mewoxys666
New Member
Before I post this, forgive me if this deck sounds completely scrubby. It has been quite sometime since I played this due to an unfortunate event resulting in my cards going missing. So I will be starting from scratch here. I did some research on the new format, and as far as I can tell it seems likely hand control may be possible once more which brought to mind my favorite candidate for that, Honchkrow. Thus begins the deck list:
Pokemon:16
4 Murkrow SW (Dusk Stone)
2 Honchkrow MT
2 Honchkrow Lv X
1 Mareep PL
1 Ampharos PL
1 Giratina PL #10 (Over Slash)
1 Giratina Lv X PL
1 Cresselia MD
1 Cresselia Lv X
1 Azelf LA
1 Uxie LA
Trainers:14
3 Warp Point
3 Night Maintenence
2 Quick Ball
2 Dusk Ball
2 Premier Ball
2 Rare Candy
Supporters:14
4 Roseanne's Research
4 Galactic Mars
2 Bebe's Search
2 Galactic's Wager
2 Cynthia's Feelings
Tools:3
3 Energy Link
Stadiums:3
2 Snowpoint Temple
1 Moonlight Temple
Energy:10
4 Dark
3 Call
3 Basic Dark
Took a lot out of me opting out Claydol for Uxie. I'm not too sure if Claydol is locked down by anything like Miasma Valley/ Amphy or anything else, so I chose the drop and swap Uxie for utility purposes. I slipped in 2 techs for this deck which greatly increase playibility imo. Giratina Lv X forces an opponent to drop a card for his chance to attack, leaving less cards in the hand for my turn to cut out. Mars is obvious enabler/disabler 3 card advantage. Since I have such a lack of energy, I saw Energy Link as a viable option for preventing any loss of energy, not that I should lose any off of Honchkrow if played well, and also in case of any sniping decks aside Flygon X capable of of one shotting my Krow. Amphy seemed worthy of a test run alongside this strat, since all I have to do is drop one Feint Attack on an early Baltoy/late Claydol and it's Power is shut down. I was hesitant to put in Moonlight and Snowpoint solely because of Flygon, but I can always edit it if it proves to be a liability. Cress is a much lesser option, simply for expressing the damage spread and control with the tech Amphy. It's kind of an experimental (a lie. Completely experimental) Rogue deck since I got bored of following metagame standards. I just however remembered T-Tar was beginning to pick-up right before my cards were taken. Any suggestions, revisions, etc would be fabulous I like seeing some feedback for any and all ideas. Thanks in advance.
Pokemon:16
4 Murkrow SW (Dusk Stone)
2 Honchkrow MT
2 Honchkrow Lv X
1 Mareep PL
1 Ampharos PL
1 Giratina PL #10 (Over Slash)
1 Giratina Lv X PL
1 Cresselia MD
1 Cresselia Lv X
1 Azelf LA
1 Uxie LA
Trainers:14
3 Warp Point
3 Night Maintenence
2 Quick Ball
2 Dusk Ball
2 Premier Ball
2 Rare Candy
Supporters:14
4 Roseanne's Research
4 Galactic Mars
2 Bebe's Search
2 Galactic's Wager
2 Cynthia's Feelings
Tools:3
3 Energy Link
Stadiums:3
2 Snowpoint Temple
1 Moonlight Temple
Energy:10
4 Dark
3 Call
3 Basic Dark
Took a lot out of me opting out Claydol for Uxie. I'm not too sure if Claydol is locked down by anything like Miasma Valley/ Amphy or anything else, so I chose the drop and swap Uxie for utility purposes. I slipped in 2 techs for this deck which greatly increase playibility imo. Giratina Lv X forces an opponent to drop a card for his chance to attack, leaving less cards in the hand for my turn to cut out. Mars is obvious enabler/disabler 3 card advantage. Since I have such a lack of energy, I saw Energy Link as a viable option for preventing any loss of energy, not that I should lose any off of Honchkrow if played well, and also in case of any sniping decks aside Flygon X capable of of one shotting my Krow. Amphy seemed worthy of a test run alongside this strat, since all I have to do is drop one Feint Attack on an early Baltoy/late Claydol and it's Power is shut down. I was hesitant to put in Moonlight and Snowpoint solely because of Flygon, but I can always edit it if it proves to be a liability. Cress is a much lesser option, simply for expressing the damage spread and control with the tech Amphy. It's kind of an experimental (a lie. Completely experimental) Rogue deck since I got bored of following metagame standards. I just however remembered T-Tar was beginning to pick-up right before my cards were taken. Any suggestions, revisions, etc would be fabulous I like seeing some feedback for any and all ideas. Thanks in advance.