Pokémon TCG: Sword and Shield—Brilliant Stars

Return of the Halloween Skittles!

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I will be using this deck for the battle roads on Oct 4th
This deck is really fast even though the deck list doesn't look fast. Still, it is a awesome deck, almost the exact same deck became top 32 worlds but I made my own version. But if anything in the deck list bothers you, please tell me in any way and I will change it for you.

1-0-1 Dusknoir (DP)
3-1-3 Togekiss (GE)
3 Ho-oH (SW)
2-2 Claydol (GE)
_______________________________16 pokemon

2 Dark
3 Electric
3 Fire
3 Grass
2 Metal
2 Water
2 Fight
4 Psychic
_____________________________21 energy (By the way, every single of my energy are holographic

from Power Keepers!)

1 Warp Point
4 Candy
2 Snow Point temple
3 Roseanne's
4 Dusk Ball
2 Bebe's
1 Cynthia's
2 Buck's training
2 NM
2 POV
____________________________23 T/S/S
Strategy: Look Closely -->

I have tested this deck and defeated Kingdra, Empoleon, Luxray, Darkrai, Magnezone, Rhyperior, Mewtwo, and AMU. This deck has somehow got everything set up by T1, and started doing 120 damage or more on that same turn. Also, my Ho-Oh somehow never dies @ _ @

Ok, I either start with Togepi or Ho-Oh, I do Rare candy Togekiss then Energy Assalciation then get all energy card attached to ho-oh. Somehow, Dusknoir is my ultimate pokemon, It helped me win 14 games with Dark palm and hard feelings. This deck kind of cycles and starts off with various kinds of pokemon.


~Norman
 
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This really is agood list. Skittles proved to be good last format and should do better in this one. I just noticed your totals = 58 cards, missing 2 energy I believe and no gible listed in the deck list but in strat.
 
Ohhh, sorryyy. I made a typo when I was editing this thread. I forgot, thanks.

Is my decklist okay now? lol

I need more help, does anybody have any more suggestions? I would be more than happy to hear all of them. =)

~Norman
 
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i am suprised at the lack of snowpoint temple (+20 hp to ho-oh, counter stadium), i also think a single rotom would help greatly with energy recycling/accleration. the lack of switch/warp point will get you in trouble vs burn/poison which will KO ho-oh without triggering phoenix turn.
 
Only need 18 energy. Also if you are playing triples of an enegy why arn't you playihng a third fighting. Just because you don't play to use it doesn't mean you shouldn't play the third fighting.
 
Few options for you:

-2 Pachi

4 Bebe's Search
4 Candy
2 NM (+2)
2 Cynthia's Feelings
2 Plus Power
4 Roseanne's Research (-1)
+2 Rowan (Just in case for energy being in the deck!)
3 Professor Oak's Visit (-1)
3 Snowpoint (-1)
+1 Lake Boundary (You already have x2 and with Magnezone and Leafeon, it OHKO!)

So there you go.... the other option is to take out Cynthia's for Rowan, sometimes keeping that one card (Candy/Kiss) helps! I know this past weekend my daughter went 7-0 with Skittles and against EmpoZong, Froslass and Rhyperior the Rowan helped. Kept a Candy twice and drew into the Kiss to Serne Grace for the KO on a Clean Rhyperior!

GL! Taste the Rainbow!

Fish
 
Completely missed the 2 Call energy....

-2 Call

+1 Basic Energy
+1 FIghting since you have Claydol!

Fish
 
I've played this deck since regionals, it's very good... Mewtwo X beats it handily, but I digress.

16 Basic Energy is not enough, with 1/4 of your deck being basics (and assuming no search cards have been played at that point), the first Togekiss will get, on average, 2.5 energy... I like to run at least 20-22 Basic Energy, it doesn't up the average much, but there's a huge difference between hitting for 80 on the second turn and hitting for 100 (especially if you luck out and catch a 90HP Mewtwo before your opponent gets a chance to level it up).

Another point, I play a 4-1-4 line to Togekiss which is a personal preference. Togekiss is a house himself and can go toe-to-toe with many pokemon while buying you some time if you need it... also, since this deck is basically a one trick pony, I like to minimize the time and effort it takes to get that one trick off as well as maximize the number of times I can perform that trick. I know most prefer the 3-1-3 line, but it might be worth playtesting.

I don't like excessive Supporters or NM in this deck, it's super aggressive and too many supporters clog up the hand while NM provide no short-term gain for little long-term gain... when the optimal plan is to OHKO everything from turns 2-8, you don't really need to plan for the late game so much.

Here's my suggestions for the deck:

- 2 NM
- 2 Plus Power
- 1 Roseanne's
- 3 Professor Oak's Visit
- 1 Snowpoint Temple

+1 Togepi
+1 Togekiss
+2 Cynthia's Feelings
+4 Basic
+1 Call

If you're worried about Mewtwo X, drop the 3 Call Energys and another Snowpoint Temple for 4 Warp Points and pray you KO at least 2 guys before Mewtwo X goes on-line.
 
I think 18 energy is really low if you are playing three togekiss you will net 2-4 energies with each serene grace. I can see the logic for playing plus power to KO those odd pokemon but if you put in energy it will be more like a long term plus power JMO

-2 plus power
-1 oaks
+ 3 basic energy
 
I tested out this new decklist and did awesome, is there more suggestions for this deck to make it better? I will like to hear all expectations.

~Norman
 
1-0-1 Dusknoir (DP)
3-1-3 Togekiss (GE) 16
3 Ho-oH (SW)
2-2 Claydol (GE)


2 Dark
4 Electric
3 Fire
3 Grass
2 Metal
3 Water
2 Fight 21
2 Psychic

3 Roseannes
3 Bebes¨
1 Pokeradar
4 Bucks
1 Lake Boundary (Counter Snowpoint [AMU])
3 CAndy
2 Cyntias Feelings
2 NIGHT MAINTANCE
2 Warp Point
1 TM TS1
 
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