Ok, it's been a long time, and this idea might not be so great, but I threw in some mr. mime ex cards and some switches to maybe risk things a lil' bit.
1 Rocket’s Mewtwo EX
1 Fire Red Leaf Green Mr. Mime ex (magic evens)
1 Fire Red Leaf Green Mr. Mime ex (magic odds)
4 Fire Red Leaf Green Drowsee
3 Fire Red Leaf Green Hypno
4 Deoxys Spoink
3 Deoxys Grumpig
3 Fire Red Leaf Green Chansey
4 Switch
2 Dual Ball
2 Master Ball
2 Potions
2 Energy Search
2 Venture Bomb
2 Mr. Stone’s Project
2 Professor Cozmo’s Discovery
2 Professor Elm’s Training Method
2 Space Center
16 Psychic Energy
4 Darkness Energy
If it sucks just say so, but my idea is to mainly keep the opponent asleep and switch out the mr. mimes, based on their attack power, and build up the energies on my mewtwo, and the cards in their hands for my mr. mimes....
Kthnxbai
1 Rocket’s Mewtwo EX
1 Fire Red Leaf Green Mr. Mime ex (magic evens)
1 Fire Red Leaf Green Mr. Mime ex (magic odds)
4 Fire Red Leaf Green Drowsee
3 Fire Red Leaf Green Hypno
4 Deoxys Spoink
3 Deoxys Grumpig
3 Fire Red Leaf Green Chansey
4 Switch
2 Dual Ball
2 Master Ball
2 Potions
2 Energy Search
2 Venture Bomb
2 Mr. Stone’s Project
2 Professor Cozmo’s Discovery
2 Professor Elm’s Training Method
2 Space Center
16 Psychic Energy
4 Darkness Energy
If it sucks just say so, but my idea is to mainly keep the opponent asleep and switch out the mr. mimes, based on their attack power, and build up the energies on my mewtwo, and the cards in their hands for my mr. mimes....
Kthnxbai