Pokémon TCG: Sword and Shield—Brilliant Stars

Serious again...EX: Rocket's Master Plan Part 1

Rocket's Brainwash Facility (Stadium Card)
*Stadium Blah*

Once during your turn (before your attack), if you have any Pokémon in play with an owner in its name, choose 1 of them. Shuffle that Pokémon and all cards attached to it, other than Energy cards, into your deck. Then, search your deck for a Pokémon with Dark and the same owner in its name and put it in your hand. Shuffle your deck afterward.

Wasn't sure how to word that one :p
 
Rocket's Squirtle
50 HP (D)(W)
Basic Pokémon

(W) Squirt Yourself
Remove 1 damage counter from 1 of your Pokémon in play.

(C)(C) Headbutt 20

Weakness: (L)
Resistance:
Retreat Cost: (C)
===========
Rocket's Wartortle
80 HP (D)(W)
Stage 1 Pokémon (evolves from Rocket's Squirtle)

Poké-Body: Dark Withdrawl
Reduce damage done to Rocket's Wartortle by Pokémon that aren't (D) type by 10.

(D)(W) Cloudy Waters
Does 10 damage to each non-(D) Pokémon in play.

Weakness: {L}
Reistance:
Retreat: {C}
===========
Rocket's Blastoise
120 HP (D)(W)
Stage 1 Pokémon (Evolves from Rocket's Wartortle)

Poké-Power: Reverse Tides
Once during your turn (before your attack), you may look at the top 5 cards of your deck. If you have a basic (W) Energy card in your hand, you may switch it with one of those cards. Put the other cards back on top of your deck in any order.

(W)(C)(C) Monsoon Wrath, Tsunami Fury 40+
You may attach any number of Energy cards attached to any of your Benched Pokémon to Rocket's Blastoise. If you do, this attack does 40 damage pluys 10 more damage for each Energy card moved in this way.

Weakness: (L)
Resistance:
Retreat Cost: (C)(C)
=================
-_-_-_-_-_-_-_-_-_-_-
=================
 
Last edited:
Note that my Rarity symbols are @ (Common), # (Uncommon), and * (Rare).


Bugsy's Caterpie 40 HP [G]

[G] Buggy Annoyance
Put a damage counter on one of your opponent's non-[G] Pokemon.

[C][C] String-Shot-Tackle 10
Look at the top card of your deck.If it is an Energy card, the Defending Pokemon is now Paralyzed. If it is anything else, this attack does 20 damage.

W: [R] R: RC: [C] 130/231 @


Bugsy's Ledyba 40 HP [G]

[C] Supersonic
The Defending Pokemon is now Confused.

[G][C] Swarm 10x
This attack does 10 damage for each Pokemon on your bench with 'Bugsy's' in its name.

W: [R] R: [F] RC: 131/231 @

Bugsy's Nincada 40 HP [G]

[C] Scratch 10

[C][C] Ninja Strikes 10x
This attack does 10 damage for every card with Nincada or Ninjask in its name in play.

W: [W] R: [L] RC: 132/231 @


Bugsy's Paras 40 HP [G]

[G] Spores R' Us
The Defending Pokemon is now Asleep.

[G][C] Poisonous Mushrooms 10
Flip a coin. If heads, choose a Special Condition (other than Burn). The Defending Pokemon is now affected by that Special Condition.

W: [R] R: RC: [C] 133/231 @



Bugsy's Shuckle 50 HP


Poke-POWER Thick Shell
If the Defending Pokemon would do more than 20 damage to Bugsy's Shucle, prevent that damage.

[G] Oldy Moldy
The Defending Pokemon is now Poisoned.

[G][G] Food Poisoning 10
The Defending Pokemon is now Poisoned.

W: [W] R: [C] RC: [C][C] 134/231 @


Nincada's and Shuckle's Weaknesses are Water because of their Ground and Rock types, and Shuckles resistance is the same; normal moves aren't very effective against the Rock type.
 
congradulations Ash's Pikachu, NONE of your cards count! Why?
A. They are supposed to be type, not [G] type.
B. If you post one card in an evolution line, you must post it's evolutions.
And here's an extra surprise, Ash's Pikachu, NO CARD YOU MAKE FOR THIS SET WILL COUNT.
Have a nice day now.
 
Harsh.

Jasmine's Mawile {M}
60 HP

{C} Metal Surprise: 10+
This attack does 10 more damage for every {M} energy attached to Jasmine's Mawile.

{M}{M}{C} Purifying Steel: 30+
This attack does 20 more damage if the defending pokémon has Rocket's or Dark in it's name. If it has Rocket's or Dark in it's name it no longer does.

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}
 
Arcanine/Arbok Master, something wrong with that Giovanni's Kangaskhan. I don't recall Kangaskhan being a Fighting-type in the GB game (which translates to {F} in the TCG). Pure Normal. Therefore, its TCG type would be {C}, would it not?

Jasmine's Magnemite
40 HP {L}{M}
Basic Pokémon
(This Pokémon is both {L}{M} type.)

{M}{C} Magnet Grasp Flip a coin. If tails, this attack does nothing. 30
{L}{L}{L} Thunderbolt Discard all cards attached to Jasmine's Magnemite or this attack does nothing. 50

Weakness: {R}
Resistance: {M}
Retreat Cost: {C}

Jasmine's Magneton
80 HP {L}{M}
Stage 1 Pokémon (Evolves from Jasmine's Magnemite)
(This Pokémon is both {L}{M} type.)

{M}{M} Rusty Screech Flip a coin. If heads, this attack does 30 damage plus 10 more damage to each Defending Pokémon; if tails, this attack does 30 damage to each Defending Pokémon. +
{L}{L}{L}{L}{C} Thunder Flip a coin. If tails, Jasmine's Magneton does 40 damage to itself. 90

Weakness: {R}
Resistance: {M}
Retreat Cost: {C}{C}

Whitney's Chansey
90 HP {C}
Basic Pokémon

{C}{C} Egg Golf Flip a coin for each of your opponent's Pokémon. Choose 1 Pokémon you got heads for. This attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.
{C}{C}{C} Health Transfer Choose 1 of your Pokémon with damage counters on it. Move 3 damage counters from that Pokémon to Whitney's Chansey (even if it would Knock Out Whitney's Chansey). If that Pokémon has fewer damage counters on it, move all of them.

Weakness: {F}
Resistance: none
Retreat Cost: {C}

Whitney's Blissey
120 HP {C}
Basic Pokémon

{C}{C}{C} Egg Blast Flip 5 coins. This attack does 10 damage to each Defending Pokémon times the number of heads.
{C}{C}{C}{C}{C} Max Heal Remove 2 damage counters from each of your Pokémon (including this one). If a Pokémon has fewer damage counters than that, remove all of them. Whitney's Blissey cannot attack during your next turn.

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
 
Rocket's Grovyle
Stage 1 (G)/(D) Pokemon
HP 70

Pokebody: Dark Shroud
As long as there is a (D) energy attached to Rocket's Grovyle, when Rocket's Grovyle is knocked out flip a coin. If heads, shuffle Rocket's Grovyle and all cards attached to it into your deck. Your opponent still takes a prize card.

Black Powder (D) (G) 20
Flip a coin. If heads the Defending Pokemon is poisoned and discard an energy card attached to the Defending Pokemon. If tails the Defending Pokemon is poisoned.

Weakness (R)
Resistance (W)
Retreat Cost (C)(C)

Rocket's Trecko
Basic (G)/(D) Pokemon
HP 50

Darkness Slap (D) 10
Flip a coin. If heads place 1 damage counter on one of your opponent's Benched Pokemon.

Poison Pound (G) (C)
Flip a coin. If heads this attack does 10 damage and the Defending Pokemon is poisoned. If tails this attack does 20 damage.

Weakness (R)
Resistance (W)
Retreat Cost (C)
 
Carrington388 said:
Arcanine/Arbok Master, something wrong with that Giovanni's Kangaskhan. I don't recall Kangaskhan being a Fighting-type in the GB game (which translates to {F} in the TCG). Pure Normal. Therefore, its TCG type would be {C}, would it not?

I dunno, just thought it would be cool to have him be {F}. Here is Jasmine's aron. I know..blah the evolution rule...blah...I'll post the evos later.

Jasmine's Aron {M}
50 HP
Basic Pokemon

{C} Leer:
Flip a coin. If heads the defending pokemon takes 20 more damage from attacks during your next turn. (Benching or evolving the defending pokemon ends this effect)

{M}{C} Spiked Carapace Tackle: 20

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}


Jasmine's Lairon {M}
70 HP
Stage 1 {Evolves from Jasmine's Aron}

{C}{C} Tungsten Twist: 20x
This attack does damage equal to 20x the number of {M} energy attached to Jasmine's Lairon.

{M}{M} Full Metal Jacket: :wink: 10
During your opponent's next turn all damage done to Jasmine's Lairon is reduced by 30.

Weakness: {R}
Resistance: {G}
Retreat Cost: {C}{C}

Jasmine's Aggron {M}
120 HP
Stage 2 {Evolves from Jasmine's Lairon}

Poke-Body: Metal Acquisition
Every {M} energy attached to Jasmine's Aggron blocks 20 damage instead of 10.

{C}{C}{C} Hyper Slash: 30

{M}{M}{C}{C} Metal Boomerang:
This attack does 20 damage to all of your opponent's pokemon.

Weakness:
Resistance:
Retreat Cost: {C}{C}{C}{C}
 
Last edited:
I'll help out with this set.

Rocket’s Oddish
Pokémon card
{G}{D}
40 HP
Basic Pokémon
This Pokémon is both {G}{D} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Triple Cut Flip 3 coins. For each heads, choose 1 of your opponent’s Pokémon and this attack does 10 damage to it. Don’t apply Weakness and Resistance.
{G}{G} Heal Powder Remove 2 damage counters from 3 of your Pokémon that have Rocket in their names.

Rocket’s Gloom
Pokémon card
{G}{D}
70 HP
Stage 1 Pokémon
Evolves from Rocket’s Oddish
Put Rocket’s Gloom on the Basic Pokémon
This Pokémon is both {G}{D} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Powder Guard As long as Rocket’s Gloom is your Active Pokémon, reduce all damage done to your Pokemon with Rocket in their names by half (rounded down to the nearest 10). This power stops working if Rocket’s Gloom is affected by a Special Condition.
{G}{C} Acid Shot Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{D}{C} Spin Crush Discard a card from your hand or this attack does nothing. Rocket’s Gloom can’t attack during your next turn. 50

Rocket’s Vileplume
Pokémon card
{G}{D}
100 HP
Stage 2 Pokémon
Evolves from Rocket’s Gloom
Put Rocket’s Vileplume on the Stage 1 card
This Pokémon is both {G}{D} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Acid Vapors Once during your turn (before your attack), if Rocket’s Vileplume is your Active Pokémon, you may flip a coin. If heads, each Defending Pokémon is now Poisoned. This power can't be used if Rocket’s Vileplume is affected by a Special Condition.
{G}{C} Poison Shot Does 20 damage to each Defending Pokémon. If either Defending Pokémon is Poisoned, this attack does 20 damage plus 20 more damage to that Pokémon.
{D}{G}{G}{C} Pollen Shadow If your opponent has more than 1 Defending Pokémon, you may do 30 damage to each of them instead. Either way, you may look at your opponent's hand and choose a card there. Your opponent discards the card you chose and then searches his or her deck for a card that is not the same kind of card (Basic Pokémon, Evolution, Trainer, Special Energy, or basic Energy) as the card you chose, shows it to you, and puts it into his or her hand. Your opponent shuffles his or her deck afterward. 60

Rocket’s Bellossom
Pokémon card
{G}{D}
90 HP
Stage 2 Pokémon
Evolves from Rocket’s Gloom
Put Rocket’s Bellossom on the Stage 1 card
This Pokémon is both {G}{D} type.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Rocket Shield All damage done to Rocket’s Bellossom by Pokémon with Magma or Aqua in their names is reduced by half (after applying Weakness and Resistance).
{D}{G}{G}{G}{C} Rocket Spores Does 60 damage to each Defending Pokémon. If either Defending Pokémon has Flora or Plasma in its name, that Pokémon is now Confused and Poisoned.

Rocket’s Lotad
Pokémon card
{W}{D}
50 HP
Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Poison Seed Flip a coin. If heads, the Defending Pokémon is now Poisoned. 10
{W}{W} Ice Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Rocket’s Lombre
Pokémon card
{W}{D}
70 HP
Stage 1 Pokémon
Evolves from Rocket’s Lotad
Put Rocket’s Lombre on the Basic Pokémon
This Pokémon is both {W}{D} type.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G}{G} Pollen Gun Does 20 damage plus 20 more damage for each {G} Energy attached to Rocket’s Lombre but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 20+
{W}{W}{W} Aqua Sonic Don’t apply Resistance. 50

Rocket’s Ludicolo
Pokémon card
{W}{D}
90 HP
Stage 2 Pokémon
Evolves from Rocket’s Lombre
Put Rocket’s Ludicolo on the Stage 1 card
This Pokémon is both {W}{D} type.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéPOWER: Special Assist Once during your turn (before you attack), if Rocket’s Ludicolo is on your Bench and Aqua’s Ludicolo, Cipher’s Ludicolo, or Miror B.’s Ludicolo is 1 of your Active Pokémon, you may take any number of Energy cards attached to that Pokémon, if any, and attach them to Rocket’s Ludicolo. Then switch Rocket’s Ludicolo with that Pokémon.
{G}{G} Leaf Spin Flip a coin. If heads, the Defending Pokémon can’t retreat during your opponent’s next turn. 30
{W}{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Rocket’s Ludicolo but not used to pay for this attack's Energy cost. You can't add more then 40 damage in this way. 40+
 
Last edited:
Whitney's Aipom
50 HP {C}
Basic Pokémon

Poké-BODY Monkey Foolishness
If the Defending Pokémon has a type (color) that isn't {C}, {R}, {W}, {G}, {L}, {F}, {P}, {D}, or {M}, that Pokémon cannot attack Whitney's Aipom.
{C}{C} Scratch 20

Weakness: {F}
Resistance: none
Retreat Cost: {C}
 
set revived! The set list should be now caught up. Do anything you reserved/were forced to reserve or it will be unreserved! I will do some now.
---
Bugsy and Morty's Shedinja
Basic [H]/ Pokemon
50 HP

Poke-Body: Trusting Bond
As long as there is a card named Bugsy and Morty's Trust in your discard pile and Bugsy and Morty's Shedinja is on your side of the field, prevent all effects of attack, including damage, done to any of your Pokemon with Bugsy or Morty in their name(excluding this card).

[H] Curse of the Spirits
At the end of each of your opponent's turns until Bugsy and Morty's Shedinja is knocked out, place 1 damage counter on the Defending Pokemon(benching either Pokemon does not end this effect).

Weak: None
Resist: None
Retreat: [C]
---
Bugsy and Morty's Trust
Trainer

Until the end of your opponent's next turn, prevent all effects of attack, including damage, done to any of your Pokemon with Bugsy or Morty in their names.
---
Lance's Gym Leader Brainwash Reversal Machine
Lance's Secret Machine

If your opponent played a card with Brainwash in it's name(excluding cards with Reversal in their name), search your deck for as many Pokemon and energy cards as you discarded due to the effects of that card and put them on your bench. Shuffle your deck afterward.
---
Focused Brainwash Ray
Rocket's Secret Machine

Knock out one of your opponent's Pokemon with a owner(excluding Rocket's) in it's name. Your turn is now over and you can't do anything but draw during your next turn.
---
Focused Brainwash Reversal Ray

Knock out one of your opponent's Pokemon with Rocket's in it's name. Your turn is now over and you can't do anything but draw during your next turn.
 
Last edited:
Morty's Dusclops
80 HP {O}

Stage 1 Pokémon (evolves from Morty's Duskull)

Poké-BODY: Call Of The Haunted
Once during your turn (before your attack), search your discard pile for a Basic Pokémon or Evolution card with Morty in its name and put in your hand.

{O}{O}{C} Shadow Swipe 50
Flip a coin. If heads, discard the top 3 cards of your opponent's deck. If tails, discard the top 3 cards of your deck.

Weakness: {O}
Resistance: {C}
Retreat Cost: {C}{C}



Morty's Duskull
50 HP {O}

Basic Pokémon

{C} Spook 10

{O} Supernatural Accident
Discard the top card of your opponebt's deck. Each player then draws 1 card.

Weakness: {O}
Resistance: {C}
Retreat Cost: {C}
 
Morty's Dusclops
80 HP {O}

Stage 1 Pokémon (evolves from Morty's Duskull)


Poké-BODY: Call Of The Haunted
Once during your turn (before your attack), search your discard pile for a Basic Pokémon or Evolution card with Morty in its name and put in your hand.

{O}{O}{C} Shadow Swipe 50
Flip a coin. If heads, discard the top 3 cards of your opponent's deck. If tails, discard the top 3 cards of your deck.

Weakness: {O}
Resistance: {C}
Retreat Cost: {C}{C}



Morty's Duskull
50 HP {O}

Basic Pokémon


{C} Spook 10

{O} Supernatural Accident
Discard the top card of your opponent's deck. Each player then draws 1 card.

Weakness: {O}
Resistance: {C}
Retreat Cost: {C}
 
Last edited:
Back
Top