20 pokemon
4 sceptile (2 holo, 2 rare)
2 grovyle (natural healing)
4 treecko (tail slap)
1 sceptile ex
3 dunsparce (sandstorm)
3 magneton (dragon)
3 magnemite (dragon, random spark)
21 trainere
2 briney (handy sometimes)
3 copycat (drawing)
4 juggler (discard energy/drawing)
2 low pressure system (more hp)
3 rare candy (evovle without grovyle)
2 switch (..)
2 town volunteers (avoid decking)
3 warp point (..)
19 energy
1 boost energy (could come in handy)
5 lightning energy
13 grass energy
the point is to get grass energy to discard, so they can be put on magneton with it's power, and then be moved around with the power of a rare sceptile.. the use of the trainers are described in parenthesis..
4 sceptile (2 holo, 2 rare)
2 grovyle (natural healing)
4 treecko (tail slap)
1 sceptile ex
3 dunsparce (sandstorm)
3 magneton (dragon)
3 magnemite (dragon, random spark)
21 trainere
2 briney (handy sometimes)
3 copycat (drawing)
4 juggler (discard energy/drawing)
2 low pressure system (more hp)
3 rare candy (evovle without grovyle)
2 switch (..)
2 town volunteers (avoid decking)
3 warp point (..)
19 energy
1 boost energy (could come in handy)
5 lightning energy
13 grass energy
the point is to get grass energy to discard, so they can be put on magneton with it's power, and then be moved around with the power of a rare sceptile.. the use of the trainers are described in parenthesis..