Chompy
Active Member
Palpitoad – Water – HP80
Stage 1 – Evolves from Tympole
[W] Mud Shot: 20 damage.
[C][C][C] Round: 20x damage. Does 20 damage times the number of Pokemon in play with a Round attack.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Seismitoad – Water – HP140
Stage 2 – Evolves from Palpitoad
[C][C] Round: 30x damage. Does 30 damage times the number of your Pokemon in play with a Round attack.
[W][W][C] Hyper Voice: 70 damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 3
The deck has a similar strategy to Speedrill, back in the 08-09 days. A weakness to grass is very good in this format when there are no good grass attackers.
Here's a skeleton list and lets see what we can work with to make it sucessful
Pokemon (16)
4- Tympole
4- Palpitoad
4- Seismitoad
3- Manaphy
1- Tyrogue
Energies (12)
4- Rescue
4- Double Colorless Energy
4- Water
Trainers (24)
4- Collector
4- Juniper
4- Catcher
2- N
2- Xtransceiver
2- Rare Candy
2- Switch
1- Super Rod
1- Twins
As you can see, we have 11 free spaces and that's where I'm at a loss. I do think this deck has a lot of potential to be a competitive deck, it's just a matter of building the right list.
See what you guys think.
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