I trust my playing abilities enough to show what I'm playing to people. It really doesn't bother me. I know a lot of people like to keep decks secret... but I guess I just don't see the point. Nobody's going to believe this deck can work anyway... so there we go!
Alright, so I played Rock Lock at Regionals at Madison. I tried RG Tauros, and that was a pretty pathetic card. So I've decided to simply play stadiums. I really don't think that Battle Frontier hurts this all that much. The worst thing that happens is that you disable my Dark Ampharos. That kind of affects my strategy, so I simply change the way I play. Instead of going for a lock, I go for a beatdown. Pidgeot's power seems to only be necessary two or three times, and when I play the Rocket's Hideout, I get to use it.
This is all assuming that people PLAY Battle Frontier against me. If they don't, well... then I get an extra 20 HP for some of my pokemon. That's a positive effect anyway, so I don't see the Hideout as wasted space.
Rock Lock (Post-Emerald Version)
Pokemon x22
4 Dunsparce
3 Larvitar (What version should I run?)
2 Dark Pupitar (The evolving attack one)
3 Dark Tyranitar (All non-poke power)
2 Pidgey
1 Pidgeotto
2 Pidgeot
2 Mareep (Version?)
1 Dark Flaaffy
2 Dark Ampharos
Energy x14
4 Darkness Energy
4 Lightning Energy
2 R Energy
2 Scramble Energy
2 Dark Metal Energy
Trainers x24
4 Steven's Advice
3 Copycat
3 TV Reporter
4 Rare Candy
3 Rocket's Hideout
2 Celio's Network
3 ATM ROCK
1 Switch
1 Strength Charm
~ RaNd0m
Alright, so I played Rock Lock at Regionals at Madison. I tried RG Tauros, and that was a pretty pathetic card. So I've decided to simply play stadiums. I really don't think that Battle Frontier hurts this all that much. The worst thing that happens is that you disable my Dark Ampharos. That kind of affects my strategy, so I simply change the way I play. Instead of going for a lock, I go for a beatdown. Pidgeot's power seems to only be necessary two or three times, and when I play the Rocket's Hideout, I get to use it.
This is all assuming that people PLAY Battle Frontier against me. If they don't, well... then I get an extra 20 HP for some of my pokemon. That's a positive effect anyway, so I don't see the Hideout as wasted space.
Rock Lock (Post-Emerald Version)
Pokemon x22
4 Dunsparce
3 Larvitar (What version should I run?)
2 Dark Pupitar (The evolving attack one)
3 Dark Tyranitar (All non-poke power)
2 Pidgey
1 Pidgeotto
2 Pidgeot
2 Mareep (Version?)
1 Dark Flaaffy
2 Dark Ampharos
Energy x14
4 Darkness Energy
4 Lightning Energy
2 R Energy
2 Scramble Energy
2 Dark Metal Energy
Trainers x24
4 Steven's Advice
3 Copycat
3 TV Reporter
4 Rare Candy
3 Rocket's Hideout
2 Celio's Network
3 ATM ROCK
1 Switch
1 Strength Charm
~ RaNd0m
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