Pokémon TCG: Sword and Shield—Brilliant Stars

REM not ZRE (please take a look)

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A.Threatz

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Okay, I've been playtesting ZRE in a couple of different ways. I liked the Magcargo idea except it was missing something. Now that Delta Species came oujt I know exactly how I'm going to play it. Holon Ruins is awesome with Magcargo, its one of the best cards in the set.

Pokemon -16-
3 Voltorb
3 Electrode Ex
2 Slugma
2 Magcargo
2 Rayquaza Ex
1 Moltres Ex
1 Zapdos Ex
2 Mewtwo D

Energy -16-
9 Electric
7 Fire

Trainers -28-
4 Holon Ruins
4 Pow! Hand Extension
3 Dual Ball/?????
4 PETM
4 Rocket's Mission
3 Rocket's Admin
3 Super Scoop Up
2 Warp Point
2 Steven's Advice

So this what it comes down to. Its a typical ZRE deck except that Mewtwo is there for support somewhat. Mewtwo helps the Magcargo/Ruins combo out. IHAVE NOT PLAYTESTED THIS LIST. IT IS A ROUGH DRAFT. So i really need some opinions, let me know what you guys think.

*Loosely based off of Yamato's decklist
 
2 D guys doesnt seem like enough to simply take advantage of the cargo/ruins setup. really it just seems to slow the deck down. im not sure if there are any other powerful d basics but it would be worthwhile to check that out and work on it.
 
drop a pow...you will only be down in the begining...and please drop stevens with your setup your hand will be huge so run marys request
 
Wow this deck is awesome, its the end of the world as we know it! (hopes someone understands...)

Definately use Mary's Request (and why not TVR over Rocket's Mission?) but keep the 4 Pows. Muk Man the Pows can be used at the same time, Pow the nrgs onto something then Pow it up and KO, so 4 are needed.

Also Switch > Warp Point IMO.
 
Dom Jordan - It started with an earthquake, birds and snakes.


As for the deck, 4 Pow!s are a must. And I think Switch is better than Warp Point, and Marys is better than Stevens. That's it for now.
 
4 pows arent needed -___- 3 is just right

Pokemon -16-
4 Voltorb
3 Electrode Ex
2 Slugma
2 Magcargo
2 Rayquaza Ex
1 Moltres Ex
1 Zapdos Ex
1 aipom

Energy -16-
10 Electric
6 Fire

Trainers -28-
4 battle frontier
4 tv reporter
4 mary request
4 Super Scoop Up
3 Pow! Hand Extension
3 Dual Ball
3 Rocket's Admin
1 Warp Point
1 switch( i play fluffy berry instead because if you play mirror your opp will pow up ur cargo to stall so its nice to have fluffy, and when u bomb the trode its better if u have a free retreater.

aipom is there because it helps alot u can admin to mess up your opp and smooth move for any card u need.
 
thats whait im syain 3 pows is good enough to get the job doe...use the extra space for marys or a tech card...
 
It's gotta be 4 Pows! No less...let me think...what are you gonna da if 2 Pows! are prized...then it's almost good game. (i can tell you by experience this will happen in 1/3 of my games). 4 is a must.
 
I would run 4 not only a greater chance of drawing into them but also you can use more then one so Pow energy, Pow energy, Pow energy, Pow the Pokemon and kill it when used right their an auto energy removal.
 
Thanks for all of the replies guys, I took all of your comments into consideration during playtesting. This was my final analyisis. But first, Dom Jordan I wanna know why the world is ending, and why it started with earthquakes.... Now this is what I came up with.

You guys were right about Mary's Request, the only reason i thought of Steven's Advice was b/c I wasn't going to want my hands to get out of control. I didn't realize the three Admin would take care of that nicely. So -2 Advice +2 Mary

About the POW debate. I come to the conclusion that four was necessary. In ZRE without magcargo 4 was necessary b/c you wanted to be able to get as many as you can b/c you didnt have a search engine. So ZRE you w/ Magcargo you would think you wouldn't need them. However thats an incorrect assumption b/c now your able to get 2-3 and use them at once, even if one is prized. I'm not sure if this works for everybody, but 4 works just fine for me. You POW the POKEMON then move ALL the energy to it. theres really no way to come back once you loose 3 turns of energy, if you don't have an energy manipulation deck.

TecDecs,
I like your decklist, but i was trying to focus on the idea of the Holon combo. Also the no PETM kinda scares me. There is NO way to get Electrode Ex or Magcargo. I mean PETM is so versatile, depending on what you start with you hand. Also Mewtwo makes Quaza starts not soo bad. I mean you can warp point it, and then eventually use Mewtwo to move the energy to it so you dont have to rely on its pokemon power. Then if i'm facing an Ursaring deck (they are out there), Mewtwo could allow me to build up another Trode ex for a nice little attack. Drop 5 energy in the disccard and Extra energy bomb again (I know 2 is pushing it, but hey its possible)...Also I don't see the difference between Aipom, and Holon Ruins.

Holon Ruins allows you to draw 1 card if you have a delta pokemon in play. So Magcargo, Delta Mewtwo, and Holon Ruins=Pidgeot.

Thanks guys for all of the replies. If anyone has any other opinions, feel free to share them. I am really trying to make my REM deck the best it could be.
 
Rocket's Mission, Electrode Ex prett much. You don't need ALL 5 energy in the discard. Say you have 3 energy in the discard, and you've attached an energy every turn for 3 turns. When you drop Quaza thats a 120 hit, that plus POW! is devestating. Someone inform me on this please. If Energy is attached to Electrode Ex when it uses Extra Energy Bomb you can bring it back to another pokemon.
 
:thumb:

As for no Magmar, you can keep Recharging Voltorb. That's why I'd use 4 Voltorb, to increase the chances of not starting with a bird/ray/m2. It makes a fine starter as well.

And once again why Mission over TVR? If you have nothing to discard in your hand, that's not gonna be too useful.
 
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