Barkjon
Active Member
Hey Gym. I'm running Scizor/Cherrim for a BR coming up, and I'd like some feedback and comments on my deck. Right now I have draw problems with it, though...
POKEMON (17)
4 Scyther (2 SF 2 UD)
4 Scizor SF
4 Cherubi SF
4 Cherrim SF
1 Chatot MD
T/S/S (31)
4 Bebe's Search
3 Pokemon Communication
3 Warp Point
3 BTS
3 Expert Belt
2 Volkner's Philosophy
2 Pokemon Collector
1 Luxury Ball
2 Cynthia's Feelings
2 Looker's Investigation
4 PlusPowers
1 Palmer's Contribution
2 PONT
ENERGIES (11)
10 :grass: energies
1 DCE
STRATEGY:
Standard Scizor/Cherrim strategy. Scizor as main hitter, Cherrim as backup attacker + tech.
Try to get a belted Scizor up T2 to start hitting for massive damage. Accelerate for KO to be invulverable next turn.
Note on Scyther choices: I run 2 SF Scizor's because they have better attacks, but 2 UD Scizors because they have higher HP, and thus less chance to be donked.
Anyways, comments + help is wanted!
POKEMON (17)
4 Scyther (2 SF 2 UD)
4 Scizor SF
4 Cherubi SF
4 Cherrim SF
1 Chatot MD
T/S/S (31)
4 Bebe's Search
3 Pokemon Communication
3 Warp Point
3 BTS
3 Expert Belt
2 Volkner's Philosophy
2 Pokemon Collector
1 Luxury Ball
2 Cynthia's Feelings
2 Looker's Investigation
4 PlusPowers
1 Palmer's Contribution
2 PONT
ENERGIES (11)
10 :grass: energies
1 DCE
STRATEGY:
Standard Scizor/Cherrim strategy. Scizor as main hitter, Cherrim as backup attacker + tech.
Try to get a belted Scizor up T2 to start hitting for massive damage. Accelerate for KO to be invulverable next turn.
Note on Scyther choices: I run 2 SF Scizor's because they have better attacks, but 2 UD Scizors because they have higher HP, and thus less chance to be donked.
Anyways, comments + help is wanted!
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