Sunflorazumarill
Active Member
Due to almost two months having passed since the last post in the previous topic, I've started up another topic for my Pokémon card ideas.
MIND AND MATTER SETS (2023- )
MIND AND MATTER MAIN
Toadudge (Bubbless)
160 HP {G}
Stage 2 Pokémon (Evolves from Toadoxic)
ABILITY Viscous Bubble
Prevent all effects of attacks, including damage, done to this Pokémon by any {H} Pokémon in play (both yours and your opponent's).
{C}{C} Chemical Bubble The Defending Pokémon can't attack or retreat during your opponent's next turn. This Pokémon can't use this attack until the end of your next turn. 60
{G}{G}{C}{C} Chemical Burst Does 150 damage to each Defending Pokémon and 30 damage to each of your Active Pokémon.
Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
When it loses its bubble, it immediately turns tail and tries to run, although it'll still attack those that try to chase it. Lv. 48 #SFA534
Toadudge (Bubbled)
160 HP {H}
Stage 2 Pokémon (Evolves from Toadoxic)
ABILITY Viscous Bubble
Prevent all effects of attacks, including damage, done to this Pokémon by any {H} Pokémon in play (both yours and your opponent's).
{C}{C} Mud Bomb Does 50 damage to each Defending Pokémon. If either Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
{H}{H}{C}{C} CMCL Cyclone Flip a coin. If heads, the Defending Pokémon may not attack or retreat while this Pokémon remains your Active Pokémon. 120
Weakness: {O}
Resistance: none
Retreat Cost: {C}{C}
It's contained inside a protective chemical bubble. It uses its extremely long tongue to ensnare prey and drag it in. Lv. 48 #SFA534
Heliodra
120 HP {N}
Basic Pokémon
ABILITY Solarian Pulse
If there is a Sun counter on the field, each of this Pokémon's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance). If there is a Day counter on the field, when this Pokémon's uses an attack, apply Weakness and Resistance as if this Pokémon was both {T} and {N} type.
{C} Day Charge Place a Day counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, Night, Smog, Wind, Day, or Shadowsky counters on the field, remove that counter. Then search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.
{R}{T}{C} Solar Absorption Heal 20 damage from each of your Pokémon for each {T} Energy attached to this Pokémon. 60
Weakness: {Y}
Resistance: none
Retreat Cost: {C}
Said to only emerge during high noon, it's said to possess the power to make the sun more intense when it appears. Lv. 60 #SFA561
Selendra
120 HP {N}
Basic Pokémon
ABILITY Lunarian Pulse
If there is a Hail counter on the field, all damage done to this Pokémon by attacks is reduced by 30 (before applying Weakness and Resistance). If there is a Night counter on the field, when this Pokémon's uses an attack, apply Weakness and Resistance as if this Pokémon was both {D} and {N} type.
{C} Night Call Place a Night counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, Night, Smog, Wind, Day, or Shadowsky counters on the field, remove that counter. Then search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.
{D}{Y}{C} Lunatic Rage Does 10 more damage for each damage counter on this Pokémon for each {D} Energy attached to this Pokémon. 60+
Weakness: {Y}
Resistance: none
Retreat Cost: {C}
Said to appear at the stroke of midnight, it's said to have the power to make the moon stronger when it awakens. Lv. 60 #SFA562
Ekleidra
120 HP {N}
Basic Pokémon
ABILITY Eclipsed Pulse
If there is a Day counter on the field, damage done by this Pokémon's attacks isn't affected by Resistance, Abilities, or any other effects on the Defending Pokémon. If there is a Night counter on the field, when this Pokémon's uses an attack, apply Weakness and Resistance as if this Pokémon was both {P} and {N} type.
{C} Twilight Fall Place a Day counter or Night counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, Night, Smog, Wind, Day, or Shadowsky counters on the field, remove that counter. Then search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.
{P}{O}{C} Eclipse Surge Does 10 damage to each of your opponent's Benched Pokémon for each {P} Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
Weakness: {Y}
Resistance: none
Retreat Cost: {C}
Only appearing during an eclipse, it's said to have the power to align the sun and the moon when it has emerged. Lv. 60 #SFA563
CIRQUOISAN Garbodor
120 HP {C}
Stage 1 Pokémon (Evolves from CIRQUOISAN Trubbish)
ABILITY Filter
Any damage done by attacks to this Pokémon from any Pokémon that are the same type as this Pokémon's Weakness is reduced by 40 (after applying Weakness and Resistance).
{C}{C} Recycle Crush Search your discard pile for any Item cards and shuffle them into your deck. This attack does 60 damage times the number of cards shuffled into your deck. 60x
{M}{C}{C} Gyro Ball Does 60 damage times the number of {C} Energy in the Defending Pokémon's Retreat cost more or less than this Pokémon (after applying effects to the Retreat Cost). 60x
Weakness: {F}
Resistance: {G}
Retreat Cost: {C}{C}
Unlike other Garbodor, its body is composed entirely of recyclable material. It'll lash out at those who throw things in the trash. Lv. 36 #569
MIND AND MATTER SETS (2023- )
MIND AND MATTER MAIN
Toadudge (Bubbless)
160 HP {G}
Stage 2 Pokémon (Evolves from Toadoxic)
ABILITY Viscous Bubble
Prevent all effects of attacks, including damage, done to this Pokémon by any {H} Pokémon in play (both yours and your opponent's).
{C}{C} Chemical Bubble The Defending Pokémon can't attack or retreat during your opponent's next turn. This Pokémon can't use this attack until the end of your next turn. 60
{G}{G}{C}{C} Chemical Burst Does 150 damage to each Defending Pokémon and 30 damage to each of your Active Pokémon.
Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
When it loses its bubble, it immediately turns tail and tries to run, although it'll still attack those that try to chase it. Lv. 48 #SFA534
Toadudge (Bubbled)
160 HP {H}
Stage 2 Pokémon (Evolves from Toadoxic)
ABILITY Viscous Bubble
Prevent all effects of attacks, including damage, done to this Pokémon by any {H} Pokémon in play (both yours and your opponent's).
{C}{C} Mud Bomb Does 50 damage to each Defending Pokémon. If either Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
{H}{H}{C}{C} CMCL Cyclone Flip a coin. If heads, the Defending Pokémon may not attack or retreat while this Pokémon remains your Active Pokémon. 120
Weakness: {O}
Resistance: none
Retreat Cost: {C}{C}
It's contained inside a protective chemical bubble. It uses its extremely long tongue to ensnare prey and drag it in. Lv. 48 #SFA534
Heliodra
120 HP {N}
Basic Pokémon
ABILITY Solarian Pulse
If there is a Sun counter on the field, each of this Pokémon's attacks does 30 more damage to the Defending Pokémon (before applying Weakness and Resistance). If there is a Day counter on the field, when this Pokémon's uses an attack, apply Weakness and Resistance as if this Pokémon was both {T} and {N} type.
{C} Day Charge Place a Day counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, Night, Smog, Wind, Day, or Shadowsky counters on the field, remove that counter. Then search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.
{R}{T}{C} Solar Absorption Heal 20 damage from each of your Pokémon for each {T} Energy attached to this Pokémon. 60
Weakness: {Y}
Resistance: none
Retreat Cost: {C}
Said to only emerge during high noon, it's said to possess the power to make the sun more intense when it appears. Lv. 60 #SFA561
Selendra
120 HP {N}
Basic Pokémon
ABILITY Lunarian Pulse
If there is a Hail counter on the field, all damage done to this Pokémon by attacks is reduced by 30 (before applying Weakness and Resistance). If there is a Night counter on the field, when this Pokémon's uses an attack, apply Weakness and Resistance as if this Pokémon was both {D} and {N} type.
{C} Night Call Place a Night counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, Night, Smog, Wind, Day, or Shadowsky counters on the field, remove that counter. Then search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.
{D}{Y}{C} Lunatic Rage Does 10 more damage for each damage counter on this Pokémon for each {D} Energy attached to this Pokémon. 60+
Weakness: {Y}
Resistance: none
Retreat Cost: {C}
Said to appear at the stroke of midnight, it's said to have the power to make the moon stronger when it awakens. Lv. 60 #SFA562
Ekleidra
120 HP {N}
Basic Pokémon
ABILITY Eclipsed Pulse
If there is a Day counter on the field, damage done by this Pokémon's attacks isn't affected by Resistance, Abilities, or any other effects on the Defending Pokémon. If there is a Night counter on the field, when this Pokémon's uses an attack, apply Weakness and Resistance as if this Pokémon was both {P} and {N} type.
{C} Twilight Fall Place a Day counter or Night counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, Night, Smog, Wind, Day, or Shadowsky counters on the field, remove that counter. Then search your deck for a basic Energy card and attach it to this Pokémon. Shuffle your deck afterward.
{P}{O}{C} Eclipse Surge Does 10 damage to each of your opponent's Benched Pokémon for each {P} Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
Weakness: {Y}
Resistance: none
Retreat Cost: {C}
Only appearing during an eclipse, it's said to have the power to align the sun and the moon when it has emerged. Lv. 60 #SFA563
CIRQUOISAN Garbodor
120 HP {C}
Stage 1 Pokémon (Evolves from CIRQUOISAN Trubbish)
ABILITY Filter
Any damage done by attacks to this Pokémon from any Pokémon that are the same type as this Pokémon's Weakness is reduced by 40 (after applying Weakness and Resistance).
{C}{C} Recycle Crush Search your discard pile for any Item cards and shuffle them into your deck. This attack does 60 damage times the number of cards shuffled into your deck. 60x
{M}{C}{C} Gyro Ball Does 60 damage times the number of {C} Energy in the Defending Pokémon's Retreat cost more or less than this Pokémon (after applying effects to the Retreat Cost). 60x
Weakness: {F}
Resistance: {G}
Retreat Cost: {C}{C}
Unlike other Garbodor, its body is composed entirely of recyclable material. It'll lash out at those who throw things in the trash. Lv. 36 #569