I think if you were at Nats & Worlds this year you would feel different. The finals of Nationals & Worlds weren't even Pokémon. If you were at Worlds this year, you would have got to watch a huge jumbo screen projecting the finals of all age divisions. In the Masters, hundreds of spectators - fans, friends, players, media - all watched for the epic culmination of the season. This would be it. The match was tied. It was time for Game 3. Who would be the master strategist? Who would outplay the other? It was time to find out who was the best. David & Ross shuffled their decks to prepare for the biggest game of the year. Players fidgeted in their seats with anticipation.
Oh, and then 60 minutes was up so they flipped a coin and Ross lost.
Yes, that was a terrible way to end the match. But, like another poster said, maybe it's not how many games are played but making sure they all do, in fact, play out. 30 minutes for the first 2 games and, if there is a tie, the final game tie breaker is 30 or 45 minutes.
I think something like that would be better than flipping a coin at the end of 60 minutes and declaring a winner when it's tied 1-1. And it takes into account the human fatigue factor (both players and judges) so the match isn't going
that much longer.
You wouldn't even have to implement the 30 minute final game rule at every tournament, just at the big 4 of Regionals, Cities, Nationals and Worlds. All the others could keep the rule we have currently since they are considered the "lesser" of importance.
And, out of curiosity, why are only 2 judges judging anyway? Why not have 3 pair of judges for the potential 3 games? It would be a fresh pair of eyes on each match. Why make 2 people sit there the entire time when it would be easy to rotate them? You could even do it with just 4 judges: 2 on the first game, they switch with another two, take a break and be ready if there is a game 3. Seems pretty easy to me
---------- Post added 10/31/2011 at 09:01 PM ----------
Rock Paper Scizzors. There is a whole strategy behind it, but it only takes a few seconds to decide the winner. The winner of the RPS game chooses who goes first.
Thanks, now that I know what it is :redface: I don't see how that would be better than rolling a dice or flipping a coin.
(I thought it was some new game I had never heard of before.:tongue
---------- Post added 10/31/2011 at 09:10 PM ----------
Also as for adding time to the best of three top cut matches seems to be most efficient, although personally I feel that best of five would be the optimal solution. Eliminating Swiss and implimenting best of three in it's place seems as though it would increase the luck factor involved in the randomess of pairings, so addressing luck should probably left until after top cuts.
Yup. :thumb:
Swiss is good starting out for any tournament, I think it test the strength of your deck since you never what you will be facing when you sit down across from your opponent. Unless you go around asking people what they are playing like I've seen some people doing at tourneys.
But, once you hit top cut, the game
should slow down with a best of three for the finals with a set time limit for each game, not the "play 3 games in 60 minutes" craziness we have now.