banana eater
Member
Hello Pokegymers,
I did a lot of research about the general metagame, to find a possible counter to it.
It is actually hard to counter pokémon by abusing of their weaknesses, because The metagame has decks that have pokemon with very different types. I often see a lot of types being played in tournaments, even if grass is less played in my contry.
So I asked the question :
If I can't hit weaknesses, what can I hit? Energies,and poké powers. Then I heard about a deck played a while ago, "Intimidation", at worlds 2008. That deck inspired me that following deck :
pokémon (22)
4-4 Scizor MD (Scyther is the Jungle set one)
2-2-2 Machamp SF
1-1 Claydol GE
2 Uxie LA
2 Mesprit LA
1 Azelf LA
1 Unown G
1 Relicanth SV
Supporters/trainers (26)
4 Roseanne research SW
4 Bebe search MT
2 Looker's investigation Plt (more safe than TGW)
3 Broken-time-space PT
3 Rare candy GE
4 Super scoop up DP
2 pokemon communication HGSS
1 Night maintenance SW
1 luxury ball SF
Energies (12)
3 Multi
1 Special metal
5 Basic metal
4 Fighting
The main objective is to strike fast, at the very begining of the game, avoiding spiritomb and destroying him fast. A lot of decks play special enegies. Flygon plays DCE. SP runs calls, Plox runs both... Here, scizor will do 80 for only one energy to a pokemon who has a special energy. Spiritomb has often a call to it... with one blow, I'll blow it.
Gardevoir won't last long if I infict 80 to it 2 times, and by the way I have a psychic resistance.
But what about SPs ? Machamp is here to take care of them. Relicanth too. Mesprit can do a really nice power lock early game to slow my opponent, and to him accelerate his play, so forcing DCE. Scoop up can retrieve my mesprit and machamp/ or Scizor if necessary.
Expert belt, Dialga G and some SP would be good here, these can be valuable issues to fix that deck.
I Think this is a very good idea, but that list is far from being good for tournaments. It would be nice if some of you can lend me a hand to fix that deck.
Thanks.
I did a lot of research about the general metagame, to find a possible counter to it.
It is actually hard to counter pokémon by abusing of their weaknesses, because The metagame has decks that have pokemon with very different types. I often see a lot of types being played in tournaments, even if grass is less played in my contry.
So I asked the question :
If I can't hit weaknesses, what can I hit? Energies,and poké powers. Then I heard about a deck played a while ago, "Intimidation", at worlds 2008. That deck inspired me that following deck :
pokémon (22)
4-4 Scizor MD (Scyther is the Jungle set one)
2-2-2 Machamp SF
1-1 Claydol GE
2 Uxie LA
2 Mesprit LA
1 Azelf LA
1 Unown G
1 Relicanth SV
Supporters/trainers (26)
4 Roseanne research SW
4 Bebe search MT
2 Looker's investigation Plt (more safe than TGW)
3 Broken-time-space PT
3 Rare candy GE
4 Super scoop up DP
2 pokemon communication HGSS
1 Night maintenance SW
1 luxury ball SF
Energies (12)
3 Multi
1 Special metal
5 Basic metal
4 Fighting
The main objective is to strike fast, at the very begining of the game, avoiding spiritomb and destroying him fast. A lot of decks play special enegies. Flygon plays DCE. SP runs calls, Plox runs both... Here, scizor will do 80 for only one energy to a pokemon who has a special energy. Spiritomb has often a call to it... with one blow, I'll blow it.
Gardevoir won't last long if I infict 80 to it 2 times, and by the way I have a psychic resistance.
But what about SPs ? Machamp is here to take care of them. Relicanth too. Mesprit can do a really nice power lock early game to slow my opponent, and to him accelerate his play, so forcing DCE. Scoop up can retrieve my mesprit and machamp/ or Scizor if necessary.
Expert belt, Dialga G and some SP would be good here, these can be valuable issues to fix that deck.
I Think this is a very good idea, but that list is far from being good for tournaments. It would be nice if some of you can lend me a hand to fix that deck.
Thanks.
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