Pokémon TCG: Sword and Shield—Brilliant Stars

Regigigas for battle roads

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sandy4123

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3-1 Regigigas LV.X (all regigigas LA)
1-1 Dialga G LV.X
3-1 Uxie LV.X
1 Azelf
4 Mesprit
1 Unown Q
1-1 Abomasnow
1 Relicanth
1 Regiice
Pokemon: 19

4 Super Scoop Up
2 Pokemon Rescue
1 Premier Ball
2 Expert Belt
2 Bebe's Search
3 Pokemon Collector
3 looker's investigation
1 Cynthia's Feelings
2 Cyrus's Initiative
2 Snowpoint Temple
2 palmer's contribution
Trainers/Supporters/Stadiums: 24

4 dce
4 water energy
4 metal energy
4 fighting energy

energy:16

strategy: Its the same old Regigigas strategy. You try to start with Regigigas and get a Mesprit lock for several turns. Dialga G is for mewtwo. Abomasnow is for Donphan. Relicanth is for Luxray. Uxie for draw and Machamp. However I have a few issues. First, I can't always get a good start up. It will often take 3 turns to set up. Then if a Regigigas is knocked out, it is not easy to set up one with out the opponent taking alot of prizes. How do I make it to where I have a more consistent set up?
 
Gigas is really the only thing I've had built all season due to laziness, lol

I'd consider perhaps dropping Abomasnow and/or Dialga G for Shedinja SV. Shedinja walks all over Donphan (It has a Body and it damages its own bench) and Mewtwo can't touch it. Mewtwo can still be a problem, however, because even though Mewtwo can't touch Shedinja, it can Recover any damage you do to it. Remember you can also Regimove it. Still, I think Shedinja can win on prizes because it can pick on the bench. I play Crobats in my list to combo with Rescues, but there's some other fancy stuff you can do. For example, Regimove Mewtwo, retreat Shedinja (Unown Q is useful here), Psychic Restore + Bottom Uxie, push Shedinja back up, and proceed to Spike Wound the Pokemon you hit. Mewtwo can't do anything about it, and you can repeat this as necessary.

However, Machamp still creates problems. I don't play anything particular for Machamp because I believe if you can get an early lock you can run through them (and I've done this successfully). Shedinja still makes Machamp flip for Hurricane Punch in desperation, or if they misplay and Level Up they can't touch you. However, if Machamp is overly popular in your area you may want to consider keeping Abomasnow or adding Dewgong SV over Shedinja. Dewgong is also a very good Donphan counter, deals decently with Machamp, and has a nifty Body.

As far as consistency issues go, there's only a few things I can say. Remember Regigigas is able to deal with its high energy costs by locking its opponent long enough to set itself up. Giratina (Let Loose) can add to the disruption. It's pretty brutal under a Power lock and can potentially get rid of Power Sprays so you're free to Sacrifice. Perhaps add a couple Communications to add access to your deck if you find any free room. I've never really had any problems with Regigigas being KO'd besides Promocroak (Which is usually only around for one turn and can't even OHKO it), and obviously Machamp. The only prizes I ever see opponent's take from Gigas are off of Sacrifice, so I don't see much use in Cynthia's. Also, Palmer's can be a dead draw early game and I hardly ever needed it so I dropped mine. Really, Regigigas shouldn't go down very often once its up. I have trouble with the new Drifblim, so I can see the difficulty with being KO'd. But I don't think there's much to do besides try and get another one going beforehand. Don't be afraid to attack more often with Gigaton Punch instead of Giga Blaster. Sacrifice more for healing rather than energy if you see these problems, and just Punch.

Oftentimes, 3 turns is enough to set up under a lock and proceed to run through your opponent's field. If you need to go aggro though you can possibly get it out the second turn. What exactly is your problem? Trouble getting the Lv.X out or getting energy on it? Or both? Regice should ensure you get energy on it early (if you need it) even if you need an energy drop.

EDIT: Ever given any thought to Switch/Warp Point to ease Regice starts and reset Giga Blaster? Just food for thought.
 
I have thought of Dewgong SV however I like the Pokebody of Abomasnow. The actual problem seems to be getting both the energies and the LV.X on Regigigas at the same time. Its not hard getting one or the other yet I need both to get the tank going. Also you dropped your Palmers? I could see dropping one but both is not a good idea for my area.
 
I agree with Shen- Giratina is really good, especially when you can Sacrifice Giratina and Let Loose again. I'd keep Abomasnow as your Donphan/Mewtwo counter instead of Dewgong- it is a pain for Donphan to take down an Abomasnow.
 
Aboma's still good. I'm just not sure about the Dialga play, because Aboma's Below Zero sets up easy 2HKO's with Paralysis (Easy to power up with a Water + DCE) and you can always hit the bench with Regimove. 1 Palmer's is good too, I just think 2 is more than enough and it can make for some dead draws.

Energies can be a problem sometimes =/ You could maybe work some kind of Cyrus' Conspiracy engine into the deck. Rainbows are another option.
 
ok so the changes will go as
-1 palmer's
+ 1 giratina
The reason that i still kept dialga g is that often times they may have 2 mewtwo lv.x in play and then regimove will not work. Yes energies are a great issue. I thought of rainbow energy and i thought what would i take out?
 
Ah, yeah that would be tough if Mewtwo is popular where you play.

Rainbow is a hard decision that would probably require some trial and error to make the right choice. I'd start by replacing 1 of each basic energy with a Rainbow (a total of 3). How much do you rely on DCE? I haven't played any DCE since I exchanged Promo Gigas for LA Gigas. I found it got in the way with LA Gigas sometimes. Other times, however, I can see its use... getting Gigaton punch up on the second turn without a Sacrifice can be brutal. What's your experience with it?
 
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