Pokémon TCG: Sword and Shield—Brilliant Stars

"Sablelock" MD-on

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SeaLegend

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The quotes are there, because it's a little off from the average Sableye..

4 Sableye SF
1-1 Honchkrow (SV-SV)
2-1 Giratina X (1 PL 027/1 PL 009-PL)
2-1 Mewtwo X (MD-LA)
2 Uxie LA
1 Azelf LA
1 Ambipom G
1 Promocroak/Relicanth SV
2 Crobat G
2 Honchkrow G

3 Cyrus's Conspiracy
2 Cyrus's Initiative
2 Energy Gain
4 Poke Turn
3 Power Spray
2 Judge
1 Palmer's Contribution
1 Premier Ball
2 Warp Point
3 Pokemon Collector
2 Bebe's Search
1 Luxury Ball

4 Double Colorless
4 Special Dark
2 Basic Dark
4 Psychic

Strategy: Hopefully get a Sableye or Honchkrow start. If possible, go for the donk. Mewtwo X is there as an SP counter, and I choose to run 2 so I can get out of Warp Energy and such if I need to. Giratina along with Honchkrow serves as the perfect Gyarados counter and major pain to Jumpluff decks; pull out their Magikarps/Hoppips and send them off to the Lost Zone along with a cheap prize. Ambipom and Promocroak are there as Luxchomp counters, though Promocroak could change if I can't get my hands on one. Uxie and Crobat should be self explanatory.
 
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lol i like how Honchkrow (SV) is now standard in SableLock decks

I would probably play Aaron's instead of Palmer's though
 
I prefer Palmer's for the ability to get Honchkrow back in, since a majority of my attackers are not SP I'd much rather not play Aaron's.

Additionally, I'm looking for some slots in here to add Warp Points and/or Super Scoop Ups, any suggestions?
 
oh... yeah I hear ya



-1 giratina X
-2 Expert Belt?

+3 warp

(idk if thats good advice or not, but it might work)



ps: Con played Aaron's :p
 
Actually yeah, I don't see any real situation where the Belt's gonna come in handy, so I guess I'll take those out. I do wanna keep Giratina X though, for its awesome hand disruption and the ability to snag extremely cheap prizes off of Gyarados and Jumpluff along with Honchkrow.
 
Actually yeah, I don't see any real situation where the Belt's gonna come in handy, so I guess I'll take those out. I do wanna keep Giratina X though, for its awesome hand disruption and the ability to snag extremely cheap prizes off of Gyarados and Jumpluff along with Honchkrow.

Expert Belt + Sableye + Darkness Energies = Multiple knockouts with Overconfident. I won an entire match with just Sableye like that.
 
^ true for most SP decks, but Sablelock can run on as low as 2 Cyrus's Conspiracys (though i don't suggest it)

3 Conspiracys is what i run and it works great
 
Alright, I attempted to clean the trainer line up a bit... Came out with this result


3 Cyrus's Conspiracy
2 Cyrus's Initiative
2 Energy Gain
4 Poke Turn
3 Power Spray
2 Judge
1 Palmer's Contribution
1 Premier Ball
3 Warp Point
3 Pokemon Collector
2 Bebe's Search

Since all my main attackers are non-SP, I don't feel like SP Radar or 2 extra Gains are much of a necessity.

I also switched out Chatot G for a Warp Point, I felt like it wasn't much of a necessity and I need the Warps to get out of high retreat situations.
 
lol this list is soooo bad.

wow, what an amazing and helpful comment. like are you kidding me or what?

OP i think this deck is pretty much different for everyone, and needs to be edited per area. Definitely keep the chatot and maybe drop the 'tina x
 
why would you need 2 mewtwo x? really to stop warp energy? how many decks even use that besides dunsparce? you just have to stop dropping basics.
 
Well if you took the time to check, you'd notice that I took out the 2nd Mewtwo X ;p. I'm thinking I may drop a Collector for the Chatot G, sound okay?
 
I believe most basic decks will die after the rotation because there will be no unown g to stop machamp. you have no machamp counter. lets face it. Machamp can beat through honchkrow by leveling up and then using a flash bite.
 
I believe most basic decks will die after the rotation because there will be no unown g to stop machamp. you have no machamp counter. lets face it. Machamp can beat through honchkrow by leveling up and then using a flash bite.

machamp is going to be too terribly slow to keep up with anything.

i will give them the benefit of being to occasionally get lucky and steal matches from better decks.
 
I believe most basic decks will die after the rotation because there will be no unown g to stop machamp. you have no machamp counter. lets face it. Machamp can beat through honchkrow by leveling up and then using a flash bite.

Sablelock is a disruption/donk/snipe deck. If it doesn't donk Machamp, then it will "Let Loose"/Judge/Initiative to destroy Machamp's hand.

I have played Sablelock vs. Machamp a couple of times, and both times he got out a T1 Machamp and 'took out' my basic pokemon. I then would use my Ambipom G to move energy from Machamp to his benched Claydol and proceeded to lock him out of drawing any energys/energy search cards. I managed to set-up a Garchomp CX with a lot of energy and 2HKO'd it with Dragon Rush.

So you see, Machamp can be worked around if you don't donk it T1.
 
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