Pokémon TCG: Sword and Shield—Brilliant Stars

Scrambled Eggs (NEW MATCHUPS AND INTRO!!)

stadiumless is an odd idea. I don't know why you'd lose a lot of battles without a stadium. No popular stadiums hurt this deck - well, maybe Giant Stump does.
Battle Frontier in here serves to shut down the set up for the opponent's deck, like Dragtrode or the Pidgeot that's in every deck. Like you said, that only really helps early game. Pow takes care of the Pidgeot.
Over all though, I would keep atleast 2 battle Frontier to knock out my opponent's favored stadium.

As for running no Energy Root, Energy Roots would have saved me in my first battle against Tyroot at States. I like my Magmars with 90hp and my Exeggcutes with 70hp but that's just me. If anything, Blastoise ex won't be able to KO Exeggutor :/
 
Man, this Egg-deck is C-R-A-Z-Y xD The deck is SO fun to play with and I managed to win my last tournament with my own list. And it was the very first time I played with it. It went 6-2, and I beat decks like Typloshion ex (200 damage = bye-bye!), Metanite, T2 Medicham ex and 1-1 against Mewtric ^^
If you would like to read my report, here it is:

Click it! =D

EDIT:

After reading this once again and keeping in mind my experiences from my last tourney, this is the new list I have come up with:

4 Magmar (TRR)
3 Exeggcute (FRLG)
3 Exeggutor (FRLG)
3 Voltorb (LM)
2 Electrode ex
1 Electrode (HL)

=16/10
___________________

4 TV Reporter
3 Rocket’s Mission
3 POW! Hand Extension
3 Energy Root
2 Swoop! Teleporter
2 Battle Frontier
2 Desert Ruins
2 Holon Tranceiver
2 Holon Mentor
2 Rocket’s Admin
1 Holon Scientist
1 Scott

=27
___________________

4 Water
3 Scramble
3 DRE
3 Holon WP
2 Boost
2 Psychic

=17
___________________

I don't know wether to keep that HL Electrode or not. You will most likely kill everything anyways :p But it might be a cool tech against that nasty LBS?
Hope it helps for getting the deck even more powerful than it already is! Cool if you would like to exchange ideas with me, you give me a sign :tongue:

ludicolous said:
My mission with making this article was to popularize exeggutor and get people playing and thinking for themselves. Net-decking is ruining the true creativity this game begs for. Think of an idea yourself and just roll with it! If you see a good idea posted, don't print the list. Get the overrall feel and make a build that suits you. More often than not, you'll play better with it. It may be true that archetypes win, but they didn't start as archetypes. Ok enough ranting. Hope you guys enjoyed this.

Well said! :clap:
 
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ShadowCard - Yeah, you're right.

Time For Pain - Yeah, still waiting to see how popular pidgeot D is gonna be first

SimpsonFan - Congratulations on your win with eggs! I LOVE your HL Electrode tech and was thinking of doing something EXACTLY like that in my list too. Really helps for recovery. Your report was great too, keep up the good work, and thanks for the input.

HL Electrode, nice idea. I'm gonna test it out: The only problem is that its attack doesn't work with special energy, and I don't run very much basic energy.
 
From your list, I'd do:

-1 HL Electrode (Unless it's REALLY REALLY helped you)
-1 Scott
-1 Holon Scientist
-2 Swoop! Teleporter
-3 Rocket's Mission

for:

+1 Holon Lass
+1 Rocket's Admin
+1 POW! Hand Extension
+1 Scramble
+1 DRE
+1 Energy Root
+2 Psychic

Feels like I'm leaving something big out, but I think that edit will help the list run alot smoother\


Oh yeah, you need Wally's. From the edit, -1 Energy root and -1 Scramble for +2 Wallys.
 
I'm with ludicolous in waiting to see how popular Pidgeot-d is going to be. I'm beting most will stay with Quick Search Pidgeot, instead of trying to juggle both Pidgeot and Pidgeot-d.

Good work, Simpson Fan!
Looking at your report, I see you lost to Dragtrode? I think the odds presented against Dragtrode here (in the first post) favor eggs more than the odds do in reality. I always have rotten luck against Dragtrode. Yes, eggs has good advantage to POW whatever all the Darkness Energy is on or Sneasel ex, but my experience is that Dragtrode is too fast. How are your match-ups against dragtrode?
Liked your defeat of the T2 Medicham ex. I haven't actually played against one so all I knew was that the odds were theoretically in total favor of eggs.
 
Heh. I'm never lucky against Dragtrode. I think I have won like 8 out of 20 matches against it ever! (I've played with different decks.) Sneasel has resistance for the Eggs, but it SHOULD'NT be a problem, but when you are unlucky, it's nothing to do! Glad you liked my report ^^ ludi: 4 Energy is overkill IMAO, and I think Scientist and R's Mission should be kept... And Holon Lass is not needen IMAO.

EDIT:

4 Magmar (TRR)
3 Exeggcute (FRLG)
3 Exeggutor (FRLG)
3 Voltorb (LM)
2 Electrode ex
1 Electrode (HL)

=16/10
___________________

4 TV Reporter
2 Rocket’s Mission
3 POW! Hand Extension
2 Energy Root
2 Professor Elm's Training Method
2 Surprise! Time Machine
2 Battle Frontier
2 Desert Ruins
2 Holon Tranceiver
2 Holon Mentor
2 Rocket’s Admin

=25
___________________

4 Water
3 Scramble
3 DRE
3 Holon WP
3 Boost
3 Psychic

=19
___________________

Don't know if that list is better.. I have to playtest it on sunday ;P
 
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Simpson_Fan said:
and I think Scientist and R's Mission should be kept... And Holon Lass is not needen IMAO.
Scientist is worthless to this deck since H.Lass and D&D always give you an enormous hand.
H.Lass ensures you have ample energy to use for Magmar. No only that, because it has a tendancy to remove around 6 cards from your deck at once, it increases the probability of drawing what you want from D&D. Try it, your deck will run much faster.
 
ShadowCard said:
Scientist is worthless to this deck since H.Lass and D&D always give you an enormous hand.
H.Lass ensures you have ample energy to use for Magmar. No only that, because it has a tendancy to remove around 6 cards from your deck at once, it increases the probability of drawing what you want from D&D. Try it, your deck will run much faster.

well said.

SimpsonFan, has the electrode helped ALOT or do you find it being discarded more? LMK
 
In '07 it won't be legal Scizor...
Well, my new list doesn't contain Scientist, but I will try the Lass thing ;P
I haven't tried the Electrode HL-thing yet. I need to playtest with it on Sunday.
BTW: Rather Prof. Elm's Training Method than Wally's Training. And what should I take out for a Holon's Lass?
 
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I'd drop the Rocket's Mission for the Lass.

ludicolous said:
And explain yourself on the Prof. Elm's, cause that doesn't make sense to me
Makes sense to me :tongue: . It's really your play strategy and what your playing against.
 
i guess so but down here in midlothian it's all about board control, and i can't leave a voltorb down for a second before it gets eaten
 
ludicolous said:
i guess so but down here in midlothian it's all about board control, and i can't leave a voltorb down for a second before it gets eaten
That is interesting. I guess that's cause they know your deck. Against LBS, everyone knows the phrase "see a squirtle, kill a squirtle." It's like that.
At States, I had no problem letting a Voltorb sit on the bench a while (except against that stupid Jynx; but I couldn't keep anything alive against that thing). Now that more people are familiar with the workings of this deck, I may want to consider adding another Wally's Training before going to the GCs.
 
Prof. Elm Because at least I never have a start were I need to evolve Eggs T1 nor do I ever have a Voltorb active... Why not have Elm's instead so you can search for both evolutions any time?
Well, that's my kind of play :tongue:
 
Simpson_Fan said:
Prof. Elm Because at least I never have a start were I need to evolve Eggs T1 nor do I ever have a Voltorb active... Why not have Elm's instead so you can search for both evolutions any time?
Well, that's my kind of play :tongue:
So that you can evolve the Voltorb the same turn you put it down so it doesn't get sniped
 
Plus, t1 exeggutor helps beyond belief if you have an awful hand and you can just psychic exchange into a great one.

Other times when it's needed over PETM are explained in the article.

Timothy-- How do you find eggs working with Holon WP? Does it make stuff inconsistent or is it a big helper? LMK.
 
ludicolous said:
Plus, t1 exeggutor helps beyond belief if you have an awful hand and you can just psychic exchange into a great one.
here here! *raises glass of water*. Reminds me of the days of Cleffa.

ludicolous said:
Timothy-- How do you find eggs working with Holon WP? Does it make stuff inconsistent or is it a big helper? LMK.
In games I've played, WP works nicely when I need to retreat. I haven't come across anything where it was a big help for releaving attack effects but that's because of the league environment I'm in. I have realized that I should analyze what my opponent is playing fast to I can figure out how badly if I'm going to need WP and Water. Since the Water, and sometimes even the WP, are not needed in some games (LBS and ZRE don't play ATM Rock, right?), I usually leave them in the discard.
 
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