The math behind sabledonk
Lets examine the math behind sabledonk, if its just another failed hype or the beast everyone expects it to be. I did this because a lot of people assume stuff that you can mathematically prove is wrong or wont help and I really think some stuff should be pointed out before wthis discussion continues.
First of all, pure math, the odds of starting with sablelock. I know Jwittz did something about this but iirc his math wasn completly correct.
The odds of starting sableye are 40%, thats correct BUUUUT you also have to take into account mulligans.
The odds of a mulligan are (((60-x)! / (60-x-7)!) / (60!/53!)) where x is the amount of pokemon you play. So the odds of starting sableye are:
0,40 / (1-(((60-x)! / (60-x-7)!) / (60!/53!)))
You basically say 1 = 100% = sableye or no sableye or mulligan aka 100% of opening hands. But we just want to look at sableye or no sableye but no mulligan. So we have to remove the odds of a mulligan from the 100% to reach what we want to look at. The formula is basically
---------------Odds of opening sableye
------------------------------------
Odds of opening sableye + odds of opening with a basic but no sableye:
e.g. with 12 basic pokemon the formula is:
0,4 / (1 - ((48!/41!) / (60!/53!))
= 0,4 / (1 - 0,19)
= 0,4/0,81
=~50%
So that makes quite the difference
And with that out of the way we now:
THe odds of starting with sableye are 50%, the other 50% its a coinflip so you go first about 75% of games.
If anyone wants more math just message me but I think most people skipped this anyway
Which leads us to be the matchups:
Lets first look at the decklist, IMO the decklist should be somewhat like the infamous quadro uxie donk with special darkness instead of cyclone and sableye instead of plus power. For now Id like to look at everything as if spiritomb doesnt exist, well get to that later. Lets lay down the basics first.
I guess we can safely assume that with uxie donk, if you went second youd win 99% of games because of your ability to donk 4 pokemon easily. Sure stuff like double dialga or something like that can still stop you but donking 4 average pokemon was really doable and expected.
"But Uxie donk failed so hard"
Uxie Donks problem is that it had to go second, going first would allow your opponent to get a bunch of pokemon / lock you / whatever. The difference here is that with sableye you need to go first and will do so way more often then 50% and in case you dont go first your opponent will and that leads us to:
"But if my opponent can go first hell just setup and I loose"
Thats correct, but if your opponent goes first it doesnt matter if he sets up or just donks you himself. So this shows that going second you loose, it doesnt matter if it is due to setup or due to donk.
So, even if every deck starts running 4 sableye we have this:
----------------------------- sableye---------normal deck-----------normal deck with 4 sableye
sableye--------------------------50%-------------75%--------------------50%
normal deck----------------------25%-----------depends------------depends but slightly better then usual
normal deck with 4 sableye-----------50%-----------depends-----------------depends
So in case you want to play something not sableye with 4 sableye as starter you need to consider "do I have something that beats random decks 75% and "anti random decks" slightly more then 50%. For the record I dont see something like that existsting.
So lets now start looking at everyones savior, spiritomb:
With spiritomb we have the following situations:
You start with tomb and nothing else: Sableye will have issues but is only a special dark and a flashbite away from winning. It will come down to the opening hands but sableye has the disadvantage
You start with double tomb: Congratulations, you win
You start with tomb & pokemon x: If you dont darkness grace youre probably save, still your opponent can donk tomb, he may have the seeker, and if you cant get something up fast after tomb dies he can still launch the insanity on you turn 2. But in any case you probably win.
Sooooo spiritomb saves the day?
Not really.
Its true that tomb stops sabledonk for now but sabledonk can adjust:
Lets look at supporters in sabledonk shall we? It usually runs 1 seeker for extra uxie/crobat usage and donking the forth pokemon. But in case your opponent doesnt have 4 pokemon its still nice to have but not nessesary for you to win.
So lets just assume we add 4 Collector and 1 Regice to our sabledonk.
"But this will make the deck sooo clunky"
Its true that it will add SOME clunk to the deck but you also have to consider that in case your opponent just has less then 4 pokemon it may actually help you getting your stuff easier and donk them. In case your opponent has 4 pokemon, collectors are useless but dont forget that uxie donk had to face 4 pokemon often (2 pokemon & call nrg) which shouldnt really happen to sableye (4 pokemon?!). You also have to discard 8 cards with junk arm anyway so in the end this will make the deck a bit more clunky in some cases but it will also help you donk weaker opening hands way more easily.
Now lets assume the odds of having a colelctor are about 60% because IIRC its 50% on the opening hand and you still have your unown r / uxie to get it.
You start with tomb and nothing else: Collector for 3 out of q / eye / bat / unown d and thats it. You should be able to get one of those manually so sableye wins about 58% or so IMO. Slightly less then the odds of starting collector.
You start with double tomb: Congratulations, you win
You start with tomb & pokemon x: just collector for regice and go to town. 60%-odds of prizing regice.
And dont forget that you only start with tomb 50% of games as well.
"QQ collector QQ clunk QQ"
I admit one thing, the part with collector isnt tested but I really think my logic is pretty solid there. Icant guarantee that the deck works with 4 collectors but honestly, why not?!
"Theory QQ QQ"
With a deck as stupid as this theorymon is pretty easy and pretty accurate:
To sum it up, sableye will be the bdif, all bizzare counter strategys will only work to a certain point and still wont make it favorable for you. Spiritomb will help til sabledonk starts to adjust which is very possible and doable. So if you have your invite, I can only tell you: Dont risk throwing it away. if you dont have an invite, play sablelock and take an easy shot at victory with no testing nessesary, at least it will be over fast I guess.
And lastly, what can be done about this?
"Ban sableye"
Will only change everything to "who goes first wins" with spiritomb as the counter measure til something else that can easly do 50 damage is found. And "tomb or die" isnt really an option either although it would also make the deck itself way more unattractive which could lead to a sort of rps. So this mighth elp to a certain degree but not much and the outcome wont be pretty either
"Ban crobat g / uxie"
THIS!!!! is what needs to happen which stops any kind of ftk shenanigans.
"But uxie is sooo important for the game"
No its not, uxie is what makes the game idiot mode right now, uxie makes decks work that shouldnt work, allows players to play without a backup plan because they can just "setup for 7 lolz rolf herpderp" etc. Uxie is too fast, without uxie players will actually have to plan ahead again, wont be able to just burn their hand to draw a new one etc. Uxie is the root of what plaques our format, and if all decks will have to rely on draw supporters again that would be a step in the right direction. Just imagine sp that cant just uxie for a new hand everytime getting judged into a mediocre hand against magnezone. Uxie needs to go!
"Rotation, rotation"
Id love if this would happen, itshouldve happpened 1 year ago anyway. And people that cry that they cant use their sp stuff anymore suddenly: You knew this would happen soon anyway and something needs to be done, youve used these cards for sooo long, if you havent prepared for what can happen afterwards you only have yourself to blame
TLDR; Sablelock will! dominate and every counter measure there is wont really stop it either. If sablelock can work while playing 4 collectors the game will be donk or die for the rest of the year. Its no failed hype, its uxie donk on steroids that wins when going first. Something needs to be done about this!
Thanks for reading
PPS: My netbook is broken and Im writing this using a weird university computer so forgive me the bad formatting, if anyone wants to work on this, be my guest and drop me a message and Ill replace the original post
Lets examine the math behind sabledonk, if its just another failed hype or the beast everyone expects it to be. I did this because a lot of people assume stuff that you can mathematically prove is wrong or wont help and I really think some stuff should be pointed out before wthis discussion continues.
First of all, pure math, the odds of starting with sablelock. I know Jwittz did something about this but iirc his math wasn completly correct.
The odds of starting sableye are 40%, thats correct BUUUUT you also have to take into account mulligans.
The odds of a mulligan are (((60-x)! / (60-x-7)!) / (60!/53!)) where x is the amount of pokemon you play. So the odds of starting sableye are:
0,40 / (1-(((60-x)! / (60-x-7)!) / (60!/53!)))
You basically say 1 = 100% = sableye or no sableye or mulligan aka 100% of opening hands. But we just want to look at sableye or no sableye but no mulligan. So we have to remove the odds of a mulligan from the 100% to reach what we want to look at. The formula is basically
---------------Odds of opening sableye
------------------------------------
Odds of opening sableye + odds of opening with a basic but no sableye:
e.g. with 12 basic pokemon the formula is:
0,4 / (1 - ((48!/41!) / (60!/53!))
= 0,4 / (1 - 0,19)
= 0,4/0,81
=~50%
So that makes quite the difference
And with that out of the way we now:
THe odds of starting with sableye are 50%, the other 50% its a coinflip so you go first about 75% of games.
If anyone wants more math just message me but I think most people skipped this anyway
Which leads us to be the matchups:
Lets first look at the decklist, IMO the decklist should be somewhat like the infamous quadro uxie donk with special darkness instead of cyclone and sableye instead of plus power. For now Id like to look at everything as if spiritomb doesnt exist, well get to that later. Lets lay down the basics first.
I guess we can safely assume that with uxie donk, if you went second youd win 99% of games because of your ability to donk 4 pokemon easily. Sure stuff like double dialga or something like that can still stop you but donking 4 average pokemon was really doable and expected.
"But Uxie donk failed so hard"
Uxie Donks problem is that it had to go second, going first would allow your opponent to get a bunch of pokemon / lock you / whatever. The difference here is that with sableye you need to go first and will do so way more often then 50% and in case you dont go first your opponent will and that leads us to:
"But if my opponent can go first hell just setup and I loose"
Thats correct, but if your opponent goes first it doesnt matter if he sets up or just donks you himself. So this shows that going second you loose, it doesnt matter if it is due to setup or due to donk.
So, even if every deck starts running 4 sableye we have this:
----------------------------- sableye---------normal deck-----------normal deck with 4 sableye
sableye--------------------------50%-------------75%--------------------50%
normal deck----------------------25%-----------depends------------depends but slightly better then usual
normal deck with 4 sableye-----------50%-----------depends-----------------depends
So in case you want to play something not sableye with 4 sableye as starter you need to consider "do I have something that beats random decks 75% and "anti random decks" slightly more then 50%. For the record I dont see something like that existsting.
So lets now start looking at everyones savior, spiritomb:
With spiritomb we have the following situations:
You start with tomb and nothing else: Sableye will have issues but is only a special dark and a flashbite away from winning. It will come down to the opening hands but sableye has the disadvantage
You start with double tomb: Congratulations, you win
You start with tomb & pokemon x: If you dont darkness grace youre probably save, still your opponent can donk tomb, he may have the seeker, and if you cant get something up fast after tomb dies he can still launch the insanity on you turn 2. But in any case you probably win.
Sooooo spiritomb saves the day?
Not really.
Its true that tomb stops sabledonk for now but sabledonk can adjust:
Lets look at supporters in sabledonk shall we? It usually runs 1 seeker for extra uxie/crobat usage and donking the forth pokemon. But in case your opponent doesnt have 4 pokemon its still nice to have but not nessesary for you to win.
So lets just assume we add 4 Collector and 1 Regice to our sabledonk.
"But this will make the deck sooo clunky"
Its true that it will add SOME clunk to the deck but you also have to consider that in case your opponent just has less then 4 pokemon it may actually help you getting your stuff easier and donk them. In case your opponent has 4 pokemon, collectors are useless but dont forget that uxie donk had to face 4 pokemon often (2 pokemon & call nrg) which shouldnt really happen to sableye (4 pokemon?!). You also have to discard 8 cards with junk arm anyway so in the end this will make the deck a bit more clunky in some cases but it will also help you donk weaker opening hands way more easily.
Now lets assume the odds of having a colelctor are about 60% because IIRC its 50% on the opening hand and you still have your unown r / uxie to get it.
You start with tomb and nothing else: Collector for 3 out of q / eye / bat / unown d and thats it. You should be able to get one of those manually so sableye wins about 58% or so IMO. Slightly less then the odds of starting collector.
You start with double tomb: Congratulations, you win
You start with tomb & pokemon x: just collector for regice and go to town. 60%-odds of prizing regice.
And dont forget that you only start with tomb 50% of games as well.
"QQ collector QQ clunk QQ"
I admit one thing, the part with collector isnt tested but I really think my logic is pretty solid there. Icant guarantee that the deck works with 4 collectors but honestly, why not?!
"Theory QQ QQ"
With a deck as stupid as this theorymon is pretty easy and pretty accurate:
To sum it up, sableye will be the bdif, all bizzare counter strategys will only work to a certain point and still wont make it favorable for you. Spiritomb will help til sabledonk starts to adjust which is very possible and doable. So if you have your invite, I can only tell you: Dont risk throwing it away. if you dont have an invite, play sablelock and take an easy shot at victory with no testing nessesary, at least it will be over fast I guess.
And lastly, what can be done about this?
"Ban sableye"
Will only change everything to "who goes first wins" with spiritomb as the counter measure til something else that can easly do 50 damage is found. And "tomb or die" isnt really an option either although it would also make the deck itself way more unattractive which could lead to a sort of rps. So this mighth elp to a certain degree but not much and the outcome wont be pretty either
"Ban crobat g / uxie"
THIS!!!! is what needs to happen which stops any kind of ftk shenanigans.
"But uxie is sooo important for the game"
No its not, uxie is what makes the game idiot mode right now, uxie makes decks work that shouldnt work, allows players to play without a backup plan because they can just "setup for 7 lolz rolf herpderp" etc. Uxie is too fast, without uxie players will actually have to plan ahead again, wont be able to just burn their hand to draw a new one etc. Uxie is the root of what plaques our format, and if all decks will have to rely on draw supporters again that would be a step in the right direction. Just imagine sp that cant just uxie for a new hand everytime getting judged into a mediocre hand against magnezone. Uxie needs to go!
"Rotation, rotation"
Id love if this would happen, itshouldve happpened 1 year ago anyway. And people that cry that they cant use their sp stuff anymore suddenly: You knew this would happen soon anyway and something needs to be done, youve used these cards for sooo long, if you havent prepared for what can happen afterwards you only have yourself to blame
TLDR; Sablelock will! dominate and every counter measure there is wont really stop it either. If sablelock can work while playing 4 collectors the game will be donk or die for the rest of the year. Its no failed hype, its uxie donk on steroids that wins when going first. Something needs to be done about this!
Thanks for reading
PPS: My netbook is broken and Im writing this using a weird university computer so forgive me the bad formatting, if anyone wants to work on this, be my guest and drop me a message and Ill replace the original post