Regis_Neo
Moderator
For top cut that would be fairly interesting, as for Nats and Worlds those take place on the 2nd day, so the remaining players should have time to recuperate from the day before. But even then, I wouldn't say to do best of 5 for all players in the top 32; with more matches, there comes the chance for more errors to be made (like misrecording a match), more fatigue for both players and judges, etc. So in that vein, perhaps best of 5 for like the top 8 or so, the ones that have the greater shot at prizes with more at risk.
Still though, a counter-argument could be that that it could give the "worse" opponent who would normally lose, a chance to stage a luck-filled comeback; let's say someone takes a 2-1 lead, then proceeds to lose 2 straight times to donks. In such a case, more games doesn't do anything; if anything, luck has just as much of a chance to occur as the number of games to advance increases, if not more since it would be drawn out.
For what it's worth I like the current T1 rules, it's not like we haven't played with them before if you're a longtime player (speaking to the general public here), and I definitely don't remember as much QQ back then compared to now; granted it was a bit of a different environment, but say once babies get phased out (or lose popularity, because that seems to be the main reason for whining since so many people run Cleffa and counter with Tyrogue, so they all put themselves at risk for T1 donks), things will be better with that regard, as that seems to be the main source of donks with no more Crobat Gs and Sableye. As for the ban list, that would be a generally unpopular move I'd say to the players; imagine having to go through the hassle of explaining to younger players why they can't use their favorite cards again, or making the older ones annoyed since that's then more deck switching, which just inevitably will lead to the rise of another popular deck archetype regardless.
Still though, a counter-argument could be that that it could give the "worse" opponent who would normally lose, a chance to stage a luck-filled comeback; let's say someone takes a 2-1 lead, then proceeds to lose 2 straight times to donks. In such a case, more games doesn't do anything; if anything, luck has just as much of a chance to occur as the number of games to advance increases, if not more since it would be drawn out.
For what it's worth I like the current T1 rules, it's not like we haven't played with them before if you're a longtime player (speaking to the general public here), and I definitely don't remember as much QQ back then compared to now; granted it was a bit of a different environment, but say once babies get phased out (or lose popularity, because that seems to be the main reason for whining since so many people run Cleffa and counter with Tyrogue, so they all put themselves at risk for T1 donks), things will be better with that regard, as that seems to be the main source of donks with no more Crobat Gs and Sableye. As for the ban list, that would be a generally unpopular move I'd say to the players; imagine having to go through the hassle of explaining to younger players why they can't use their favorite cards again, or making the older ones annoyed since that's then more deck switching, which just inevitably will lead to the rise of another popular deck archetype regardless.