honchvire
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Sawk was MVP of my prerelease deck. I've kinda seen B/W as a reprint of base set and so I wanted to get the ol "Haymaker" style band back together.
4 Sawk
4 Sudowoodo
4 Tyrogue
1 Solrock
1 Lunatone
1 Cleffa
15 Pokemon
4 Plus Power
4 Pokemon Reversal
4 Junk Arm
4 Professor Juniper
3 Dual Ball
3 PONT
3 Switch
2 Energy Retrieval
2 Black Belt
1 Twins
1 Ruins of Alph
1 Revive
32 T/S/S
13 Fighting Energy
The Strategy:
Come out of the gate swinging and pummel your opponents into submission.
Since I run only basics, I can usually play out my whole hand and then Juniper or PONT for great justice.
Everyone in this deck should be able to take prizes(sans Cleffa).
Sawk does 20 for:fighting: and 40 for :fighting::fighting: (Beat DOWN!)
Tyrogue does 30 for nothing and then falls asleep(SWEET SLEEPING FACE!)
Solrock is mostly here to prevent healing, but it also does 20 for :fighting: and puts a smokescreen effect on the defending pokemon.
Lunatone can blow itself up and do 60 for :fighting::colorless: and spread damage to both benches.
Finally:
Sudowoodo does 20x the number of fighting energy attached to it(PUSH OVER!)
Plus Power makes your attacks do more damage.
Pokemon Reversal lets you pick off weaker or key targets off your opponent's bench.
Junk Arm(the crux of this deck) lets you reuse either of these. In fact, if you have the cards to do so, you could Junk Arm a PlusPower 4 times to let you add 80 to your attacks for that turn.
Switch is good for moving Sleeping babys or heavy Sudowoodo's
Black Belt is for mid to late game, or if you get off to a slow start somehow. It adds 40 to your attack that turn, which can help take down those big scarys if they ever get set up.
If you properly troll your opponent's set up with pokemon reversal and keep hitting for consistent damage you should be able to take 3-4 prizes pretty easily. The last 2 are the most difficult. You may have to resort to Baby Walling, while setting up a Sudowoodo for a big Push Over.
4 Sawk
4 Sudowoodo
4 Tyrogue
1 Solrock
1 Lunatone
1 Cleffa
15 Pokemon
4 Plus Power
4 Pokemon Reversal
4 Junk Arm
4 Professor Juniper
3 Dual Ball
3 PONT
3 Switch
2 Energy Retrieval
2 Black Belt
1 Twins
1 Ruins of Alph
1 Revive
32 T/S/S
13 Fighting Energy
The Strategy:
Come out of the gate swinging and pummel your opponents into submission.
Since I run only basics, I can usually play out my whole hand and then Juniper or PONT for great justice.
Everyone in this deck should be able to take prizes(sans Cleffa).
Sawk does 20 for:fighting: and 40 for :fighting::fighting: (Beat DOWN!)
Tyrogue does 30 for nothing and then falls asleep(SWEET SLEEPING FACE!)
Solrock is mostly here to prevent healing, but it also does 20 for :fighting: and puts a smokescreen effect on the defending pokemon.
Lunatone can blow itself up and do 60 for :fighting::colorless: and spread damage to both benches.
Finally:
Sudowoodo does 20x the number of fighting energy attached to it(PUSH OVER!)
Plus Power makes your attacks do more damage.
Pokemon Reversal lets you pick off weaker or key targets off your opponent's bench.
Junk Arm(the crux of this deck) lets you reuse either of these. In fact, if you have the cards to do so, you could Junk Arm a PlusPower 4 times to let you add 80 to your attacks for that turn.
Switch is good for moving Sleeping babys or heavy Sudowoodo's
Black Belt is for mid to late game, or if you get off to a slow start somehow. It adds 40 to your attack that turn, which can help take down those big scarys if they ever get set up.
If you properly troll your opponent's set up with pokemon reversal and keep hitting for consistent damage you should be able to take 3-4 prizes pretty easily. The last 2 are the most difficult. You may have to resort to Baby Walling, while setting up a Sudowoodo for a big Push Over.