Broken Lizard
New Member
The lack of disruptive positional control trainers, except for the underpowered Pokémon Reversal, has radically altered the new Modified Format.
As of now, there's not much you can do to pull an opponent's big hitter up from the bench before it's ready to maul you. There's still one possibility though: Aquapolis Victreebel.
Pairing Bel with a fast Water-type hitter and some TecH singles, here is a first draft of one possible list:
Shark Bait
Pokémon (18)
4 Bellsprout (AQ, 50HP)
1 Weepinbell (AQ)
3 Victreebel (AQ)
3 Carvanha (RS)
3 Sharpedo (RS)
1 Sableye (SS)
1 Solrock (SS)
1 Lunatone (SS)
1 Electabuzz (SS)
Trainers (24)
3 Lanette's Netsearch
3 Fastball
3 Rare Candy
3 Copycat
3 Oracle
2 Switch
1 Water Cube
1 Strength Charm
4 Power Charge
1 TV
Energy (18)
4 Darkness
4 Rainbow
5 Water
5 Grass
Besides their value as TecH attackers (in a pinch), Sableye, Solrock and Lunatone get you early draw (ubfortunately by using an attack). I think using them over Delcatty may be worth it, but I may go with a 2/2 Delcatty line instead.
I nearly cut Strength Charm and Water Cube, but their value is potentially very high, particularly in the late game.
I'm committed to making Victreebel viable, but this may not be the best build at all...
As of now, there's not much you can do to pull an opponent's big hitter up from the bench before it's ready to maul you. There's still one possibility though: Aquapolis Victreebel.
Pairing Bel with a fast Water-type hitter and some TecH singles, here is a first draft of one possible list:
Shark Bait
Pokémon (18)
4 Bellsprout (AQ, 50HP)
1 Weepinbell (AQ)
3 Victreebel (AQ)
3 Carvanha (RS)
3 Sharpedo (RS)
1 Sableye (SS)
1 Solrock (SS)
1 Lunatone (SS)
1 Electabuzz (SS)
Trainers (24)
3 Lanette's Netsearch
3 Fastball
3 Rare Candy
3 Copycat
3 Oracle
2 Switch
1 Water Cube
1 Strength Charm
4 Power Charge
1 TV
Energy (18)
4 Darkness
4 Rainbow
5 Water
5 Grass
Besides their value as TecH attackers (in a pinch), Sableye, Solrock and Lunatone get you early draw (ubfortunately by using an attack). I think using them over Delcatty may be worth it, but I may go with a 2/2 Delcatty line instead.
I nearly cut Strength Charm and Water Cube, but their value is potentially very high, particularly in the late game.
I'm committed to making Victreebel viable, but this may not be the best build at all...