Pokémon TCG: Sword and Shield—Brilliant Stars

Renaissance Festival-Show 1, Event 1, Sunflorazumarill's Team

Your team members:
Sunflorazumarill
Metal Master-3 Referal Points
darkkingdra
metagross-3 Referal Points
k-psycho-1 Referal Point
DragonSol-2 Referal Points

Specifications:
Stages: Stage 1
Ultima Types: No.
Dual Types: Permitted, not required.
Descriptors: No.
Owners: No.
Pokemon ex or !!: No.

Rubric:
Name-2 pts-Get it right. Spelling counts.
Stage-3 pts-Get it right. You know what stage to do.
HP-2 pts-Not too much, not too little.
Picture-3 pts-Be warned that the amount of points the picture is worth will steadily increase over time. For now, it's only worth 3 points.
Bodies/Powers/Attacks-30 pts-Be original, realistic, and not broken (or underbroken).
Grammar-25 pts-It's important, contrary to popular belief...Let's put it this way: Absol better not be now sleeping.
Weakness/Resistance/Retreat Cost-5 pts-Not worth much...for now. Get it right.
Strategy/Combos-10 pts-How do I use it? Also, clear up misunderstandings.
Total-80 pts.
 
Banette 70 HP {P} Type
Stage 1 Evolved Pokémon
Evolves from Shuppet

Poké-BODY Unforgiving Dreams
If Banette remains Asleep between turns, count the number of damage counters on Banette. Put that many damage counters on the Defending Pokémon.

{P} Energy Barrier
Banette is now Asleep. Flip a coin. If heads, prevent all effects of an attack, including damage, done to Banette during your opponent’s next turn.

{P}{C}{C} Echoing Laughter 50
Choose 1 Special Condition. Banette is now affected by that Special Condition.

Weakness: {D}
Resistance: {C}
Retreat Cost: {C}

Picture:
Its night. In the left middle part is sleeping Banette floating above the bare ground. You can see lots of green skulls bursting with energy that marks their trajectory (Very similar to when Shishiwakamaru used his sword in Dark Tournament in Yu Yu Hakusho) flying from Banette in many various directions illuminating the picture with light green light. One of them takes up the left midlle part of the picture.

Explanations:
Banette has suffered many bad deeds and so, when he sleeps, he has nightmares about them. He wants to revenge on those who did it to him so much, that the will actually emerges and hunts the attacker. This causes the attacker to suffer the same damage that was inflicted to Banette.
Over the years, Banette learned how to protect himself from more damage by creating a barrier. However, he has not perfected the technique yet, so its not succesfull at all times. Unfortunately its very energy consuming so Banette falls Asleep as soon as he completes the technique regardless of whether it succeds or not.
Banette attacks by laughing at opponent, causing him to fall in fear and suffer from his own imaginations. However the laughter bounces back and Banette must make up with it somehow. If he absorbes it, he become Poisoned, if he does nothing, it wil Burn him. He can create a barrier to protect itself, however that will cause him to fall Asleep. He can also focus his mind to destroy the laughter before it reaches him, but that makes him Confused. Last thing he can do is to go into trance that will protect him from the laughter but will also make him unable to retreat or attack thus Paralzyed.

Strategy:
Its important to watch out for OHKOs, because in that case your Body will be useless. Good strategy would be to move damage counters onto Banette (Alakazam, Banette ex) and then try to stall with the first attack. Then you can attack in the right time and inflict more damage by making yourself asleep. You can also use it in 2-on-2 with Deep Sleep Pokes to prolong his sleep. Godd but risky strategy would be to make Banette poisoned with its attack to pile up damage counters on him.

Combos:
Obviuosly, best comboes with itself
Banette ex - You can move damage counters from your other wounded pokes to Banette and add power to his Body.
Alakazam - Same as above, good for Unlimited.
Wigglytuff RG/Double Full Heal/Life Herb - Good for healing the special condition you had to inflict on yourself or waking up from sleep if you fail to in the regular way after using the first attack.
Venture Bomb - If you get tails you can put that damage counter on Banette and power up his body.
Sleep!/Drwozee TR - When you get paralyzed, you can make yourself asleep and at least get something from it.
 
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Awesom

Awesome! I will reserve Milotic. Also, I PMed Sunflora about the name of our team and whether he/she (sadly, I still do not know the gender) would like to to rename our team. Hopefully sunflora will PM me back, so just in case we should also start brainstorming for some names. "Go, Team Alpha!" j/k.
 
Whee

Whee double post! But I just got a new computer and I'm dying to try it out... so here's Milotic!

Milotic
80 HP (W)
Stage 1 Pokémon (Evolves from Feebas)

Poké-BODY: Fin Fan
As long as Milotic is your Active Pokémon, whenever Milotic is damaged by an opponent's attack (even if Milotic is Knocked Out), you may flip a coin. If heads, switch 1 of the Defending Pokémon with 1 of your opponent's Benched Pokémon. You choose the Benched Pokémon to switch.

(W) Beauty Mark
During your opponent's next turn, any damage done to Milotic by attacks is reduced by 30 (after applying Weakness and Resistance).

(W)(C) Scale Flash 20
If Milotic has any Special Energy cards attached to it, flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, discard 1 basic Energy card attached to the Defending Pokémon.

Weakness: (L)
Resistance: None
Retreat Cost: (C)

Pic: Milotic is facing directly towards you, suspended in water. The water is light blue, and you can see the sun shining through the top; Milotic isn't very deep. Milotic is lined up perfectly symmetrical, with its ear thingies straight out to the sides and its and fin up behind its head. Its eyes are focused, and it is attacking with Water Pulse (if you play the GBA game it looks exactly like that, if you don't its an attack of rings of water that get bigger and smaller as they move towards the enemy).

Strategy/Combos/Explanations: Milotic is meant to be a disrupter card. With 80 HP, it can survive a bit, and with Fan Fin you can effectively shuffle your opponent's Pokémon around. Beauty Mark is used to reduce damage in preparation for Scale Flash, which in conjunction with Special Energy cards is able to dish out a little damage, but more importantly Paralysis or discarding an Energy. The first card I would play with Milotic is Pidgeot/Magcargo. Without their search, the ability to get a Special Energy card on Milotic greatly reduces. With Milotic from HL, my Milotic has even more staying power, since it requires little Energy to power up and a well timed Healing Shower followed by a DRE can be truly scary. Blastoise ex can rain Energy down onto Milotic, and with Beauty Mark the opponent will probably not be able to Knock Out Milotic, even with the damage counters from Rain Dance. Ascension Feebas is probably best for this Milotic, again getting out a T2 Milotic with a Double Rainbow is scary and disrupting. To block such cards as Cacturne ex, use Magcargo from UF to deal major damage to him. With all the Special Energy cards you're already running in your deck, it shoudn't be hard to get his attack off.
 
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Poké-BODY Fin Fan
If Milotic is your Active Pokémon and is damaged by an opponent's attack (even if Milotic is Knocked Out), you may flip a coin. If heads, switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. You choose the Defending Pokémon to switch.

--wording taken from TRR Qwilfish--
 
Gotcha

Okay. For Banette's first attack, it should be "If heads, prevent all effects of attacks, including damage, done to Banette during your opponent’s next turn."
 
Shedinja 30 HP (G)

Pic: Shedy is floating in a castle window at night in a black ninja suit which is too big for it (human suit). It's making swords and spears float around it. The picture is cartoony and stuff. A full moon is behind it.

Stage 1 (evolved from Nincada)

PokePower: Wonder Guard:
Shedinja can only be attacked by Stage 1 Pokemon excluding Pokemon EX.

(C)(C) Fit On-
Discard all cards and remove all damage counters from Shedinja. Attach Shedinja to a Pokemon with Ninjask in it's name. As long as Shedinja is attached, all damage done to Ninjask is 20 less damage, and Shedinja is treated as a (C) type energy.


(G)(C) Grudge-
During your opponent's next turn, if Shedinja is Knocked Out by an opponent's attack, put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out.

Weakness: ---
Resistence: ---
Retreat Cost: (C)
_______________

Stratagy: Shedy is ment to stall with Wonder Guard and also trap your oppenent wtih Grudge.
When your setting up Ninjask you can attach this to help. That's really all.


Just for fun... The pic is some what Midevil...My worst subject is writing. >_<
 
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Yeah

You're right Metagross. I don't know where my version is from, but I'm pretty sure its from a real card.

Here are some fixes for your card darkkingdra:

Shedinja 30 HP (G)

Pic: Coming soon...

Stage 1 (evolved from Nincada)

PokePower: Wonder Guard:
Prevent all effects of attacks, including damage, done to Shedinja by your opponent's (W), (L), (D), (M), (G), and (C) Pokémon.

(G)(C) Grudge
During your opponent's next turn, if Shedinja is Knocked Out by an opponent's attack, put damage counters on the Defending Pokémon until it is 10 HP away from being Knocked Out.

(G)(G) Fit On
Discard all cards and remove all damage counters from Shedinja. Attach Shedinja to 1 of your Ninjask in play. Damage done by the Ninjask Shedinja is attached to is increased by 20 (after applying Weakness and Resistance) and reduce all damage done to the Ninjask Shedinja is attached to by 20 (after applying Weakness and Resistance). Shedinja provides (C) Energy.

Weakness: ---
Resistence: ---
Retreat Cost: (C)

I think that's the wording for Wonder Guard, and Grudge is from Weezing. Fit on was way to broken to be (C), so I upped it to (G)(G). I tryed my best with the grammar.
 
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Wonder Guard should be Body

I tryed the best with the grammar.
Good one :lol:

EDIT: I worry Wonder Guard will be considered broken. If you dont play fire or psychic, you lost the game. Its something else in the RPG, cause you can have many different types of attacks on your 6 Pokémon. Im just saying you should consider changing Wonder Guard completely.
 
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Yeah

An intended joke, I ensure you... I agree, Wonder Guard is quite broken. In my fix, I left (F) out because rock is super-effective against Shedinja. However, maybe you should change it to something like "prevent all damage done to Shedinja by attacks from your opponent's Basic Pokémon" so it doesn't copy directly off of the past Shedinja?
 
ill go with ... electrode, ill get it up soon


p.s. this is my first cac ever so help me out when i post it, thanx
 
Maybe I should change it... Now that you mention it, it is a bit broken....I can go wtih the Safeguard ability for all ex's and basics.

I have I good idea for a name...

The A team! We'll have two extra members though.
 
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Hmm

I don't get the A Team, but I like the name! Here are some ones I've thought up.

Team Equinox
Team Solstice
The Sapient Initiators (hehehe)
The CaC Legion
The Kickn' Chickns' (A swift kick to the jugular to all them other CaC'ers... say it fast and it rhymes... kinda)
The Lesser Evils

I know I suck, so come up with some better ones so we can have an awesome team name!
 
Sunflorazumarill
Metal Master
darkkingdra
metagross
k-psycho
DragonSol

Hmm..........Team Muntapsysoldra?

I can never make an all name thing work. <_<
 
Obviously the Sunny Psychotic Dark Metal Dragon Metagrosses...SPDMDM for short. Rofl...yeah, just ignore me, it's my contest, I can have fun if I want to =p
 
Burninating_Torchic said:
Obviously the Sunny Psychotic Dark Metal Dragon Metagrosses...SPDMDM for short. Rofl...yeah, just ignore me, it's my contest, I can have fun if I want to =p

Lol, I actually like that one the best out of all! The SPDMDM...
 
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