited, go ahead and throw in stuff like Computer Search, discard 2 cards to find 1, great combo with Rayquaza's attack.

Second
Palkia Lv.X seems a bit misplaced. If you're going to use him along with the other Lv.X, I'd recommend 2 Premier Ball. Helps setup, and can also get you your Rayquaza X back when it, inevitably, dies. The slots Palkia is taking up could be used for better things, though I could be wrong (and in all honesty probably AM wrong.)

You really need a restart on this decklist, because removing things you don't need to make room for things you NEED is pretty hard, especially when you realize how much you like a certain card.

Start off with

3-1 Rayquaza C
1-1 Garchomp C (great tech, but doesn't require 3 spots.)

3 Roseanne's (SP decks are perfect for this card. It also helps since Mr. Ray has such a diverse energy need)

If you work from here, adding the things you find VITAL for Rayquaza then your deck will run a bit smoother.
 
try to add the combo of banette PL and Bronzong 4 RR...

bronzong4 will limit your hand to 4 cards...
on next turn, discard your hand w/ banette's temper tantrum
then attack w/ rayquaza C lv x without drawback
 
take something out (NOT the Rayquaza C) and put in a 1 or 2 stage evolution chain so that if someone plays a Machamp SF deck , Knock Off won't completely wipe the floor with you
 
Vire FB works pretty good. Overall Ray C X is a pretty hard card to work around. I'd take the option of a two part attack with having no hand occasionally and just smashing every two turns.
 
Sorryabout the gust of winds I forgot to replace them with warp points or poke turns, which is what I was originally palnning to do
 
Take out:
Skuntank G x2
Aerodactyl GL x2
Garchomp C LV X
Palki and X
Machamp GL x1
Sp Energy x4
Multi Energy x2
Rainbow x2
Energy Search
Gust Of Wind?........ x2
Aarons Collection
Power Spray
(Take out ALL copies)
Cynthia

22

ADD:
3 Night Teleporter
2 Poke Turn
2 VS Seeker
2 Chatot G
add one water and fighting energy
add 2 psychic energy.
2 Bannette (Yes Cliche, it works, it counter's Mewtwo X which is SORELY needed)
2 Shuppet
1 Relicanth (Why not?) optional/additional psy energy
1 of each Ray
2 Uxie
(So you know i tried this deck pulled 3 prizes first 5 turns against Luxaga.
(Won in the end)

This version is much faster.
 
alright here is my revised decklist

Pokemon (16):
2x Uxie LA
1x Dialga G
1x Dialga G Lv. X
2x Garchomp C
1x Garchomp C Lv. X
2x Bronzong G
2x Honchkrow G
1x Rayquaza C
1x Rayquaza C Lv. X
2x Shuppet PT
1x Bannette PT

Energy (16):
6x Psychic Energy (basic)
4x Water Energy (basic)
4x Fighting Energy (basic)
2x Rainbow Energy


Trainers/Supporters/Stadiums (28):
3x SP Radar (Galactic's Invention)
1x Snowpoint Temple (st)
3x Cyrus's Conspiracy (su)
3x Energy Gain (Galactic's Invention)
2x Switch
3x Bebe's Search (su)
2x Premier Ball
1x Champion's Room (st)
2x Poke Turn (Galactic's Invention)
1x VS Seeker
1x Power Spray (Galactic's Invention)
4x Night Teleporter
2x Pokemon Rescue

I have several comments before any1 tells me what's wrong with my deck.
I'm still trying to get more Ray's, so I put in some pokemon rescues for now, and I still have Garchomp in as a secondary attacker; his snipe is nice. The rainbows will be coming out as well pending more rays or another banette.
What are some thoughts?
 
I am also sitting here working on a Rayquaza C lv X deck I have just completed my list and I was about to post it when I noticed your thread too. I have some imilarities to you I am also playing a Garchomp line and I considered Bronzong because ti helps to get rid of your hand with Ray's attack but the withdraw cost was too high adn I don't have a stadium that can help with this as they are in my daughters psychic deck. I am playing 4 night teleporters, Uxie and claydol to help with set up. I am also using energy search to find the energy for Ray and Palmers Contribution to get my energy back if I do have to discard because of having cards in my hand. Anyway check it out I am about to post. Would love to know you're thoughts on mine
 
Status
Not open for further replies.
Back
Top